mirror of
https://github.com/JorySeverijnse/ui-fixer-supreme.git
synced 2026-01-29 18:08:38 +00:00
Changes
This commit is contained in:
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@ -9,23 +9,22 @@ interface HumanVerificationProps {
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onVerified: () => void;
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}
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interface PuzzlePiece {
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targetX: number;
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}
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const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [puzzle, setPuzzle] = useState<PuzzlePiece | null>(null);
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const [isDragging, setIsDragging] = useState(false);
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const [sliderX, setSliderX] = useState(0);
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const [isVerified, setIsVerified] = useState(false);
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const [error, setError] = useState(false);
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const [puzzleImage, setPuzzleImage] = useState<ImageData | null>(null);
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const [targetX, setTargetX] = useState(0);
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const trackRef = useRef<HTMLDivElement>(null);
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const CANVAS_WIDTH = 320;
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const CANVAS_HEIGHT = 160;
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const PIECE_SIZE = 44;
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const TOLERANCE = 10;
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const CANVAS_WIDTH = 300;
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const CANVAS_HEIGHT = 150;
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const PIECE_WIDTH = 42;
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const PIECE_HEIGHT = 42;
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const NOTCH_SIZE = 10;
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const TOLERANCE = 6;
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// Check for bypass in URL on mount
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useEffect(() => {
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@ -36,9 +35,156 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
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}
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}, [onVerified]);
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const drawPuzzlePiecePath = (ctx: CanvasRenderingContext2D, x: number, y: number) => {
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const w = PIECE_WIDTH;
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const h = PIECE_HEIGHT;
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const n = NOTCH_SIZE;
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ctx.beginPath();
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ctx.moveTo(x, y);
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// Top edge
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ctx.lineTo(x + w, y);
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// Right edge with notch
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ctx.lineTo(x + w, y + h * 0.35);
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ctx.arc(x + w + n * 0.5, y + h * 0.5, n, -Math.PI * 0.5, Math.PI * 0.5, false);
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ctx.lineTo(x + w, y + h);
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// Bottom edge
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ctx.lineTo(x, y + h);
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// Left edge
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ctx.lineTo(x, y);
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ctx.closePath();
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};
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const generatePuzzle = useCallback(() => {
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const targetX = Math.floor(Math.random() * (CANVAS_WIDTH - PIECE_SIZE - 100)) + 80;
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setPuzzle({ targetX });
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Get theme color
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const computedStyle = getComputedStyle(document.documentElement);
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const primaryHsl = computedStyle.getPropertyValue('--primary').trim();
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const hslParts = primaryHsl.split(' ');
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const h = parseFloat(hslParts[0]) || 120;
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const s = parseFloat(hslParts[1]) || 100;
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const l = parseFloat(hslParts[2]) || 50;
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// Clear canvas
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ctx.fillStyle = '#0d0d0d';
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ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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// Create a visually interesting background pattern
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// Gradient base
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const gradient = ctx.createLinearGradient(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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gradient.addColorStop(0, `hsla(${h}, ${s}%, ${l * 0.15}%, 1)`);
