This commit is contained in:
JorySeverijnse 2025-12-08 12:24:45 +00:00
parent 2db041f919
commit e987f3de3b
6 changed files with 107 additions and 0 deletions

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@ -25,6 +25,32 @@ export const getAiMessageCount = (): number => {
return parseInt(localStorage.getItem(AI_MESSAGE_COUNT_KEY) || '0', 10);
};
// Game score achievement thresholds
export const GAME_SCORE_ACHIEVEMENTS = {
tetris: [
{ score: 1000, id: 'tetris_1000' },
{ score: 10000, id: 'tetris_10000' },
{ score: 50000, id: 'tetris_50000' },
],
pacman: [
{ score: 1000, id: 'pacman_1000' },
{ score: 5000, id: 'pacman_5000' },
{ score: 10000, id: 'pacman_10000' },
],
snake: [
{ score: 500, id: 'snake_500' },
{ score: 2000, id: 'snake_2000' },
{ score: 5000, id: 'snake_5000' },
],
breakout: [
{ score: 1000, id: 'breakout_1000' },
{ score: 5000, id: 'breakout_5000' },
{ score: 10000, id: 'breakout_10000' },
],
} as const;
export type GameType = keyof typeof GAME_SCORE_ACHIEVEMENTS;
interface AchievementsContextType {
achievements: Achievement[];
unlockAchievement: (id: string) => void;
@ -32,6 +58,9 @@ interface AchievementsContextType {
getTotalCount: () => number;
timeOnSite: number;
checkAiAchievements: () => void;
checkGameScoreAchievements: (game: GameType, score: number) => void;
unlockMusicListener: () => void;
unlockMaxScore: () => void;
}
const defaultAchievements: Achievement[] = [
@ -202,6 +231,19 @@ export const AchievementsProvider = ({ children }: { children: ReactNode }) => {
unlockAchievement('first_visit');
}, []);
// Check for music listener achievement (set by MusicContext)
useEffect(() => {
const checkMusicListener = () => {
if (localStorage.getItem('has-listened-to-music') === 'true') {
unlockAchievement('music_listener');
}
};
checkMusicListener();
// Also check periodically in case user starts playing music
const interval = setInterval(checkMusicListener, 2000);
return () => clearInterval(interval);
}, []);
const [notification, setNotification] = useState<Achievement | null>(null);
const unlockAchievement = useCallback((id: string) => {
@ -236,6 +278,26 @@ export const AchievementsProvider = ({ children }: { children: ReactNode }) => {
if (count >= 20) unlockAchievement('ai_long_chat');
}, [unlockAchievement]);
// Check game score achievements
const checkGameScoreAchievements = useCallback((game: GameType, score: number) => {
const thresholds = GAME_SCORE_ACHIEVEMENTS[game];
for (const threshold of thresholds) {
if (score >= threshold.score) {
unlockAchievement(threshold.id);
}
}
}, [unlockAchievement]);
// Unlock music listener achievement
const unlockMusicListener = useCallback(() => {
unlockAchievement('music_listener');
}, [unlockAchievement]);
// Unlock max score achievement
const unlockMaxScore = useCallback(() => {
unlockAchievement('max_score');
}, [unlockAchievement]);
// Save achievements
useEffect(() => {
localStorage.setItem('achievements', JSON.stringify(achievements));
@ -250,6 +312,9 @@ export const AchievementsProvider = ({ children }: { children: ReactNode }) => {
getTotalCount,
timeOnSite,
checkAiAchievements,
checkGameScoreAchievements,
unlockMusicListener,
unlockMaxScore,
}}
>
{children}

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@ -104,6 +104,8 @@ export const MusicProvider = ({ children }: { children: ReactNode }) => {
audio.onplaying = () => {
setIsBuffering(false);
setIsPlaying(true);
// Set flag for music listener achievement (checked in AchievementsContext)
localStorage.setItem('has-listened-to-music', 'true');
};
audio.onplay = () => {

