Before attempting to integrate osciloscope properely. STILL BROKEN NOW

This commit is contained in:
2025-12-20 15:34:07 +01:00
parent 6fa754a1eb
commit 26584ea848
5 changed files with 1420 additions and 0 deletions
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import { useState, useRef, useCallback, useEffect } from 'react';
interface AudioAnalyzerState {
isActive: boolean;
error: string | null;
source: 'microphone' | 'file' | null;
fileName: string | null;
isPlaying: boolean;
}
export const useAudioAnalyzer = () => {
const [state, setState] = useState<AudioAnalyzerState>({
isActive: false,
error: null,
source: null,
fileName: null,
isPlaying: false,
});
const audioContextRef = useRef<AudioContext | null>(null);
const analyzerLeftRef = useRef<AnalyserNode | null>(null);
const analyzerRightRef = useRef<AnalyserNode | null>(null);
const sourceRef = useRef<MediaStreamAudioSourceNode | MediaElementAudioSourceNode | null>(null);
const splitterRef = useRef<ChannelSplitterNode | null>(null);
const streamRef = useRef<MediaStream | null>(null);
const analysisGainNodeRef = useRef<GainNode | null>(null);
const audioElementRef = useRef<HTMLAudioElement | null>(null);
const gainValueRef = useRef<number>(3); // Default higher gain for analysis sensitivity only
const getTimeDomainData = useCallback(() => {
if (!analyzerLeftRef.current) return null;
const bufferLength = analyzerLeftRef.current.fftSize;
const dataArray = new Uint8Array(bufferLength);
analyzerLeftRef.current.getByteTimeDomainData(dataArray);
return dataArray;
}, []);
const getStereoData = useCallback(() => {
if (!analyzerLeftRef.current || !analyzerRightRef.current) return null;
const bufferLength = analyzerLeftRef.current.fftSize;
const leftData = new Uint8Array(bufferLength);
const rightData = new Uint8Array(bufferLength);
analyzerLeftRef.current.getByteTimeDomainData(leftData);
analyzerRightRef.current.getByteTimeDomainData(rightData);
return { left: leftData, right: rightData };
}, []);
const setGain = useCallback((value: number) => {
gainValueRef.current = value;
if (analysisGainNodeRef.current) {
analysisGainNodeRef.current.gain.value = value;
}
}, []);
const setupAnalyzers = useCallback((audioContext: AudioContext) => {
// Create gain node for analysis sensitivity (does NOT affect audio output)
analysisGainNodeRef.current = audioContext.createGain();
analysisGainNodeRef.current.gain.value = gainValueRef.current;
// Create channel splitter for stereo
splitterRef.current = audioContext.createChannelSplitter(2);
// Create analyzers for each channel
analyzerLeftRef.current = audioContext.createAnalyser();
analyzerRightRef.current = audioContext.createAnalyser();
// Configure analyzers for higher sensitivity
const fftSize = 2048;
analyzerLeftRef.current.fftSize = fftSize;
analyzerRightRef.current.fftSize = fftSize;
analyzerLeftRef.current.smoothingTimeConstant = 0.5;
analyzerRightRef.current.smoothingTimeConstant = 0.5;
analyzerLeftRef.current.minDecibels = -90;
analyzerRightRef.current.minDecibels = -90;
analyzerLeftRef.current.maxDecibels = -10;
analyzerRightRef.current.maxDecibels = -10;
}, []);
const startMicrophone = useCallback(async () => {
try {
setState(prev => ({ ...prev, isActive: false, error: null }));
const stream = await navigator.mediaDevices.getUserMedia({
audio: {
echoCancellation: false,
noiseSuppression: false,
autoGainControl: false,
},
});
streamRef.current = stream;
audioContextRef.current = new AudioContext();
setupAnalyzers(audioContextRef.current);
// Create source from microphone
const micSource = audioContextRef.current.createMediaStreamSource(stream);
sourceRef.current = micSource;
// Connect: source -> analysisGain -> splitter -> analyzers
// (microphone doesn't need output, just analysis)
micSource.connect(analysisGainNodeRef.current!);
analysisGainNodeRef.current!.connect(splitterRef.current!);
splitterRef.current!.connect(analyzerLeftRef.current!, 0);
