Implemented cryptomining, although its extremely bad optimized.
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@@ -0,0 +1,64 @@
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import { useState, useEffect, useCallback } from 'react';
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const KONAMI_CODE = [
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'ArrowUp', 'ArrowUp',
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'ArrowDown', 'ArrowDown',
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'ArrowLeft', 'ArrowRight',
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'ArrowLeft', 'ArrowRight',
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'KeyB', 'KeyA'
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];
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interface UseKonamiCodeReturn {
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activated: boolean;
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reset: () => void;
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}
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export const useKonamiCode = (): UseKonamiCodeReturn => {
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const [keysPressed, setKeysPressed] = useState<string[]>([]);
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const [activated, setActivated] = useState(false);
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const [lastKeyTime, setLastKeyTime] = useState(0);
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const reset = useCallback(() => {
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setActivated(false);
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setKeysPressed([]);
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}, []);
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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const now = Date.now();
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// Reset if more than 2 seconds between keys
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if (now - lastKeyTime > 2000) {
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setKeysPressed([]);
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}
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setLastKeyTime(now);
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const key = e.code;
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setKeysPressed(prev => {
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const newKeys = [...prev, key];
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// Check if the sequence matches so far
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const expectedKey = KONAMI_CODE[newKeys.length - 1];
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if (key !== expectedKey) {
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// Wrong key, reset
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return [];
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}
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// Check if complete
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if (newKeys.length === KONAMI_CODE.length) {
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setActivated(true);
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return [];
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}
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return newKeys;
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});
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};
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window.addEventListener('keydown', handleKeyDown);
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return () => window.removeEventListener('keydown', handleKeyDown);
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}, [lastKeyTime]);
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return { activated, reset };
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};
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