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gradient.addColorStop(0.5, `hsla(${h}, ${s}%, ${l * 0.08}%, 1)`);
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gradient.addColorStop(1, `hsla(${h}, ${s}%, ${l * 0.12}%, 1)`);
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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// Draw circuit-like patterns
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.15)`;
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ctx.lineWidth = 1;
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for (let i = 0; i < 12; i++) {
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const startX = Math.random() * CANVAS_WIDTH;
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const startY = Math.random() * CANVAS_HEIGHT;
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ctx.beginPath();
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ctx.moveTo(startX, startY);
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// Draw horizontal then vertical line
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const midX = startX + (Math.random() - 0.5) * 80;
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ctx.lineTo(midX, startY);
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ctx.lineTo(midX, startY + (Math.random() - 0.5) * 60);
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ctx.stroke();
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// Draw node dots
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ctx.fillStyle = `hsla(${h}, ${s}%, ${l}%, 0.3)`;
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ctx.beginPath();
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ctx.arc(startX, startY, 2, 0, Math.PI * 2);
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ctx.fill();
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}
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// Matrix-style falling characters
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ctx.font = '11px monospace';
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ctx.fillStyle = `hsla(${h}, ${s}%, ${l}%, 0.2)`;
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const chars = '01アイウエオカキクケコ田由甲申電网';
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for (let i = 0; i < 40; i++) {
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const cx = Math.random() * CANVAS_WIDTH;
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const cy = Math.random() * CANVAS_HEIGHT;
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ctx.fillText(chars[Math.floor(Math.random() * chars.length)], cx, cy);
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}
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// Generate target position (where the piece should go)
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const newTargetX = Math.floor(Math.random() * (CANVAS_WIDTH - PIECE_WIDTH - 100)) + 80;
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const targetY = (CANVAS_HEIGHT - PIECE_HEIGHT) / 2;
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setTargetX(newTargetX);
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// Draw the target slot (dark cutout with glow)
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ctx.save();
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drawPuzzlePiecePath(ctx, newTargetX, targetY);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
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ctx.fill();
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.5)`;
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ctx.lineWidth = 1.5;
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ctx.stroke();
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// Inner shadow effect
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ctx.shadowColor = `hsla(${h}, ${s}%, ${l}%, 0.3)`;
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ctx.shadowBlur = 4;
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ctx.shadowOffsetX = 0;
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ctx.shadowOffsetY = 0;
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ctx.stroke();
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ctx.restore();
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// Extract the puzzle piece image from a slightly different position for variation
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const extractX = 10;
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const extractY = targetY;
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// Create puzzle piece appearance
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const pieceCanvas = document.createElement('canvas');
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pieceCanvas.width = PIECE_WIDTH + NOTCH_SIZE + 4;
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pieceCanvas.height = PIECE_HEIGHT + 4;
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const pieceCtx = pieceCanvas.getContext('2d');
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if (pieceCtx) {
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// Draw piece background with pattern
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pieceCtx.fillStyle = `hsla(${h}, ${s}%, ${l}%, 0.9)`;
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drawPuzzlePiecePath(pieceCtx, 2, 2);
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pieceCtx.fill();
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// Add texture
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pieceCtx.strokeStyle = `hsla(${h}, ${s}%, ${l * 1.3}%, 0.6)`;
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pieceCtx.lineWidth = 1.5;
