Changes
This commit is contained in:
@@ -0,0 +1,55 @@
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import { motion } from 'framer-motion';
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import { Volume2, VolumeX } from 'lucide-react';
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interface AudioBlockedOverlayProps {
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onEnableAudio: () => void;
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onDisableAudio: () => void;
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}
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export const AudioBlockedOverlay = ({ onEnableAudio, onDisableAudio }: AudioBlockedOverlayProps) => {
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return (
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<motion.div
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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className="fixed inset-0 z-[9999] bg-background/95 backdrop-blur-sm flex items-center justify-center"
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>
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<div className="text-center space-y-6 p-8 max-w-md">
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<div className="text-primary text-6xl mb-4">
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<Volume2 className="w-16 h-16 mx-auto animate-pulse" />
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</div>
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<h2 className="text-2xl font-mono text-primary">
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AUDIO INITIALIZATION REQUIRED
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</h2>
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<p className="text-muted-foreground font-mono text-sm">
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Browser security policy requires user interaction to enable audio playback.
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</p>
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<div className="flex flex-col gap-3 mt-6">
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<button
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onClick={onEnableAudio}
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className="w-full px-6 py-3 bg-primary/20 border border-primary text-primary font-mono
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hover:bg-primary/30 transition-all duration-200 flex items-center justify-center gap-2"
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>
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<Volume2 className="w-5 h-5" />
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ENABLE AUDIO
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</button>
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<button
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onClick={onDisableAudio}
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className="w-full px-6 py-3 bg-muted/20 border border-muted-foreground/30 text-muted-foreground font-mono
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hover:bg-muted/30 transition-all duration-200 flex items-center justify-center gap-2"
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>
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<VolumeX className="w-5 h-5" />
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DISABLE SOUNDS
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</button>
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</div>
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<p className="text-muted-foreground/60 font-mono text-xs mt-4">
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// Click anywhere or choose an option to continue
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</p>
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</div>
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</motion.div>
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);
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};
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@@ -1,49 +1,33 @@
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import { useState, useEffect, useRef } from 'react';
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import { motion, AnimatePresence } from 'framer-motion';
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import { useState, useRef, useEffect, useCallback } from 'react';
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import { motion } from 'framer-motion';
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import { RefreshCw, ChevronRight } from 'lucide-react';
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const BYPASS_KEY = 'bypass-human-check';
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const VERIFIED_KEY = 'human-verified';
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export const BYPASS_KEY = 'bypass-human-check';
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export const VERIFIED_KEY = 'human-verified';
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interface HumanVerificationProps {
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onVerified: () => void;
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}
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// Generate a simple math equation
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const generateEquation = () => {
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const operators = ['+', '-', '*'] as const;
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const operator = operators[Math.floor(Math.random() * operators.length)];
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let a: number, b: number, answer: number;
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switch (operator) {
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case '+':
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a = Math.floor(Math.random() * 50) + 1;
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b = Math.floor(Math.random() * 50) + 1;
