Changes
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+24
-14
@@ -6,8 +6,8 @@ import { Link } from 'react-router-dom';
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import GlitchCrash from '@/components/GlitchCrash';
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import { Maximize2, Minimize2 } from 'lucide-react';
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import { useBrowserFullscreen } from '@/hooks/useGameDimensions';
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import GameTouchButton from '@/components/GameTouchButton';
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import { MobileControlsDock, MobileControlsSpacer } from '@/components/MobileControlsDock';
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import { useSwipeControls } from '@/hooks/useSwipeControls';
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const GRID_WIDTH = 21;
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const GRID_HEIGHT = 21;
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@@ -105,6 +105,19 @@ const Pacman = () => {
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const [cellSize, setCellSize] = useState(getCellSize);
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const isMobile = typeof window !== 'undefined' && window.innerWidth < 768;
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// Swipe controls for mobile
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const { getSwipeHandlers } = useSwipeControls({
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onSwipe: (dir) => {
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if (gameMode === '1p' && gameStarted && !gameOver && !gameComplete && !isPaused) {
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setNextDirection(dir as Direction);
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}
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},
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onTap: () => {
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if (gameStarted && !gameOver && !gameComplete) setIsPaused(p => !p);
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},
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enabled: isMobile && gameStarted && !gameOver && !gameComplete,
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});
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useEffect(() => {
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const handleResize = () => setCellSize(getCellSize());
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window.addEventListener('resize', handleResize);
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@@ -731,21 +744,18 @@ const Pacman = () => {
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{showModeSelection ? (
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<div className="flex flex-col gap-2 mt-2">
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<p className="font-pixel text-[10px] text-foreground/60 text-center">SELECT MODE</p>
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<button onClick={() => { setGameMode('1p'); setShowModeSelection(false); }} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">1 PLAYER</button>
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<button onClick={() => { setGameMode('2p'); setShowModeSelection(false); }} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">2 PLAYERS</button>
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<p className="font-pixel text-[10px] text-foreground/60 text-center">MOBILE: 1 PLAYER ONLY</p>
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<button onClick={() => { setGameMode('1p'); setShowModeSelection(false); }} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">START GAME</button>
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</div>
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) : gameStarted && !gameOver && !gameComplete ? (
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<div className="grid grid-cols-3 gap-1 mt-2">
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<div />
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<GameTouchButton onAction={() => setNextDirection('up')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">↑</GameTouchButton>
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<div />
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<GameTouchButton onAction={() => setNextDirection('left')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">←</GameTouchButton>
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<button onClick={() => setIsPaused(p => !p)} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
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<GameTouchButton onAction={() => setNextDirection('right')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">→</GameTouchButton>
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<div />
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<GameTouchButton onAction={() => setNextDirection('down')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">↓</GameTouchButton>
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<div />
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<div
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className="w-full h-24 border border-primary/30 rounded-lg bg-primary/5 flex items-center justify-center touch-none mt-2"
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{...getSwipeHandlers()}
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>
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<p className="font-pixel text-xs text-primary/60 text-center pointer-events-none">
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SWIPE TO MOVE<br />
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<span className="text-[10px] text-foreground/40">TAP TO PAUSE</span>
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</p>
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</div>
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) : (
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<button onClick={startGame} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">
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