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drawPuzzlePiecePath(pieceCtx, 2, 2);
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pieceCtx.stroke();
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// Inner pattern
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pieceCtx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
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pieceCtx.lineWidth = 1;
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pieceCtx.strokeRect(8, 8, PIECE_WIDTH - 12, PIECE_HEIGHT - 12);
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// Arrow indicator
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pieceCtx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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pieceCtx.beginPath();
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const arrowCx = PIECE_WIDTH / 2 + 2;
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const arrowCy = PIECE_HEIGHT / 2 + 2;
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pieceCtx.moveTo(arrowCx - 6, arrowCy - 5);
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pieceCtx.lineTo(arrowCx + 6, arrowCy);
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pieceCtx.lineTo(arrowCx - 6, arrowCy + 5);
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pieceCtx.closePath();
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pieceCtx.fill();
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setPuzzleImage(pieceCtx.getImageData(0, 0, pieceCanvas.width, pieceCanvas.height));
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}
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// Draw scanlines
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ctx.fillStyle = 'rgba(0, 0, 0, 0.06)';
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for (let y = 0; y < CANVAS_HEIGHT; y += 2) {
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ctx.fillRect(0, y, CANVAS_WIDTH, 1);
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}
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// Border
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.4)`;
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ctx.lineWidth = 2;
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ctx.strokeRect(1, 1, CANVAS_WIDTH - 2, CANVAS_HEIGHT - 2);
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setSliderX(0);
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setError(false);
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setIsVerified(false);
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@ -48,9 +194,20 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
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generatePuzzle();
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}, [generatePuzzle]);
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// Draw the puzzle piece at current position
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useEffect(() => {
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if (!puzzle || !canvasRef.current) return;
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if (!canvasRef.current || !puzzleImage) return;
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const canvas = canvasRef.current;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Regenerate base image
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generatePuzzle();
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}, []);
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// Redraw canvas with piece at current slider position
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const redrawWithPiece = useCallback(() => {
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if (!canvasRef.current || !puzzleImage) return;
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const canvas = canvasRef.current;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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@ -62,121 +219,118 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
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const h = parseFloat(hslParts[0]) || 120;
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const s = parseFloat(hslParts[1]) || 100;
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const l = parseFloat(hslParts[2]) || 50;
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const primaryColor = `hsl(${h}, ${s}%, ${l}%)`;
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const dimColor = `hsla(${h}, ${s}%, ${l}%, 0.3)`;
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const bgColor = `hsla(${h}, ${s}%, ${l}%, 0.05)`;
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// Clear canvas with dark background
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ctx.fillStyle = '#0a0a0a';
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// Clear and redraw background
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ctx.fillStyle = '#0d0d0d';
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ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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// Draw matrix grid
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ctx.strokeStyle = dimColor;
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ctx.lineWidth = 0.5;
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for (let x = 0; x < CANVAS_WIDTH; x += 16) {
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const gradient = ctx.createLinearGradient(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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gradient.addColorStop(0, `hsla(${h}, ${s}%, ${l * 0.15}%, 1)`);
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gradient.addColorStop(0.5, `hsla(${h}, ${s}%, ${l * 0.08}%, 1)`);