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answer = a + b;
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break;
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case '-':
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a = Math.floor(Math.random() * 50) + 20;
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b = Math.floor(Math.random() * (a - 1)) + 1;
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answer = a - b;
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break;
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case '*':
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a = Math.floor(Math.random() * 12) + 2;
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b = Math.floor(Math.random() * 12) + 2;
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answer = a * b;
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break;
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}
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return { equation: `${a} ${operator} ${b}`, answer };
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};
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interface PuzzlePiece {
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targetX: number;
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}
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const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
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const [{ equation, answer }, setEquation] = useState(generateEquation);
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const [userAnswer, setUserAnswer] = useState('');
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const [error, setError] = useState(false);
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const [attempts, setAttempts] = useState(0);
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [puzzle, setPuzzle] = useState<PuzzlePiece | null>(null);
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const [isDragging, setIsDragging] = useState(false);
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const [sliderX, setSliderX] = useState(0);
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const [isVerified, setIsVerified] = useState(false);
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const [error, setError] = useState(false);
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const trackRef = useRef<HTMLDivElement>(null);
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// Check for bypass in URL
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const CANVAS_WIDTH = 320;
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const CANVAS_HEIGHT = 160;
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const PIECE_SIZE = 44;
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const TOLERANCE = 10;
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// Check for bypass in URL on mount
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useEffect(() => {
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const params = new URLSearchParams(window.location.search);
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if (params.has(BYPASS_KEY) || window.location.pathname.includes(BYPASS_KEY)) {
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@@ -52,213 +36,285 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
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}
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}, [onVerified]);
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// Draw equation on canvas for added security
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const generatePuzzle = useCallback(() => {
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const targetX = Math.floor(Math.random() * (CANVAS_WIDTH - PIECE_SIZE - 100)) + 80;
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setPuzzle({ targetX });
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setSliderX(0);
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setError(false);
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setIsVerified(false);
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}, []);
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useEffect(() => {
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generatePuzzle();
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}, [generatePuzzle]);
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useEffect(() => {
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if (!puzzle || !canvasRef.current) return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Get computed styles for theming
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// Get theme color
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const computedStyle = getComputedStyle(document.documentElement);
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const primaryColor = computedStyle.getPropertyValue('--primary').trim();
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const hslMatch = primaryColor.match(/[\d.]+/g);
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const primaryRGB = hslMatch
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? `hsl(${hslMatch[0]}, ${hslMatch[1]}%, ${hslMatch[2]}%)`
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: '#00ff00';
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// Clear canvas
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ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Draw grid lines for terminal feel
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ctx.strokeStyle = 'rgba(0, 255, 0, 0.1)';
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ctx.lineWidth = 1;
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for (let i = 0; i < canvas.width; i += 20) {
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const primaryHsl = computedStyle.getPropertyValue('--primary').trim();
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const hslParts = primaryHsl.split(' ');
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const h = parseFloat(hslParts[0]) || 120;
