Implemented cryptomining, although its extremely bad optimized.
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import { useState, useEffect } from 'react';
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const MatrixCursor = () => {
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const [position, setPosition] = useState({ x: 0, y: 0 });
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const [isHovering, setIsHovering] = useState(false);
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const [isVisible, setIsVisible] = useState(false);
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const [isTouchDevice, setIsTouchDevice] = useState(false);
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useEffect(() => {
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// Detect touch device - check for touch capability and if primary input is touch
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const checkTouchDevice = () => {
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const hasTouchScreen = 'ontouchstart' in window ||
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navigator.maxTouchPoints > 0 ||
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// @ts-ignore - msMaxTouchPoints is IE-specific
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navigator.msMaxTouchPoints > 0;
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// Also check if the device has a fine pointer (mouse)
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const hasFinePrimary = window.matchMedia('(pointer: fine)').matches;
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// Consider it a touch device if it has touch AND doesn't have fine pointer as primary
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setIsTouchDevice(hasTouchScreen && !hasFinePrimary);
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};
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checkTouchDevice();
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// Re-check on orientation change or resize (for hybrid devices)
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window.addEventListener('resize', checkTouchDevice);
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return () => {
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window.removeEventListener('resize', checkTouchDevice);
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};
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}, []);
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useEffect(() => {
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// Don't set up mouse listeners on touch devices
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if (isTouchDevice) {
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document.body.classList.remove('matrix-cursor');
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return;
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}
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const handleMouseMove = (e: MouseEvent) => {
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setPosition({ x: e.clientX, y: e.clientY });
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setIsVisible(true);
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};
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const handleMouseEnter = () => setIsVisible(true);
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const handleMouseLeave = () => setIsVisible(false);
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const handleHoverCheck = (e: MouseEvent) => {
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const target = e.target as HTMLElement;
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const isInteractive =
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target.tagName === 'A' ||
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target.tagName === 'BUTTON' ||
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!!target.closest('a') ||
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!!target.closest('button') ||
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target.getAttribute('role') === 'button' ||
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window.getComputedStyle(target).cursor === 'pointer';
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setIsHovering(isInteractive);
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};
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// Hide cursor on any touch event (for hybrid devices)
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const handleTouch = () => {
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setIsVisible(false);
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};
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document.addEventListener('mousemove', handleMouseMove);
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document.addEventListener('mousemove', handleHoverCheck);
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document.addEventListener('mouseenter', handleMouseEnter);
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document.addEventListener('mouseleave', handleMouseLeave);
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document.addEventListener('touchstart', handleTouch, { passive: true });
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// Add cursor class to body
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document.body.classList.add('matrix-cursor');
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return () => {
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document.removeEventListener('mousemove', handleMouseMove);
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document.removeEventListener('mousemove', handleHoverCheck);
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document.removeEventListener('mouseenter', handleMouseEnter);
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document.removeEventListener('mouseleave', handleMouseLeave);
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document.removeEventListener('touchstart', handleTouch);
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document.body.classList.remove('matrix-cursor');
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};
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}, [isTouchDevice]);
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// Don't render anything on touch devices or when not visible
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if (isTouchDevice || !isVisible) return null;
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return (
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<>
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{/* Crosshair */}
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<div
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className="matrix-cursor-crosshair"
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style={{
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left: position.x,
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top: position.y,
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}}
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/>
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{/* Center dot */}
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<div
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className={`matrix-cursor-dot ${isHovering ? 'hovering' : ''}`}
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style={{
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left: position.x,
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top: position.y,
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}}
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/>
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</>
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);
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};
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export default MatrixCursor;
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