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gradient.addColorStop(1, `hsla(${h}, ${s}%, ${l * 0.12}%, 1)`);
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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// Circuit patterns
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.15)`;
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ctx.lineWidth = 1;
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for (let i = 0; i < 12; i++) {
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const startX = (i * 37) % CANVAS_WIDTH;
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const startY = (i * 23) % CANVAS_HEIGHT;
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ctx.beginPath();
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ctx.moveTo(x, 0);
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ctx.lineTo(x, CANVAS_HEIGHT);
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ctx.stroke();
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}
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for (let y = 0; y < CANVAS_HEIGHT; y += 16) {
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ctx.beginPath();
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ctx.moveTo(0, y);
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ctx.lineTo(CANVAS_WIDTH, y);
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ctx.moveTo(startX, startY);
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ctx.lineTo(startX + 40, startY);
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ctx.lineTo(startX + 40, startY + 30);
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ctx.stroke();
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}
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// Draw random matrix code in background
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ctx.font = '10px monospace';
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ctx.fillStyle = `hsla(${h}, ${s}%, ${l}%, 0.15)`;
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// Matrix chars
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ctx.font = '11px monospace';
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ctx.fillStyle = `hsla(${h}, ${s}%, ${l}%, 0.2)`;
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const chars = '01アイウエオ田由甲申';
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for (let i = 0; i < 30; i++) {
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const x = Math.random() * CANVAS_WIDTH;
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const y = Math.random() * CANVAS_HEIGHT;
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const chars = '01アイウエオカキクケコサシスセソ';
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ctx.fillText(chars[Math.floor(Math.random() * chars.length)], x, y);
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ctx.fillText(chars[i % chars.length], (i * 17) % CANVAS_WIDTH, (i * 13) % CANVAS_HEIGHT);
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}
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// Target slot position
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const slotY = (CANVAS_HEIGHT - PIECE_SIZE) / 2;
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// Draw target slot with glow
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ctx.shadowColor = primaryColor;
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ctx.shadowBlur = 8;
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ctx.fillStyle = bgColor;
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ctx.strokeStyle = dimColor;
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ctx.lineWidth = 2;
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// Draw slot shape with puzzle notch
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ctx.beginPath();
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ctx.roundRect(puzzle.targetX, slotY, PIECE_SIZE, PIECE_SIZE, 4);
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const pieceY = (CANVAS_HEIGHT - PIECE_HEIGHT) / 2;
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// Draw target slot
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ctx.save();
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drawPuzzlePiecePath(ctx, targetX, pieceY);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
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ctx.fill();
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.5)`;
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ctx.lineWidth = 1.5;
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ctx.stroke();
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ctx.restore();
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// Calculate piece position from slider
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const maxSlide = trackRef.current ? trackRef.current.clientWidth - 48 : 240;
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const pieceX = (sliderX / maxSlide) * (CANVAS_WIDTH - PIECE_WIDTH - NOTCH_SIZE - 10) + 5;
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// Draw draggable piece with shadow/glow
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ctx.save();
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let pieceColor = `hsla(${h}, ${s}%, ${l}%, 0.95)`;
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let borderColor = `hsla(${h}, ${s}%, ${l * 1.2}%, 1)`;
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let glowColor = `hsla(${h}, ${s}%, ${l}%, 0.6)`;
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// Inner slot pattern
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ctx.shadowBlur = 0;
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.2)`;