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const s = parseFloat(hslParts[1]) || 100;
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const l = parseFloat(hslParts[2]) || 50;
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const primaryColor = `hsl(${h}, ${s}%, ${l}%)`;
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const dimColor = `hsla(${h}, ${s}%, ${l}%, 0.3)`;
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const bgColor = `hsla(${h}, ${s}%, ${l}%, 0.05)`;
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// Clear canvas with dark background
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ctx.fillStyle = '#0a0a0a';
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ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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// Draw matrix grid
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ctx.strokeStyle = dimColor;
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ctx.lineWidth = 0.5;
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for (let x = 0; x < CANVAS_WIDTH; x += 16) {
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ctx.beginPath();
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ctx.moveTo(i, 0);
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ctx.lineTo(i, canvas.height);
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ctx.moveTo(x, 0);
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ctx.lineTo(x, CANVAS_HEIGHT);
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ctx.stroke();
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}
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for (let i = 0; i < canvas.height; i += 20) {
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for (let y = 0; y < CANVAS_HEIGHT; y += 16) {
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ctx.beginPath();
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ctx.moveTo(0, i);
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ctx.lineTo(canvas.width, i);
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ctx.moveTo(0, y);
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ctx.lineTo(CANVAS_WIDTH, y);
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ctx.stroke();
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}
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// Draw random matrix code in background
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ctx.font = '10px monospace';
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ctx.fillStyle = `hsla(${h}, ${s}%, ${l}%, 0.15)`;
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for (let i = 0; i < 30; i++) {
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const x = Math.random() * CANVAS_WIDTH;
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const y = Math.random() * CANVAS_HEIGHT;
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const chars = '01アイウエオカキクケコサシスセソ';
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ctx.fillText(chars[Math.floor(Math.random() * chars.length)], x, y);
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}
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// Target slot position
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const slotY = (CANVAS_HEIGHT - PIECE_SIZE) / 2;
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// Draw border
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ctx.strokeStyle = primaryRGB;
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// Draw target slot with glow
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ctx.shadowColor = primaryColor;
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ctx.shadowBlur = 8;
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ctx.fillStyle = bgColor;
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ctx.strokeStyle = dimColor;
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ctx.lineWidth = 2;
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ctx.strokeRect(2, 2, canvas.width - 4, canvas.height - 4);
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// Draw equation with slight random positioning for anti-bot
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const offsetX = Math.random() * 10 - 5;
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const offsetY = Math.random() * 6 - 3;
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// Draw slot shape with puzzle notch
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ctx.beginPath();
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ctx.roundRect(puzzle.targetX, slotY, PIECE_SIZE, PIECE_SIZE, 4);
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ctx.fill();
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ctx.stroke();
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ctx.font = 'bold 48px monospace';
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ctx.fillStyle = primaryRGB;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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// Add subtle noise/distortion
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const chars = equation.split('');
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let xPos = canvas.width / 2 - (chars.length * 15) + offsetX;
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chars.forEach((char) => {
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const yOffset = Math.random() * 4 - 2;
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ctx.fillText(char, xPos, canvas.height / 2 + offsetY + yOffset);
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xPos += 30;
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});
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// Draw "= ?" at the end
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ctx.fillText('= ?', xPos + 20, canvas.height / 2 + offsetY);
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// Add scanline effect
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for (let y = 0; y < canvas.height; y += 3) {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.15)';