splitterRef.current!.connect(analyzerRightRef.current!, 1);
setState({
isActive: true,
error: null,
source: 'microphone',
fileName: null,
isPlaying: true
});
} catch (err) {
const message = err instanceof Error ? err.message : 'Failed to access microphone';
setState(prev => ({ ...prev, isActive: false, error: message }));
}
}, [setupAnalyzers]);
const loadAudioFile = useCallback(async (file: File) => {
try {
// Stop any existing audio
stop();
setState(prev => ({ ...prev, isActive: false, error: null }));
// Create audio element
const audioElement = new Audio();
audioElement.src = URL.createObjectURL(file);
audioElement.loop = true;
audioElementRef.current = audioElement;
audioContextRef.current = new AudioContext();
setupAnalyzers(audioContextRef.current);
// Create source from audio element
const audioSource = audioContextRef.current.createMediaElementSource(audioElement);
sourceRef.current = audioSource;
// For files: source -> destination (clean audio output)
// source -> analysisGain -> splitter -> analyzers (boosted for visualization)
audioSource.connect(audioContextRef.current.destination);
audioSource.connect(analysisGainNodeRef.current!);
analysisGainNodeRef.current!.connect(splitterRef.current!);
splitterRef.current!.connect(analyzerLeftRef.current!, 0);
splitterRef.current!.connect(analyzerRightRef.current!, 1);
// Start playing
await audioElement.play();
setState({
isActive: true,
error: null,
source: 'file',
fileName: file.name,
isPlaying: true
});
} catch (err) {
const message = err instanceof Error ? err.message : 'Failed to load audio file';
setState(prev => ({ ...prev, isActive: false, error: message }));
}
}, [setupAnalyzers]);
const togglePlayPause = useCallback(() => {
if (!audioElementRef.current) return;
if (audioElementRef.current.paused) {
audioElementRef.current.play();
setState(prev => ({ ...prev, isPlaying: true }));
} else {
audioElementRef.current.pause();
setState(prev => ({ ...prev, isPlaying: false }));
}
}, []);
const stop = useCallback(() => {
if (streamRef.current) {
streamRef.current.getTracks().forEach(track => track.stop());
streamRef.current = null;
}
if (audioElementRef.current) {
audioElementRef.current.pause();
audioElementRef.current.src = '';
audioElementRef.current = null;
}
if (sourceRef.current) {
sourceRef.current.disconnect();
sourceRef.current = null;
}
if (analysisGainNodeRef.current) {
analysisGainNodeRef.current.disconnect();
analysisGainNodeRef.current = null;
}
if (splitterRef.current) {
splitterRef.current.disconnect();
splitterRef.current = null;
}
if (audioContextRef.current) {
audioContextRef.current.close();
audioContextRef.current = null;
}
analyzerLeftRef.current = null;
analyzerRightRef.current = null;
setState({
isActive: false,
error: null,
source: null,
fileName: null,
isPlaying: false
});
}, []);
useEffect(() => {
return () => {
stop();
};
}, [stop]);
const getAudioElement = useCallback(() => {
return audioElementRef.current;
}, []);
return {
...state,
startMicrophone,
loadAudioFile,
togglePlayPause,
stop,
setGain,
getTimeDomainData,
getStereoData,
getAudioElement,
};
};
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import { useState, useCallback, useRef } from 'react';
export type ExportStage = 'idle' | 'preparing' | 'rendering' | 'encoding' | 'complete';
interface ExportState {
isExporting: boolean;
progress: number;
error: string | null;
stage: ExportStage;
fps: number;
}
interface ExportOptions {
fps: number;
format: 'webm' | 'mp4';
width: number;
height: number;
}
interface WavHeader {
sampleRate: number;
numChannels: number;
bitsPerSample: number;
dataOffset: number;
dataSize: number;
}
// Parse WAV header without loading entire file
async function parseWavHeader(file: File): Promise<WavHeader> {
const headerBuffer = await file.slice(0, 44).arrayBuffer();
const view = new DataView(headerBuffer);
// Verify RIFF header
const riff = String.fromCharCode(view.getUint8(0), view.getUint8(1), view.getUint8(2), view.getUint8(3));