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ctx.lineWidth = 1;
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ctx.strokeRect(puzzle.targetX + 8, slotY + 8, PIECE_SIZE - 16, PIECE_SIZE - 16);
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ctx.strokeRect(puzzle.targetX + 14, slotY + 14, PIECE_SIZE - 28, PIECE_SIZE - 28);
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// Calculate piece position based on slider
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const maxSlide = trackRef.current ? trackRef.current.clientWidth - 48 : 280;
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const pieceX = (sliderX / maxSlide) * (CANVAS_WIDTH - PIECE_SIZE - 10) + 5;
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const pieceY = slotY;
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// Determine piece color
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let pieceColor = primaryColor;
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let pieceBorderColor = primaryColor;
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if (error) {
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pieceColor = 'hsl(0, 70%, 50%)';
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pieceBorderColor = 'hsl(0, 70%, 60%)';
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pieceColor = 'hsla(0, 70%, 50%, 0.95)';
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borderColor = 'hsl(0, 70%, 60%)';
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glowColor = 'hsla(0, 70%, 50%, 0.6)';
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} else if (isVerified) {
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pieceColor = 'hsl(142, 76%, 36%)';
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pieceBorderColor = 'hsl(142, 76%, 50%)';
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pieceColor = 'hsla(142, 76%, 40%, 0.95)';
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borderColor = 'hsl(142, 76%, 55%)';
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glowColor = 'hsla(142, 76%, 40%, 0.6)';
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}
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// Draw puzzle piece with glow
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ctx.shadowColor = pieceBorderColor;
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// Glow effect
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ctx.shadowColor = glowColor;
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ctx.shadowBlur = 12;
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drawPuzzlePiecePath(ctx, pieceX, pieceY);
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ctx.fillStyle = pieceColor;
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ctx.strokeStyle = pieceBorderColor;
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.roundRect(pieceX, pieceY, PIECE_SIZE, PIECE_SIZE, 4);
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ctx.fill();
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ctx.strokeStyle = borderColor;
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ctx.lineWidth = 2;
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ctx.stroke();
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ctx.shadowBlur = 0;
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// Draw inner pattern on piece
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ctx.strokeStyle = 'rgba(0, 0, 0, 0.4)';
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// Inner pattern on piece
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ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
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ctx.lineWidth = 1;
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ctx.strokeRect(pieceX + 8, pieceY + 8, PIECE_SIZE - 16, PIECE_SIZE - 16);
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// Draw arrow on piece
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ctx.fillStyle = 'rgba(0, 0, 0, 0.6)';
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ctx.strokeRect(pieceX + 6, pieceY + 6, PIECE_WIDTH - 12, PIECE_HEIGHT - 12);
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// Arrow
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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ctx.beginPath();
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const arrowX = pieceX + PIECE_SIZE / 2;
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const arrowY = pieceY + PIECE_SIZE / 2;
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ctx.moveTo(arrowX - 6, arrowY - 5);
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ctx.lineTo(arrowX + 6, arrowY);
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ctx.lineTo(arrowX - 6, arrowY + 5);
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const arrowX = pieceX + PIECE_WIDTH / 2;
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const arrowY = pieceY + PIECE_HEIGHT / 2;
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ctx.moveTo(arrowX - 5, arrowY - 4);
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ctx.lineTo(arrowX + 5, arrowY);
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ctx.lineTo(arrowX - 5, arrowY + 4);
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ctx.closePath();
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ctx.fill();
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ctx.restore();
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// Draw scanlines
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ctx.fillStyle = 'rgba(0, 0, 0, 0.08)';
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// Scanlines
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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for (let y = 0; y < CANVAS_HEIGHT; y += 2) {