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ctx.fillRect(0, y, canvas.width, 1);
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}
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}, [equation]);
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// Inner slot pattern
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ctx.shadowBlur = 0;
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.2)`;
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ctx.lineWidth = 1;
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ctx.strokeRect(puzzle.targetX + 8, slotY + 8, PIECE_SIZE - 16, PIECE_SIZE - 16);
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ctx.strokeRect(puzzle.targetX + 14, slotY + 14, PIECE_SIZE - 28, PIECE_SIZE - 28);
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const handleSubmit = (e: React.FormEvent) => {
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e.preventDefault();
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const parsed = parseInt(userAnswer, 10);
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if (!isNaN(parsed) && parsed === answer) {
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localStorage.setItem(VERIFIED_KEY, 'true');
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onVerified();
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} else {
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setError(true);
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setAttempts(prev => prev + 1);
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setTimeout(() => {
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setError(false);
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// Generate new equation after 3 failed attempts
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if (attempts >= 2) {
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setEquation(generateEquation());
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setAttempts(0);
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}
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}, 600);
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setUserAnswer('');
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}
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};
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// Calculate piece position based on slider
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const maxSlide = trackRef.current ? trackRef.current.clientWidth - 48 : 280;
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const pieceX = (sliderX / maxSlide) * (CANVAS_WIDTH - PIECE_SIZE - 10) + 5;
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const pieceY = slotY;
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const handleNewEquation = () => {
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setEquation(generateEquation());
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setUserAnswer('');
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// Determine piece color
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let pieceColor = primaryColor;
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let pieceBorderColor = primaryColor;
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if (error) {
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pieceColor = 'hsl(0, 70%, 50%)';
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pieceBorderColor = 'hsl(0, 70%, 60%)';
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} else if (isVerified) {
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pieceColor = 'hsl(142, 76%, 36%)';
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pieceBorderColor = 'hsl(142, 76%, 50%)';
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}
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// Draw puzzle piece with glow
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ctx.shadowColor = pieceBorderColor;
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ctx.shadowBlur = 12;
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ctx.fillStyle = pieceColor;
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ctx.strokeStyle = pieceBorderColor;
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.roundRect(pieceX, pieceY, PIECE_SIZE, PIECE_SIZE, 4);
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ctx.fill();
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ctx.stroke();
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ctx.shadowBlur = 0;
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// Draw inner pattern on piece
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ctx.strokeStyle = 'rgba(0, 0, 0, 0.4)';
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ctx.lineWidth = 1;
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ctx.strokeRect(pieceX + 8, pieceY + 8, PIECE_SIZE - 16, PIECE_SIZE - 16);
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// Draw arrow on piece
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ctx.fillStyle = 'rgba(0, 0, 0, 0.6)';
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ctx.beginPath();
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const arrowX = pieceX + PIECE_SIZE / 2;
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const arrowY = pieceY + PIECE_SIZE / 2;
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ctx.moveTo(arrowX - 6, arrowY - 5);
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ctx.lineTo(arrowX + 6, arrowY);
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ctx.lineTo(arrowX - 6, arrowY + 5);
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ctx.closePath();
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ctx.fill();
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// Draw scanlines
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ctx.fillStyle = 'rgba(0, 0, 0, 0.08)';
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for (let y = 0; y < CANVAS_HEIGHT; y += 2) {
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ctx.fillRect(0, y, CANVAS_WIDTH, 1);
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}