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@ -1,6 +1,7 @@
import { useState, useEffect, useCallback, useRef } from 'react';
import { motion } from 'framer-motion';
import { useSettings } from '@/contexts/SettingsContext';
import { useAchievements } from '@/contexts/AchievementsContext';
import { Link } from 'react-router-dom';
import GlitchCrash from '@/components/GlitchCrash';
import { Maximize2, Minimize2 } from 'lucide-react';
@ -26,6 +27,7 @@ interface Brick {
const Breakout = () => {
const { playSound } = useSettings();
const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
const [isFullscreen, setIsFullscreen] = useState(false);
const [score, setScore] = useState(0);
const [highScore, setHighScore] = useState(0);
@ -96,6 +98,14 @@ const Breakout = () => {
if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
}, []);
// Check score achievements
useEffect(() => {
if (score > 0) {
checkGameScoreAchievements('breakout', score);
if (score >= MAX_SCORE) unlockMaxScore();
}
}, [score, checkGameScoreAchievements, unlockMaxScore]);
const initBricks = useCallback(() => {
const bricks: Brick[] = [];
const brickWidth = (canvasSize.width - (BRICK_COLS + 1) * BRICK_GAP) / BRICK_COLS;

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@ -1,6 +1,7 @@
import { useState, useEffect, useCallback, useRef } from 'react';
import { motion } from 'framer-motion';
import { useSettings } from '@/contexts/SettingsContext';
import { useAchievements } from '@/contexts/AchievementsContext';
import { Link } from 'react-router-dom';
import GlitchCrash from '@/components/GlitchCrash';
import { Maximize2, Minimize2 } from 'lucide-react';
@ -43,6 +44,7 @@ const MAZE_TEMPLATE = [
const Pacman = () => {
const { playSound } = useSettings();
const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
const [pacman, setPacman] = useState<Position>({ x: 10, y: 15 });
const [direction, setDirection] = useState<Direction>('right');
const [nextDirection, setNextDirection] = useState<Direction>('right');
@ -112,6 +114,14 @@ const Pacman = () => {
if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
}, []);
// Check score achievements
useEffect(() => {
if (score > 0) {
checkGameScoreAchievements('pacman', score);
if (score >= MAX_SCORE) unlockMaxScore();
}
}, [score, checkGameScoreAchievements, unlockMaxScore]);
const initDots = useCallback(() => {
const newDots = new Set<string>();
const newPowerPellets = new Set<string>();

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@ -1,6 +1,7 @@
import { useState, useEffect, useCallback, useRef } from 'react';
import { motion } from 'framer-motion';
import { useSettings } from '@/contexts/SettingsContext';
import { useAchievements } from '@/contexts/AchievementsContext';
import { Link } from 'react-router-dom';
import GlitchCrash from '@/components/GlitchCrash';
import { Maximize2, Minimize2 } from 'lucide-react';
@ -17,6 +18,7 @@ type Position = { x: number; y: number };
const Snake = () => {
const { playSound } = useSettings();
const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
const [snake, setSnake] = useState<Position[]>([{ x: 10, y: 10 }]);
const [direction, setDirection] = useState<Direction>('right');
const [food, setFood] = useState<Position>({ x: 15, y: 10 });
@ -94,6 +96,14 @@ const Snake = () => {
if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
}, []);
// Check score achievements
useEffect(() => {
if (score > 0) {
checkGameScoreAchievements('snake', score);
if (score >= MAX_SCORE) unlockMaxScore();
}
}, [score, checkGameScoreAchievements, unlockMaxScore]);
const spawnFood = useCallback((currentSnake: Position[]): Position | null => {
const occupied = new Set(currentSnake.map(s => `${s.x},${s.y}`));
const available: Position[] = [];

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@ -1,6 +1,7 @@
import { useState, useEffect, useCallback, useRef } from 'react';
import { motion } from 'framer-motion';
import { useSettings } from '@/contexts/SettingsContext';
import { useAchievements } from '@/contexts/AchievementsContext';
import { Link } from 'react-router-dom';
import GlitchCrash from '@/components/GlitchCrash';
import { Maximize2, Minimize2 } from 'lucide-react';
@ -57,6 +58,7 @@ const rotate = (matrix: number[][]): number[][] => {
const Tetris = () => {
const { playSound } = useSettings();
const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
const [board, setBoard] = useState<Board>(createBoard);
const [piece, setPiece] = useState<Piece>(randomTetromino);
const [nextPiece, setNextPiece] = useState<Piece>(randomTetromino);
@ -122,6 +124,14 @@ const Tetris = () => {
if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
}, []);
// Check score achievements
useEffect(() => {
if (score > 0) {
checkGameScoreAchievements('tetris', score);
if (score >= MAX_SCORE) unlockMaxScore();
}
}, [score, checkGameScoreAchievements, unlockMaxScore]);
const isValidMove = useCallback((newPiece: Piece, currentBoard: Board): boolean => {
for (let y = 0; y < newPiece.shape.length; y++) {
for (let x = 0; x < newPiece.shape[y].length; x++) {