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ctx.fillRect(0, y, CANVAS_WIDTH, 1);
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}
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// Draw border
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ctx.strokeStyle = dimColor;
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ctx.lineWidth = 1;
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ctx.strokeRect(0.5, 0.5, CANVAS_WIDTH - 1, CANVAS_HEIGHT - 1);
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// Border
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ctx.strokeStyle = `hsla(${h}, ${s}%, ${l}%, 0.4)`;
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ctx.lineWidth = 2;
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ctx.strokeRect(1, 1, CANVAS_WIDTH - 2, CANVAS_HEIGHT - 2);
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}, [puzzle, sliderX, error, isVerified]);
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}, [sliderX, error, isVerified, targetX, puzzleImage]);
|
||||
|
||||
useEffect(() => {
|
||||
redrawWithPiece();
|
||||
}, [sliderX, error, isVerified, redrawWithPiece]);
|
||||
|
||||
const handleMouseDown = () => {
|
||||
setIsDragging(true);
|
||||
@ -191,23 +345,23 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
if (!isDragging || !puzzle || !trackRef.current) return;
|
||||
if (!isDragging || !trackRef.current) return;
|
||||
setIsDragging(false);
|
||||
|
||||
const maxSlide = trackRef.current.clientWidth - 48;
|
||||
const pieceX = (sliderX / maxSlide) * (CANVAS_WIDTH - PIECE_SIZE - 10) + 5;
|
||||
const diff = Math.abs(pieceX - puzzle.targetX);
|
||||
const pieceX = (sliderX / maxSlide) * (CANVAS_WIDTH - PIECE_WIDTH - NOTCH_SIZE - 10) + 5;
|
||||
const diff = Math.abs(pieceX - targetX);
|
||||
|
||||
if (diff <= TOLERANCE) {
|
||||
setIsVerified(true);
|
||||
localStorage.setItem(VERIFIED_KEY, 'true');
|
||||
setTimeout(() => onVerified(), 600);
|
||||
setTimeout(() => onVerified(), 500);
|
||||
} else {
|
||||
setError(true);
|
||||
setTimeout(() => {
|
||||
setSliderX(0);
|
||||
setError(false);
|
||||
}, 400);
|
||||
}, 350);
|
||||
}
|
||||
};
|
||||
|
||||
@ -229,40 +383,35 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
|
||||
<motion.div
|
||||
initial={{ opacity: 0, scale: 0.95 }}
|
||||
animate={{ opacity: 1, scale: 1 }}
|
||||
className="w-full max-w-sm space-y-4"
|
||||
className="w-full max-w-[340px] space-y-3"
|
||||
>
|
||||
{/* Header */}
|
||||
<div className="text-center border border-primary/40 bg-primary/5 py-3 px-4">
|
||||
<div className="text-center border border-primary/40 bg-primary/5 py-2.5 px-4">
|
||||
<div className="text-primary font-mono text-sm tracking-wider font-bold">
|
||||
SECURITY VERIFICATION v3.0
|
||||
SECURITY VERIFICATION
|
||||
</div>
|
||||
<div className="text-primary/60 font-mono text-xs">
|
||||
ANTI-BOT PROTOCOL
|
||||
<div className="text-primary/50 font-mono text-[10px]">
|
||||
ANTI-BOT PROTOCOL v3.0
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div className="text-primary font-mono text-sm">
|
||||
{'>'} Slide the piece to complete the puzzle
|
||||
</div>
|
||||
|
||||
{/* Canvas puzzle area */}
|
||||
<div className="border border-primary/40 bg-background overflow-hidden relative">
|
||||
<div className="border border-primary/30 overflow-hidden">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
width={CANVAS_WIDTH}
|
||||
height={CANVAS_HEIGHT}
|
||||
className="w-full"
|
||||
className="w-full block"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Slider track */}
|
||||
<div
|
||||
ref={trackRef}
|
||||
className={`relative h-12 border-2 ${
|
||||
className={`relative h-11 border-2 ${
|
||||
error ? 'border-destructive bg-destructive/10' :
|
||||
isVerified ? 'border-green-500 bg-green-500/10' :
|
||||
'border-primary/40 bg-primary/5'
|
||||
'border-primary/30 bg-primary/5'
|
||||
} transition-colors duration-200 cursor-pointer select-none`}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
@ -272,10 +421,10 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
|
||||
>
|
||||
{/* Track label */}
|
||||
<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
|
||||
<span className={`font-mono text-xs ${
|
||||
isVerified ? 'text-green-500' : 'text-primary/40'
|
||||
<span className={`font-mono text-xs tracking-wide ${
|
||||
isVerified ? 'text-green-500' : 'text-primary/30'
|
||||
}`}>
|
||||
{isVerified ? '[ ACCESS GRANTED ]' : '>>> SLIDE TO VERIFY >>>'}
|
||||
{isVerified ? '[ VERIFIED ]' : 'DRAG TO COMPLETE PUZZLE'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
@ -290,31 +439,25 @@ const HumanVerification = ({ onVerified }: HumanVerificationProps) => {
|
||||
onMouseDown={handleMouseDown}
|
||||
onTouchStart={handleTouchStart}
|
||||
animate={error ? { x: [0, -4, 4, -4, 4, 0] } : {}}
|
||||
transition={{ duration: 0.25 }}
|
||||
transition={{ duration: 0.2 }}
|
||||
>
|
||||
<ChevronRight className="w-5 h-5 text-background" />
|
||||
</motion.div>
|
||||
</div>
|
||||
|
||||
{/* Refresh */}
|
||||
<div className="flex justify-between items-center text-xs font-mono text-muted-foreground">
|
||||
<span>Protocol: SLIDER-VERIFY-3.0</span>
|
||||
{/* Controls */}
|
||||
<div className="flex justify-end">
|
||||
<button
|
||||
onClick={generatePuzzle}
|
||||
className="flex items-center gap-1 text-primary hover:text-primary/80 transition-colors"
|
||||
className="flex items-center gap-1.5 text-xs font-mono text-primary/60 hover:text-primary transition-colors"
|
||||
>
|
||||
<RefreshCw className="w-3 h-3" />
|
||||
Refresh
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Footer */}
|
||||
<div className="text-center text-muted-foreground/50 font-mono text-xs">