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// Draw border
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ctx.strokeStyle = dimColor;
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ctx.lineWidth = 1;
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ctx.strokeRect(0.5, 0.5, CANVAS_WIDTH - 1, CANVAS_HEIGHT - 1);
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}, [puzzle, sliderX, error, isVerified]);
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const handleMouseDown = () => {
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setIsDragging(true);
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setError(false);
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};
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const handleMouseMove = (e: React.MouseEvent) => {
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if (!isDragging || !trackRef.current) return;
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const rect = trackRef.current.getBoundingClientRect();
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const x = Math.max(0, Math.min(e.clientX - rect.left - 24, rect.width - 48));
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setSliderX(x);
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};
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const handleMouseUp = () => {
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if (!isDragging || !puzzle || !trackRef.current) return;
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setIsDragging(false);
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const maxSlide = trackRef.current.clientWidth - 48;
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const pieceX = (sliderX / maxSlide) * (CANVAS_WIDTH - PIECE_SIZE - 10) + 5;
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const diff = Math.abs(pieceX - puzzle.targetX);
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if (diff <= TOLERANCE) {
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setIsVerified(true);
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localStorage.setItem(VERIFIED_KEY, 'true');
|
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setTimeout(() => onVerified(), 600);
|
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} else {
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setError(true);
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setTimeout(() => {
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setSliderX(0);
|
||||
setError(false);
|
||||
}, 400);
|
||||
}
|
||||
};
|
||||
|
||||
const handleTouchStart = () => {
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setIsDragging(true);
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setError(false);
|
||||
};
|
||||
|
||||
const handleTouchMove = (e: React.TouchEvent) => {
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||||
if (!isDragging || !trackRef.current) return;
|
||||
const touch = e.touches[0];
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = Math.max(0, Math.min(touch.clientX - rect.left - 24, rect.width - 48));
|
||||
setSliderX(x);
|
||||
};
|
||||
|
||||
return (
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
className="fixed inset-0 z-[100] bg-background flex items-center justify-center p-4"
|
||||
>
|
||||
<div className="max-w-lg w-full">
|
||||
<motion.div
|
||||
initial={{ scale: 0.9, opacity: 0 }}
|
||||
animate={{ scale: 1, opacity: 1 }}
|
||||
transition={{ delay: 0.2 }}
|
||||
className="border-2 border-primary box-glow p-6 bg-background"
|
||||
>
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||||
{/* Header */}
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||||
<div className="text-center mb-6">
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||||
<pre className="font-mono text-[10px] sm:text-xs text-primary leading-tight mb-4">
|
||||
{`┌─────────────────────────────────────┐
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||||
│ SECURITY VERIFICATION v2.0 │
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||||
│ ANTI-BOT PROTOCOL │
|
||||
└─────────────────────────────────────┘`}
|
||||
</pre>
|
||||
<p className="font-mono text-sm text-foreground/70">
|
||||
{'>'} Solve the equation to verify humanity
|
||||
</p>
|
||||
<div className="fixed inset-0 z-[100] bg-background flex items-center justify-center p-4">
|
||||
<motion.div
|
||||
initial={{ opacity: 0, scale: 0.95 }}
|
||||
animate={{ opacity: 1, scale: 1 }}
|
||||
className="w-full max-w-sm space-y-4"
|
||||
>
|
||||
{/* Header */}
|
||||
<div className="text-center border border-primary/40 bg-primary/5 py-3 px-4">
|
||||
<div className="text-primary font-mono text-sm tracking-wider font-bold">
|
||||
SECURITY VERIFICATION v3.0
|
||||
</div>
|
||||
|
||||
{/* Canvas with equation */}
|
||||
<div className="mb-6 flex justify-center">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
width={320}
|
||||
height={100}
|
||||
className="border border-primary/30 rounded"
|
||||
/>
|
||||
<div className="text-primary/60 font-mono text-xs">
|
||||
ANTI-BOT PROTOCOL
|
||||
</div>
|
||||
|
||||
{/* Input form */}
|
||||
<form onSubmit={handleSubmit} className="space-y-4">
|
||||
<div className="relative">
|
||||
<span className="absolute left-3 top-1/2 -translate-y-1/2 text-primary font-mono">
|
||||
{'>'}_
|
||||
</span>
|
||||
<input
|
||||
type="text"
|
||||
inputMode="numeric"
|
||||
pattern="-?[0-9]*"
|
||||
value={userAnswer}
|
||||
onChange={(e) => setUserAnswer(e.target.value.replace(/[^0-9-]/g, ''))}
|
||||
placeholder="Enter answer"
|
||||
autoFocus
|
||||
className={`w-full bg-background border-2 ${
|
||||
error ? 'border-destructive animate-pulse' : 'border-primary/50'
|
||||
} p-3 pl-12 font-mono text-lg text-foreground placeholder:text-foreground/30 focus:outline-none focus:border-primary transition-colors`}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<AnimatePresence>
|
||||
{error && (
|
||||
<motion.div
|
||||
initial={{ opacity: 0, y: -10 }}
|
||||
animate={{ opacity: 1, y: 0 }}
|
||||
exit={{ opacity: 0 }}
|
||||