if (riff !== 'RIFF') throw new Error('Not a valid WAV file');
const wave = String.fromCharCode(view.getUint8(8), view.getUint8(9), view.getUint8(10), view.getUint8(11));
if (wave !== 'WAVE') throw new Error('Not a valid WAV file');
// Find fmt chunk
const numChannels = view.getUint16(22, true);
const sampleRate = view.getUint32(24, true);
const bitsPerSample = view.getUint16(34, true);
// Find data chunk - scan for 'data' marker
let dataOffset = 36;
let dataSize = 0;
// Read more bytes to find data chunk
const extendedBuffer = await file.slice(0, Math.min(1024, file.size)).arrayBuffer();
const extendedView = new DataView(extendedBuffer);
for (let i = 36; i < extendedBuffer.byteLength - 8; i++) {
const marker = String.fromCharCode(
extendedView.getUint8(i),
extendedView.getUint8(i + 1),
extendedView.getUint8(i + 2),
extendedView.getUint8(i + 3)
);
if (marker === 'data') {
dataOffset = i + 8;
dataSize = extendedView.getUint32(i + 4, true);
break;
}
}
if (dataSize === 0) {
// Estimate from file size
dataSize = file.size - dataOffset;
}
return { sampleRate, numChannels, bitsPerSample, dataOffset, dataSize };
}
// Read a chunk of samples from WAV file
async function readWavChunk(
file: File,
header: WavHeader,
startSample: number,
numSamples: number
): Promise<{ left: Float32Array; right: Float32Array }> {
const bytesPerSample = header.bitsPerSample / 8;
const bytesPerFrame = bytesPerSample * header.numChannels;
const startByte = header.dataOffset + (startSample * bytesPerFrame);
const endByte = Math.min(startByte + (numSamples * bytesPerFrame), file.size);
const chunk = await file.slice(startByte, endByte).arrayBuffer();
const view = new DataView(chunk);
const actualSamples = Math.floor(chunk.byteLength / bytesPerFrame);
const left = new Float32Array(actualSamples);
const right = new Float32Array(actualSamples);
for (let i = 0; i < actualSamples; i++) {
const offset = i * bytesPerFrame;
if (header.bitsPerSample === 16) {
left[i] = view.getInt16(offset, true) / 32768;
right[i] = header.numChannels > 1
? view.getInt16(offset + 2, true) / 32768
: left[i];
} else if (header.bitsPerSample === 24) {
const l = (view.getUint8(offset) | (view.getUint8(offset + 1) << 8) | (view.getInt8(offset + 2) << 16));
left[i] = l / 8388608;
if (header.numChannels > 1) {
const r = (view.getUint8(offset + 3) | (view.getUint8(offset + 4) << 8) | (view.getInt8(offset + 5) << 16));
right[i] = r / 8388608;
} else {
right[i] = left[i];
}
} else if (header.bitsPerSample === 32) {
left[i] = view.getFloat32(offset, true);
right[i] = header.numChannels > 1
? view.getFloat32(offset + 4, true)
: left[i];
} else {
// 8-bit
left[i] = (view.getUint8(offset) - 128) / 128;
right[i] = header.numChannels > 1
? (view.getUint8(offset + 1) - 128) / 128
: left[i];
}
}
return { left, right };
}
export const useOfflineVideoExport = () => {
const [state, setState] = useState<ExportState>({
isExporting: false,
progress: 0,
error: null,
stage: 'idle',
fps: 0,
});
const cancelledRef = useRef(false);
const generateVideoWithAudio = useCallback(async (
audioFile: File,
drawFrame: (ctx: CanvasRenderingContext2D, width: number, height: number, leftData: Uint8Array, rightData: Uint8Array) => void,
options: ExportOptions
): Promise<Blob | null> => {
cancelledRef.current = false;
setState({ isExporting: true, progress: 0, error: null, stage: 'preparing', fps: 0 });
try {
const { fps, width, height } = options;
const isWav = audioFile.name.toLowerCase().endsWith('.wav');
console.log(`Starting memory-efficient export: ${audioFile.name} (${(audioFile.size / 1024 / 1024).toFixed(2)} MB)`);
let sampleRate: number;
let totalSamples: number;
let getChunk: (startSample: number, numSamples: number) => Promise<{ left: Float32Array; right: Float32Array }>;
if (isWav) {
// Memory-efficient WAV streaming
console.log('Using streaming WAV parser (memory efficient)');
const header = await parseWavHeader(audioFile);
sampleRate = header.sampleRate;