|
||||
// This verification helps protect against automated access
|
||||
</div>
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default HumanVerification;
|
||||
export default HumanVerification;
|
||||
@ -77,7 +77,7 @@ const Sidebar = () => {
|
||||
</button>
|
||||
|
||||
{/* Desktop Navigation - Always visible */}
|
||||
<nav ref={navRef} className="hidden md:block flex-grow overflow-y-auto p-4 md:p-5">
|
||||
<nav ref={navRef} className="hidden md:flex flex-col flex-grow p-4 md:p-5">
|
||||
{navItems.map((item, index) => {
|
||||
const isActive = location.pathname === item.path;
|
||||
|
||||
@ -108,9 +108,9 @@ const Sidebar = () => {
|
||||
);
|
||||
})}
|
||||
|
||||
{/* Inline footer when sidebar is too short */}
|
||||
{/* Inline footer when sidebar is too short - folded into nav */}
|
||||
{!showFooter && (
|
||||
<div className="mt-4 pt-4 border-t border-primary/30">
|
||||
<div className="mt-auto pt-4 border-t border-primary/30">
|
||||
<p className="font-pixel text-sm text-primary text-glow text-center">
|
||||
Access Granted
|
||||
</p>
|
||||
|
||||
@ -1,318 +0,0 @@
|
||||
import { useState, useRef, useEffect, useCallback } from 'react';
|
||||
import { motion } from 'framer-motion';
|
||||
import { RefreshCw, ChevronRight } from 'lucide-react';
|
||||
|
||||
interface SliderVerificationProps {
|
||||
onVerified: () => void;
|
||||
}
|
||||
|
||||
interface PuzzlePiece {
|
||||
targetX: number;
|
||||
currentX: number;
|
||||
}
|
||||
|
||||
export const SliderVerification = ({ onVerified }: SliderVerificationProps) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const [puzzle, setPuzzle] = useState<PuzzlePiece | null>(null);
|
||||
const [isDragging, setIsDragging] = useState(false);
|
||||
const [sliderX, setSliderX] = useState(0);
|
||||
const [isVerified, setIsVerified] = useState(false);
|
||||
const [error, setError] = useState(false);
|
||||
const sliderRef = useRef<HTMLDivElement>(null);
|
||||
const trackRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
const CANVAS_WIDTH = 320;
|
||||
const CANVAS_HEIGHT = 180;
|
||||
const PIECE_SIZE = 50;
|
||||
const TOLERANCE = 8;
|
||||
|
||||
const generatePuzzle = useCallback(() => {
|
||||
const targetX = Math.floor(Math.random() * (CANVAS_WIDTH - PIECE_SIZE - 80)) + 60;
|
||||
setPuzzle({ targetX, currentX: 0 });
|
||||
setSliderX(0);
|
||||
setError(false);
|
||||
setIsVerified(false);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
generatePuzzle();
|
||||
}, [generatePuzzle]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!puzzle || !canvasRef.current) return;
|
||||
|
||||
const canvas = canvasRef.current;
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Clear canvas
|
||||
ctx.fillStyle = 'hsl(var(--background))';
|
||||
ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
|
||||
|
||||
// Draw matrix-style grid pattern
|
||||
ctx.strokeStyle = 'hsl(var(--primary) / 0.1)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let x = 0; x < CANVAS_WIDTH; x += 20) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, 0);
|
||||
ctx.lineTo(x, CANVAS_HEIGHT);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let y = 0; y < CANVAS_HEIGHT; y += 20) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, y);
|
||||
ctx.lineTo(CANVAS_WIDTH, y);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Draw random "code" elements
|
||||
ctx.fillStyle = 'hsl(var(--primary) / 0.15)';
|
||||
ctx.font = '10px monospace';
|
||||
for (let i = 0; i < 15; i++) {
|
||||
const x = Math.random() * CANVAS_WIDTH;
|
||||
const y = Math.random() * CANVAS_HEIGHT;
|
||||
const chars = ['0', '1', 'A', 'F', 'X', '#', '@'];
|
||||
ctx.fillText(chars[Math.floor(Math.random() * chars.length)], x, y);
|
||||
}
|
||||
|
||||
// Draw target slot (where puzzle piece should go)
|
||||
const slotY = (CANVAS_HEIGHT - PIECE_SIZE) / 2;
|
||||
ctx.fillStyle = 'hsl(var(--primary) / 0.2)';
|
||||
ctx.strokeStyle = 'hsl(var(--primary) / 0.5)';
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
// Draw puzzle slot with notch
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(puzzle.targetX, slotY);
|
||||
ctx.lineTo(puzzle.targetX + PIECE_SIZE, slotY);
|
||||
ctx.lineTo(puzzle.targetX + PIECE_SIZE, slotY + PIECE_SIZE);
|
||||
ctx.lineTo(puzzle.targetX, slotY + PIECE_SIZE);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
// Draw inner pattern for slot
|
||||
ctx.strokeStyle = 'hsl(var(--primary) / 0.3)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const offset = i * 12 + 8;
|
||||
ctx.strokeRect(
|
||||
puzzle.targetX + offset / 2,
|
||||
slotY + offset / 2,
|
||||
PIECE_SIZE - offset,
|
||||
PIECE_SIZE - offset
|
||||
);
|
||||
}
|
||||
|
||||
// Draw the draggable puzzle piece at current position
|
||||
const pieceX = sliderX * (CANVAS_WIDTH - PIECE_SIZE) / (trackRef.current?.clientWidth || 280);
|
||||
const pieceY = slotY;
|
||||
|
||||
// Piece shadow/glow
|
||||
ctx.shadowColor = 'hsl(var(--primary))';
|
||||
ctx.shadowBlur = 10;
|
||||
|
||||
ctx.fillStyle = error
|
||||
? 'hsl(var(--destructive) / 0.8)'
|
||||
: isVerified
|
||||
? 'hsl(142 76% 36% / 0.8)'
|
||||
: 'hsl(var(--primary) / 0.8)';
|
||||
ctx.strokeStyle = error
|
||||
? 'hsl(var(--destructive))'
|
||||
: isVerified
|
||||
? 'hsl(142 76% 36%)'
|
||||
: 'hsl(var(--primary))';
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(pieceX, pieceY);
|
||||
ctx.lineTo(pieceX + PIECE_SIZE, pieceY);
|
||||
ctx.lineTo(pieceX + PIECE_SIZE, pieceY + PIECE_SIZE);
|
||||
ctx.lineTo(pieceX, pieceY + PIECE_SIZE);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
ctx.shadowBlur = 0;
|
||||
|
||||
// Draw inner pattern for piece
|
||||
ctx.strokeStyle = 'hsl(var(--background) / 0.5)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const offset = i * 12 + 8;