className="font-mono text-sm text-destructive flex items-center gap-2"
|
||||
>
|
||||
<span>✗</span>
|
||||
<span>INCORRECT - {3 - attempts} attempts remaining</span>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
|
||||
<div className="flex gap-3">
|
||||
<button
|
||||
type="submit"
|
||||
disabled={!userAnswer}
|
||||
className="flex-1 font-minecraft text-sm py-3 border-2 border-primary bg-primary/20 text-primary hover:bg-primary/40 disabled:opacity-50 disabled:cursor-not-allowed transition-all duration-300 box-glow"
|
||||
>
|
||||
[VERIFY]
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleNewEquation}
|
||||
className="px-4 py-3 border-2 border-primary/50 text-primary/70 hover:border-primary hover:text-primary transition-all font-mono text-sm"
|
||||
>
|
||||
↻
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
{/* Footer */}
|
||||
<div className="mt-6 pt-4 border-t border-primary/20 space-y-2">
|
||||
<div className="flex justify-between text-[10px] font-mono text-foreground/40">
|
||||
<span>Protocol: MATH-VERIFY-2.0</span>
|
||||
<span>Encryption: ACTIVE</span>
|
||||
</div>
|
||||
<p className="font-mono text-[10px] text-foreground/30 text-center">
|
||||
// This verification helps protect against automated access
|
||||
</p>
|
||||
</div>
|
||||
</motion.div>
|
||||
|
||||
{/* Terminal decoration */}
|
||||
<div className="mt-4 font-mono text-[10px] text-primary/50 space-y-1">
|
||||
<p>{'>'} Awaiting verification input...</p>
|
||||
<p className="animate-pulse">{'>'} _</p>
|
||||
</div>
|
||||
</div>
|
||||
</motion.div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div className="text-primary font-mono text-sm">
|
||||
{'>'} Slide the piece to complete the puzzle
|
||||
</div>
|
||||
|
||||
{/* Canvas puzzle area */}
|
||||
<div className="border border-primary/40 bg-background overflow-hidden relative">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
width={CANVAS_WIDTH}
|
||||
height={CANVAS_HEIGHT}
|
||||
className="w-full"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Slider track */}
|
||||
<div
|
||||
ref={trackRef}
|
||||
className={`relative h-12 border-2 ${
|
||||
error ? 'border-destructive bg-destructive/10' :
|
||||
isVerified ? 'border-green-500 bg-green-500/10' :
|
||||
'border-primary/40 bg-primary/5'
|
||||
} transition-colors duration-200 cursor-pointer select-none`}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseUp}
|
||||
onTouchMove={handleTouchMove}
|
||||
onTouchEnd={handleMouseUp}
|
||||
>
|
||||
{/* Track label */}
|
||||
<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
|
||||
<span className={`font-mono text-xs ${
|
||||
isVerified ? 'text-green-500' : 'text-primary/40'
|
||||
}`}>
|
||||
{isVerified ? '[ ACCESS GRANTED ]' : '>>> SLIDE TO VERIFY >>>'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Slider handle */}
|
||||
<motion.div
|
||||
className={`absolute top-0 h-full w-12 flex items-center justify-center cursor-grab active:cursor-grabbing ${
|
||||
error ? 'bg-destructive' :
|
||||
isVerified ? 'bg-green-500' :
|
||||
'bg-primary'
|
||||
} transition-colors duration-200`}
|
||||
style={{ left: sliderX }}
|
||||
onMouseDown={handleMouseDown}
|
||||
onTouchStart={handleTouchStart}
|
||||
animate={error ? { x: [0, -4, 4, -4, 4, 0] } : {}}
|
||||
transition={{ duration: 0.25 }}
|
||||
>
|
||||
<ChevronRight className="w-5 h-5 text-background" />
|
||||
</motion.div>
|
||||
</div>
|
||||
|
||||
{/* Refresh */}
|
||||
<div className="flex justify-between items-center text-xs font-mono text-muted-foreground">
|
||||
<span>Protocol: SLIDER-VERIFY-3.0</span>
|
||||
<button
|
||||
onClick={generatePuzzle}
|
||||
className="flex items-center gap-1 text-primary hover:text-primary/80 transition-colors"
|
||||
>
|
||||
<RefreshCw className="w-3 h-3" />
|
||||
Refresh
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Footer */}
|
||||
<div className="text-center text-muted-foreground/50 font-mono text-xs">
|
||||
// This verification helps protect against automated access
|
||||
</div>
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default HumanVerification;
|
||||
export { VERIFIED_KEY, BYPASS_KEY };
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useState } from 'react';
|
||||
import { useState, useRef, useEffect } from 'react';
|
||||
import { Link, useLocation } from 'react-router-dom';
|
||||
import { motion, AnimatePresence } from 'framer-motion';
|
||||
import { cn } from '@/lib/utils';
|
||||
@@ -22,16 +22,43 @@ const Sidebar = () => {
|
||||
const location = useLocation();
|
||||
const { playSound } = useSettings();
|
||||
const [isExpanded, setIsExpanded] = useState(false);
|
||||
const [showFooter, setShowFooter] = useState(true);
|
||||
const navRef = useRef<HTMLElement>(null);
|
||||
const footerRef = useRef<HTMLDivElement>(null);
|
||||
const sidebarRef = useRef<HTMLElement>(null);
|
||||
|
||||
const currentPage = navItems.find(item => item.path === location.pathname)?.label || 'Menu';
|
||||
|
||||
// Check if footer is visible within the sidebar
|
||||
useEffect(() => {
|
||||
const checkFooterVisibility = () => {
|
||||
if (!sidebarRef.current || !footerRef.current || !navRef.current) return;
|
||||
|
||||
const sidebarRect = sidebarRef.current.getBoundingClientRect();
|
||||
const navHeight = navRef.current.scrollHeight;
|
||||
const footerHeight = footerRef.current.offsetHeight;
|
||||
const availableHeight = sidebarRect.height;
|
||||
|
||||
// Calculate if there's enough space for nav items + footer
|
||||
const totalContentHeight = navHeight + footerHeight + 32; // 32px for padding
|
||||
setShowFooter(totalContentHeight <= availableHeight);
|
||||
};
|
||||
|
||||
checkFooterVisibility();
|
||||
window.addEventListener('resize', checkFooterVisibility);
|
||||
return () => window.removeEventListener('resize', checkFooterVisibility);
|
||||
}, []);
|
||||
|
||||
const toggleMenu = () => {
|
||||
setIsExpanded(!isExpanded);
|
||||
playSound('click');
|
||||
};
|
||||
|
||||
return (
|
||||
<aside className="w-full md:w-[230px] lg:w-[250px] h-auto md:h-full flex flex-col border-b-2 md:border-b-0 md:border-r-2 border-primary bg-background/70 box-glow shrink-0">