const bytesPerSample = header.bitsPerSample / 8 * header.numChannels;
totalSamples = Math.floor(header.dataSize / bytesPerSample);
getChunk = (startSample, numSamples) => readWavChunk(audioFile, header, startSample, numSamples);
console.log(`WAV: ${header.numChannels}ch, ${sampleRate}Hz, ${header.bitsPerSample}bit, ${totalSamples} samples`);
} else {
// For non-WAV files, we need to decode (uses more memory)
console.log('Non-WAV file, using AudioContext decode (higher memory)');
const arrayBuffer = await audioFile.arrayBuffer();
const audioContext = new AudioContext();
const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);
sampleRate = audioBuffer.sampleRate;
totalSamples = audioBuffer.length;
const leftChannel = audioBuffer.getChannelData(0);
const rightChannel = audioBuffer.numberOfChannels > 1 ? audioBuffer.getChannelData(1) : leftChannel;
await audioContext.close();
getChunk = async (startSample, numSamples) => {
const end = Math.min(startSample + numSamples, totalSamples);
return {
left: leftChannel.slice(startSample, end),
right: rightChannel.slice(startSample, end),
};
};
}
if (cancelledRef.current) {
setState({ isExporting: false, progress: 0, error: 'Cancelled', stage: 'idle', fps: 0 });
return null;
}
const duration = totalSamples / sampleRate;
const totalFrames = Math.ceil(duration * fps);
const samplesPerFrame = Math.floor(sampleRate / fps);
const fftSize = 2048;
console.log(`Duration: ${duration.toFixed(2)}s, ${totalFrames} frames @ ${fps}fps`);
setState(prev => ({ ...prev, stage: 'rendering', progress: 5 }));
// Create canvas
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d', { alpha: false, desynchronized: true });
if (!ctx) throw new Error('Could not create canvas context');
// Setup video recording
const stream = canvas.captureStream(0);
const videoTrack = stream.getVideoTracks()[0];
const mimeType = MediaRecorder.isTypeSupported('video/webm;codecs=vp9')
? 'video/webm;codecs=vp9'
: 'video/webm;codecs=vp8';
const videoChunks: Blob[] = [];
const recorder = new MediaRecorder(stream, {
mimeType,
videoBitsPerSecond: 20_000_000,
});
recorder.ondataavailable = (e) => {
if (e.data.size > 0) videoChunks.push(e.data);
};
// Start recording
recorder.start(1000);
const startTime = performance.now();
let framesProcessed = 0;
// Process frames in batches, loading audio chunks as needed
const chunkSizeFrames = 120; // Process 2 seconds at a time (at 60fps)
const samplesPerChunk = chunkSizeFrames * samplesPerFrame + fftSize;
for (let frameIndex = 0; frameIndex < totalFrames; frameIndex += chunkSizeFrames) {
if (cancelledRef.current) {
recorder.stop();
setState({ isExporting: false, progress: 0, error: 'Cancelled', stage: 'idle', fps: 0 });
return null;
}
// Load audio chunk for this batch
const startSample = frameIndex * samplesPerFrame;
const { left: leftChunk, right: rightChunk } = await getChunk(startSample, samplesPerChunk);
// Process frames in this chunk
const endFrame = Math.min(frameIndex + chunkSizeFrames, totalFrames);
for (let f = frameIndex; f < endFrame; f++) {
const localOffset = (f - frameIndex) * samplesPerFrame;
// Extract waveform data for this frame
const leftData = new Uint8Array(fftSize);
const rightData = new Uint8Array(fftSize);
for (let i = 0; i < fftSize; i++) {
const sampleIndex = localOffset + Math.floor((i / fftSize) * samplesPerFrame);
if (sampleIndex >= 0 && sampleIndex < leftChunk.length) {
leftData[i] = Math.round((leftChunk[sampleIndex] * 128) + 128);
rightData[i] = Math.round((rightChunk[sampleIndex] * 128) + 128);
} else {
leftData[i] = 128;
rightData[i] = 128;
}
}
// Draw frame
drawFrame(ctx, width, height, leftData, rightData);
// Capture frame
const track = videoTrack as unknown as { requestFrame?: () => void };
if (track.requestFrame) track.requestFrame();
framesProcessed++;
}
// Update progress
const elapsed = (performance.now() - startTime) / 1000;
const currentFps = Math.round(framesProcessed / elapsed);