|
||||
ctx.strokeRect(
|
||||
pieceX + offset / 2,
|
||||
pieceY + offset / 2,
|
||||
PIECE_SIZE - offset,
|
||||
PIECE_SIZE - offset
|
||||
);
|
||||
}
|
||||
|
||||
// Draw arrow indicator on piece
|
||||
ctx.fillStyle = 'hsl(var(--background))';
|
||||
ctx.beginPath();
|
||||
const arrowX = pieceX + PIECE_SIZE / 2;
|
||||
const arrowY = pieceY + PIECE_SIZE / 2;
|
||||
ctx.moveTo(arrowX - 8, arrowY - 5);
|
||||
ctx.lineTo(arrowX + 5, arrowY);
|
||||
ctx.lineTo(arrowX - 8, arrowY + 5);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
|
||||
}, [puzzle, sliderX, error, isVerified]);
|
||||
|
||||
const handleMouseDown = (e: React.MouseEvent) => {
|
||||
setIsDragging(true);
|
||||
setError(false);
|
||||
};
|
||||
|
||||
const handleMouseMove = (e: React.MouseEvent) => {
|
||||
if (!isDragging || !trackRef.current) return;
|
||||
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = Math.max(0, Math.min(e.clientX - rect.left - 20, rect.width - 40));
|
||||
setSliderX(x);
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
if (!isDragging || !puzzle || !trackRef.current) return;
|
||||
setIsDragging(false);
|
||||
|
||||
// Calculate if piece is in correct position
|
||||
const pieceX = sliderX * (CANVAS_WIDTH - PIECE_SIZE) / (trackRef.current.clientWidth - 40);
|
||||
const diff = Math.abs(pieceX - puzzle.targetX);
|
||||
|
||||
if (diff <= TOLERANCE) {
|
||||
setIsVerified(true);
|
||||
setTimeout(() => {
|
||||
onVerified();
|
||||
}, 800);
|
||||
} else {
|
||||
setError(true);
|
||||
setTimeout(() => {
|
||||
setSliderX(0);
|
||||
setError(false);
|
||||
}, 500);
|
||||
}
|
||||
};
|
||||
|
||||
const handleTouchStart = (e: React.TouchEvent) => {
|
||||
setIsDragging(true);
|
||||
setError(false);
|
||||
};
|
||||
|
||||
const handleTouchMove = (e: React.TouchEvent) => {
|
||||
if (!isDragging || !trackRef.current) return;
|
||||
|
||||
const touch = e.touches[0];
|
||||
const rect = trackRef.current.getBoundingClientRect();
|
||||
const x = Math.max(0, Math.min(touch.clientX - rect.left - 20, rect.width - 40));
|
||||
setSliderX(x);
|
||||
};
|
||||
|
||||
const handleTouchEnd = () => {
|
||||
handleMouseUp();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 bg-background flex items-center justify-center p-4">
|
||||
<motion.div
|
||||
initial={{ opacity: 0, scale: 0.9 }}
|
||||
animate={{ opacity: 1, scale: 1 }}
|
||||
className="w-full max-w-md space-y-4"
|
||||
>
|
||||
{/* Header */}
|
||||
<div className="text-center border border-primary/30 bg-primary/5 py-3 px-4">
|
||||
<div className="text-primary font-mono text-sm tracking-wider">
|
||||
SECURITY VERIFICATION v3.0
|
||||
</div>
|
||||
<div className="text-primary/60 font-mono text-xs">
|
||||
ANTI-BOT PROTOCOL
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div className="text-primary font-mono text-sm">
|
||||
{'>'} Slide the puzzle piece to complete verification
|
||||
</div>
|
||||
|
||||
{/* Canvas puzzle area */}
|
||||
<div className="border border-primary/40 bg-background p-1 relative overflow-hidden">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
width={CANVAS_WIDTH}
|
||||
height={CANVAS_HEIGHT}
|
||||
className="w-full"
|
||||
style={{ imageRendering: 'pixelated' }}
|
||||
/>
|
||||
|
||||
{/* Scanline effect */}
|
||||
<div
|
||||
className="absolute inset-0 pointer-events-none opacity-20"
|
||||
style={{
|
||||
background: 'repeating-linear-gradient(0deg, transparent, transparent 2px, hsl(var(--primary) / 0.03) 2px, hsl(var(--primary) / 0.03) 4px)'
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Slider track */}
|
||||
<div
|
||||
ref={trackRef}
|
||||
className={`relative h-12 border-2 ${
|
||||
error ? 'border-destructive bg-destructive/10' :
|
||||
isVerified ? 'border-green-500 bg-green-500/10' :
|
||||
'border-primary/40 bg-primary/5'
|
||||
} transition-colors duration-200 cursor-pointer select-none`}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseUp}
|
||||
onTouchMove={handleTouchMove}
|
||||
onTouchEnd={handleTouchEnd}
|
||||
>
|
||||
{/* Track label */}
|
||||
<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
|
||||
<span className={`font-mono text-sm ${
|
||||
isVerified ? 'text-green-500' : 'text-primary/40'
|
||||
}`}>
|
||||
{isVerified ? '[ VERIFIED ]' : '>>> SLIDE TO VERIFY >>>'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Slider handle */}
|
||||
<motion.div
|
||||
ref={sliderRef}
|
||||
className={`absolute top-0 h-full w-12 flex items-center justify-center cursor-grab active:cursor-grabbing ${
|
||||
error ? 'bg-destructive' :
|
||||
isVerified ? 'bg-green-500' :
|
||||
'bg-primary'
|
||||
} transition-colors duration-200`}
|
||||
style={{ left: sliderX }}
|
||||
onMouseDown={handleMouseDown}
|
||||
onTouchStart={handleTouchStart}
|
||||
animate={error ? { x: [0, -5, 5, -5, 5, 0] } : {}}
|
||||
transition={{ duration: 0.3 }}
|
||||
>
|
||||
<ChevronRight className="w-6 h-6 text-background" />
|
||||
</motion.div>
|
||||
</div>
|
||||
|
||||
{/* Refresh button */}
|
||||
<div className="flex justify-between items-center text-xs font-mono text-muted-foreground">
|
||||
<span>Protocol: SLIDER-VERIFY-3.0</span>
|
||||
<button
|
||||
onClick={generatePuzzle}
|
||||
className="flex items-center gap-1 text-primary hover:text-primary/80 transition-colors"
|
||||
>
|
||||
<RefreshCw className="w-3 h-3" />
|
||||
Refresh
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Footer */}
|
||||
<div className="text-center text-muted-foreground/50 font-mono text-xs">
|
||||
// This verification helps protect against automated access
|
||||
</div>
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
Loading…
Reference in New Issue
Block a user