|
||||
<aside
|
||||
ref={sidebarRef}
|
||||
className="w-full md:w-[230px] lg:w-[250px] h-auto md:h-full flex flex-col border-b-2 md:border-b-0 md:border-r-2 border-primary bg-background/70 box-glow shrink-0"
|
||||
>
|
||||
{/* Mobile Toggle Header */}
|
||||
<button
|
||||
onClick={toggleMenu}
|
||||
@@ -50,7 +77,7 @@ const Sidebar = () => {
|
||||
</button>
|
||||
|
||||
{/* Desktop Navigation - Always visible */}
|
||||
<nav className="hidden md:block flex-grow overflow-hidden p-4 md:p-5">
|
||||
<nav ref={navRef} className="hidden md:block flex-grow overflow-y-auto p-4 md:p-5">
|
||||
{navItems.map((item, index) => {
|
||||
const isActive = location.pathname === item.path;
|
||||
|
||||
@@ -80,6 +107,15 @@ const Sidebar = () => {
|
||||
</motion.div>
|
||||
);
|
||||
})}
|
||||
|
||||
{/* Inline footer when sidebar is too short */}
|
||||
{!showFooter && (
|
||||
<div className="mt-4 pt-4 border-t border-primary/30">
|
||||
<p className="font-pixel text-sm text-primary text-glow text-center">
|
||||
Access Granted
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</nav>
|
||||
|
||||
{/* Mobile Navigation - Collapsible */}
|
||||
@@ -127,12 +163,14 @@ const Sidebar = () => {
|
||||
)}
|
||||
</AnimatePresence>
|
||||
|
||||
{/* Desktop Footer */}
|
||||
<div className="hidden md:block p-4 border-t border-primary/30">
|
||||
<p className="font-pixel text-sm text-primary text-glow text-center">
|
||||
Access Granted
|
||||
</p>
|
||||
</div>
|
||||
{/* Desktop Footer - Only shown if visible */}
|
||||
{showFooter && (
|
||||
<div ref={footerRef} className="hidden md:block p-4 border-t border-primary/30">
|
||||
<p className="font-pixel text-sm text-primary text-glow text-center">
|
||||
Access Granted
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</aside>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,318 @@
|
||||
import { useState, useRef, useEffect, useCallback } from 'react';
|
||||
import { motion } from 'framer-motion';
|
||||
import { RefreshCw, ChevronRight } from 'lucide-react';
|
||||
|
||||
interface SliderVerificationProps {
|
||||
onVerified: () => void;
|
||||
}
|
||||
|
||||
interface PuzzlePiece {
|
||||
targetX: number;
|
||||
currentX: number;
|
||||
}
|
||||
|
||||
export const SliderVerification = ({ onVerified }: SliderVerificationProps) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const [puzzle, setPuzzle] = useState<PuzzlePiece | null>(null);
|
||||
const [isDragging, setIsDragging] = useState(false);
|
||||
const [sliderX, setSliderX] = useState(0);
|
||||
const [isVerified, setIsVerified] = useState(false);
|
||||
const [error, setError] = useState(false);
|
||||
const sliderRef = useRef<HTMLDivElement>(null);
|
||||
const trackRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
const CANVAS_WIDTH = 320;
|
||||
const CANVAS_HEIGHT = 180;
|
||||
const PIECE_SIZE = 50;
|
||||
const TOLERANCE = 8;
|
||||
|
||||
const generatePuzzle = useCallback(() => {
|
||||
const targetX = Math.floor(Math.random() * (CANVAS_WIDTH - PIECE_SIZE - 80)) + 60;
|
||||
setPuzzle({ targetX, currentX: 0 });
|
||||
setSliderX(0);
|
||||
setError(false);
|
||||
setIsVerified(false);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
generatePuzzle();
|
||||
}, [generatePuzzle]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!puzzle || !canvasRef.current) return;
|
||||
|
||||
const canvas = canvasRef.current;
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Clear canvas
|
||||
ctx.fillStyle = 'hsl(var(--background))';
|
||||
ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
|
||||
|
||||
// Draw matrix-style grid pattern
|
||||
ctx.strokeStyle = 'hsl(var(--primary) / 0.1)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let x = 0; x < CANVAS_WIDTH; x += 20) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, 0);
|
||||
ctx.lineTo(x, CANVAS_HEIGHT);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let y = 0; y < CANVAS_HEIGHT; y += 20) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, y);
|
||||
ctx.lineTo(CANVAS_WIDTH, y);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Draw random "code" elements
|
||||
ctx.fillStyle = 'hsl(var(--primary) / 0.15)';
|
||||
ctx.font = '10px monospace';
|
||||
for (let i = 0; i < 15; i++) {
|
||||
const x = Math.random() * CANVAS_WIDTH;
|
||||
const y = Math.random() * CANVAS_HEIGHT;
|
||||
const chars = ['0', '1', 'A', 'F', 'X', '#', '@'];
|
||||
ctx.fillText(chars[Math.floor(Math.random() * chars.length)], x, y);
|
||||
}
|
||||
|
||||
// Draw target slot (where puzzle piece should go)
|
||||
const slotY = (CANVAS_HEIGHT - PIECE_SIZE) / 2;
|
||||
ctx.fillStyle = 'hsl(var(--primary) / 0.2)';
|
||||
ctx.strokeStyle = 'hsl(var(--primary) / 0.5)';
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
// Draw puzzle slot with notch
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(puzzle.targetX, slotY);
|
||||
ctx.lineTo(puzzle.targetX + PIECE_SIZE, slotY);
|
||||
ctx.lineTo(puzzle.targetX + PIECE_SIZE, slotY + PIECE_SIZE);
|
||||
ctx.lineTo(puzzle.targetX, slotY + PIECE_SIZE);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
// Draw inner pattern for slot
|
||||
ctx.strokeStyle = 'hsl(var(--primary) / 0.3)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const offset = i * 12 + 8;
|
||||
ctx.strokeRect(
|
||||
puzzle.targetX + offset / 2,
|
||||
slotY + offset / 2,
|
||||
PIECE_SIZE - offset,
|
||||
PIECE_SIZE - offset
|
||||
);
|
||||
}
|
||||
|
||||
// Draw the draggable puzzle piece at current position
|
||||
const pieceX = sliderX * (CANVAS_WIDTH - PIECE_SIZE) / (trackRef.current?.clientWidth || 280);
|
||||
const pieceY = slotY;
|
||||
|
||||
// Piece shadow/glow
|
||||
ctx.shadowColor = 'hsl(var(--primary))';
|
||||
ctx.shadowBlur = 10;
|
||||
|
||||
ctx.fillStyle = error
|
||||
? 'hsl(var(--destructive) / 0.8)'
|
||||
: isVerified
|
||||
? 'hsl(142 76% 36% / 0.8)'
|
||||
: 'hsl(var(--primary) / 0.8)';
|
||||
ctx.strokeStyle = error
|
||||
? 'hsl(var(--destructive))'
|
||||
: isVerified
|
||||
? 'hsl(142 76% 36%)'
|
||||