const progress = 5 + Math.round((framesProcessed / totalFrames) * 85);
setState(prev => ({ ...prev, progress, fps: currentFps }));
// Yield to main thread
await new Promise(r => setTimeout(r, 0));
}
// Stop recording
await new Promise(r => setTimeout(r, 200));
recorder.stop();
// Wait for recorder to finish
await new Promise<void>(resolve => {
const checkInterval = setInterval(() => {
if (recorder.state === 'inactive') {
clearInterval(checkInterval);
resolve();
}
}, 100);
});
const videoBlob = new Blob(videoChunks, { type: mimeType });
console.log(`Video rendered: ${(videoBlob.size / 1024 / 1024).toFixed(2)} MB`);
setState(prev => ({ ...prev, stage: 'encoding', progress: 92 }));
// Mux audio with video (streaming approach)
const finalBlob = await muxAudioVideo(videoBlob, audioFile, duration, fps);
setState({ isExporting: false, progress: 100, error: null, stage: 'complete', fps: 0 });
console.log(`Export complete: ${(finalBlob.size / 1024 / 1024).toFixed(2)} MB`);
return finalBlob;
} catch (err) {
console.error('Export error:', err);
const message = err instanceof Error ? err.message : 'Export failed';
setState({ isExporting: false, progress: 0, error: message, stage: 'idle', fps: 0 });
return null;
}
}, []);
const cancelExport = useCallback(() => {
cancelledRef.current = true;
}, []);
const downloadBlob = useCallback((blob: Blob, filename: string) => {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}, []);
return {
...state,
generateVideoWithAudio,
cancelExport,
downloadBlob,
};
};
// Memory-efficient muxing using real-time playback
async function muxAudioVideo(
videoBlob: Blob,
audioFile: File,
duration: number,
fps: number
): Promise<Blob> {
return new Promise((resolve, reject) => {
const videoUrl = URL.createObjectURL(videoBlob);
const audioUrl = URL.createObjectURL(audioFile);
const video = document.createElement('video');
const audio = document.createElement('audio');
video.src = videoUrl;
video.muted = true;
video.playbackRate = 4; // Speed up playback
audio.src = audioUrl;
audio.playbackRate = 4;
const cleanup = () => {
URL.revokeObjectURL(videoUrl);
URL.revokeObjectURL(audioUrl);
};
Promise.all([
new Promise<void>((res, rej) => {
video.onloadedmetadata = () => res();
video.onerror = () => rej(new Error('Failed to load video'));
}),
new Promise<void>((res, rej) => {
audio.onloadedmetadata = () => res();
audio.onerror = () => rej(new Error('Failed to load audio'));
}),
]).then(() => {
const audioContext = new AudioContext();
const audioSource = audioContext.createMediaElementSource(audio);
const audioDestination = audioContext.createMediaStreamDestination();
audioSource.connect(audioDestination);
const canvas = document.createElement('canvas');
canvas.width = video.videoWidth || 1920;
canvas.height = video.videoHeight || 1080;
const ctx = canvas.getContext('2d')!;
const canvasStream = canvas.captureStream(fps);
const combinedStream = new MediaStream([
...canvasStream.getVideoTracks(),
...audioDestination.stream.getAudioTracks(),
]);
const mimeType = MediaRecorder.isTypeSupported('video/webm;codecs=vp9,opus')
? 'video/webm;codecs=vp9,opus'
: 'video/webm;codecs=vp8,opus';
const chunks: Blob[] = [];
const recorder = new MediaRecorder(combinedStream, {
mimeType,
videoBitsPerSecond: 20_000_000,
audioBitsPerSecond: 320_000,
});
recorder.ondataavailable = (e) => {
if (e.data.size > 0) chunks.push(e.data);
};
recorder.onstop = () => {
cleanup();
audioContext.close();
resolve(new Blob(chunks, { type: mimeType }));
};
recorder.onerror = () => {
cleanup();
reject(new Error('Muxing failed'));
};
const drawLoop = () => {
if (video.ended || audio.ended) {
setTimeout(() => recorder.stop(), 100);
return;
}
ctx.drawImage(video, 0, 0);
requestAnimationFrame(drawLoop);
};
recorder.start(100);
video.currentTime = 0;
audio.currentTime = 0;
video.play();
audio.play();
drawLoop();
}).catch(err => {
cleanup();
console.warn('Muxing failed, returning video only:', err);
resolve(videoBlob);
});
});
}