: 'hsl(var(--primary))';
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(pieceX, pieceY);
|
||||
ctx.lineTo(pieceX + PIECE_SIZE, pieceY);
|
||||
ctx.lineTo(pieceX + PIECE_SIZE, pieceY + PIECE_SIZE);
|
||||
ctx.lineTo(pieceX, pieceY + PIECE_SIZE);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.shadowBlur = 0;
|
||||
|
||||
// Draw inner pattern for piece
|
||||
ctx.strokeStyle = 'hsl(var(--background) / 0.5)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const offset = i * 12 + 8;
|
||||
ctx.strokeRect(
|
||||
pieceX + offset / 2,
|
||||
pieceY + offset / 2,
|
||||
PIECE_SIZE - offset,
|
||||
PIECE_SIZE - offset
|
||||
);
|
||||
}
|
||||
|
||||
// Draw arrow indicator on piece
|
||||
ctx.fillStyle = 'hsl(var(--background))';
|
||||
ctx.beginPath();
|
||||
const arrowX = pieceX + PIECE_SIZE / 2;
|
||||
const arrowY = pieceY + PIECE_SIZE / 2;
|
||||
ctx.moveTo(arrowX - 8, arrowY - 5);
|
||||
ctx.lineTo(arrowX + 5, arrowY);
|
||||
ctx.lineTo(arrowX - 8, arrowY + 5);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
|
||||
}, [puzzle, sliderX, error, isVerified]);
|
||||
|
||||
const handleMouseDown = (e: React.MouseEvent) => {
|
||||
setIsDragging(true);
|
||||
setError(false);
|
||||
};
|
||||
|
||||
const handleMouseMove = (e: React.MouseEvent) => {
|
||||
if (!isDragging || !trackRef.current) return;
|
||||
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = Math.max(0, Math.min(e.clientX - rect.left - 20, rect.width - 40));
|
||||
setSliderX(x);
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
if (!isDragging || !puzzle || !trackRef.current) return;
|
||||
setIsDragging(false);
|
||||
|
||||
// Calculate if piece is in correct position
|
||||
const pieceX = sliderX * (CANVAS_WIDTH - PIECE_SIZE) / (trackRef.current.clientWidth - 40);
|
||||
const diff = Math.abs(pieceX - puzzle.targetX);
|
||||
|
||||
if (diff <= TOLERANCE) {
|
||||
setIsVerified(true);
|
||||
setTimeout(() => {
|
||||
onVerified();
|
||||
}, 800);
|
||||
} else {
|
||||
setError(true);
|
||||
setTimeout(() => {
|
||||
setSliderX(0);
|
||||
setError(false);
|
||||
}, 500);
|
||||
}
|
||||
};
|
||||
|
||||
const handleTouchStart = (e: React.TouchEvent) => {
|
||||
setIsDragging(true);
|
||||
setError(false);
|
||||
};
|
||||
|
||||
const handleTouchMove = (e: React.TouchEvent) => {
|
||||
if (!isDragging || !trackRef.current) return;
|
||||
|
||||
const touch = e.touches[0];
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = Math.max(0, Math.min(touch.clientX - rect.left - 20, rect.width - 40));
|
||||
setSliderX(x);
|
||||
};
|
||||
|
||||
const handleTouchEnd = () => {
|
||||
handleMouseUp();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 bg-background flex items-center justify-center p-4">
|
||||
<motion.div
|
||||
initial={{ opacity: 0, scale: 0.9 }}
|
||||
animate={{ opacity: 1, scale: 1 }}
|
||||
className="w-full max-w-md space-y-4"
|
||||
>
|
||||
{/* Header */}
|
||||
<div className="text-center border border-primary/30 bg-primary/5 py-3 px-4">
|
||||
<div className="text-primary font-mono text-sm tracking-wider">
|
||||
SECURITY VERIFICATION v3.0
|
||||
</div>
|
||||
<div className="text-primary/60 font-mono text-xs">
|
||||
ANTI-BOT PROTOCOL
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div className="text-primary font-mono text-sm">
|
||||
{'>'} Slide the puzzle piece to complete verification
|
||||
</div>
|
||||
|
||||
{/* Canvas puzzle area */}
|
||||
<div className="border border-primary/40 bg-background p-1 relative overflow-hidden">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
width={CANVAS_WIDTH}
|
||||
height={CANVAS_HEIGHT}
|
||||
className="w-full"
|
||||
style={{ imageRendering: 'pixelated' }}
|
||||
/>
|
||||
|
||||
{/* Scanline effect */}
|
||||
<div
|
||||
className="absolute inset-0 pointer-events-none opacity-20"
|
||||
style={{
|
||||
background: 'repeating-linear-gradient(0deg, transparent, transparent 2px, hsl(var(--primary) / 0.03) 2px, hsl(var(--primary) / 0.03) 4px)'
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Slider track */}
|
||||
<div
|
||||
ref={trackRef}
|
||||
className={`relative h-12 border-2 ${
|
||||
error ? 'border-destructive bg-destructive/10' :
|
||||
isVerified ? 'border-green-500 bg-green-500/10' :
|
||||
'border-primary/40 bg-primary/5'
|
||||
} transition-colors duration-200 cursor-pointer select-none`}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseUp}
|
||||
onTouchMove={handleTouchMove}
|
||||
onTouchEnd={handleTouchEnd}
|
||||
>
|
||||
{/* Track label */}
|
||||
<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
|
||||
<span className={`font-mono text-sm ${
|
||||
isVerified ? 'text-green-500' : 'text-primary/40'
|
||||
}`}>
|
||||
{isVerified ? '[ VERIFIED ]' : '>>> SLIDE TO VERIFY >>>'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Slider handle */}
|
||||
<motion.div
|
||||
ref={sliderRef}
|
||||
className={`absolute top-0 h-full w-12 flex items-center justify-center cursor-grab active:cursor-grabbing ${
|
||||
error ? 'bg-destructive' :
|
||||
isVerified ? 'bg-green-500' :
|
||||
'bg-primary'
|
||||
} transition-colors duration-200`}
|
||||
style={{ left: sliderX }}
|
||||
onMouseDown={handleMouseDown}
|
||||
onTouchStart={handleTouchStart}
|
||||
animate={error ? { x: [0, -5, 5, -5, 5, 0] } : {}}
|
||||
transition={{ duration: 0.3 }}
|
||||
>
|
||||
<ChevronRight className="w-6 h-6 text-background" />
|
||||
</motion.div>
|
||||
</div>
|
||||
|
||||
{/* Refresh button */}
|
||||
<div className="flex justify-between items-center text-xs font-mono text-muted-foreground">
|
||||
<span>Protocol: SLIDER-VERIFY-3.0</span>
|
||||
<button
|
||||
onClick={generatePuzzle}
|
||||
className="flex items-center gap-1 text-primary hover:text-primary/80 transition-colors"
|
||||
>
|
||||
<RefreshCw className="w-3 h-3" />
|
||||
Refresh
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Footer */}
|
||||
<div className="text-center text-muted-foreground/50 font-mono text-xs">
|
||||
// This verification helps protect against automated access
|
||||
</div>
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user