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No commits in common. "d09cda3510b98e259b7e27fcd1826f02d0d4f012" and "f0091bbd238b141835b695da1e6a4544f1d5e129" have entirely different histories.

5 changed files with 41 additions and 58 deletions

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@ -22,7 +22,6 @@ const MatrixRain = ({ color = '#00FF00' }: MatrixRainProps) => {
const fontSize = 16;
let columns: number;
let rainDrops: number[] = [];
let animationStarted = false;
const katakana = 'アァカサタナハマヤャラワガザダバパイィキシチニヒミリヰギジヂビピウゥクスツヌフムユュルグズブヅプエェケセテネヘメレヱゲゼデベペオォコソトノホモヨョロヲゴゾドボポヴッン';
const latin = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
@ -30,23 +29,18 @@ const MatrixRain = ({ color = '#00FF00' }: MatrixRainProps) => {
const alphabet = katakana + latin + nums;
const init = () => {
// Use document dimensions for reliability
const width = document.documentElement.clientWidth || window.innerWidth;
const height = document.documentElement.clientHeight || window.innerHeight;
canvas.width = width;
canvas.height = height;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
columns = Math.floor(canvas.width / fontSize);
rainDrops = [];
for (let x = 0; x < columns; x++) {
rainDrops[x] = Math.random() * canvas.height / fontSize;
}
animationStarted = true;
};
const draw = () => {
if (!animationStarted) return;
init();
const draw = () => {
ctx.fillStyle = 'rgba(0, 0, 0, 0.04)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
@ -64,19 +58,12 @@ const MatrixRain = ({ color = '#00FF00' }: MatrixRainProps) => {
}
};
// Initialize after a brief delay to ensure DOM is ready
const initTimeout = setTimeout(init, 50);
const interval = setInterval(draw, 30);
const handleResize = () => {
init();
};
const handleResize = () => init();
window.addEventListener('resize', handleResize);
window.addEventListener('orientationchange', () => setTimeout(init, 150));
return () => {
clearTimeout(initTimeout);
clearInterval(interval);
window.removeEventListener('resize', handleResize);
};

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@ -51,10 +51,9 @@ const Breakout = () => {
const isMobile = window.innerWidth < 768;
if (isMobile) {
const maxWidth = window.innerWidth - 32;
// Reserve space for: header(50) + stats(40) + controls(80) + margins(30) = 200
const maxHeight = window.innerHeight - 200;
const maxHeight = window.innerHeight - 280;
const aspectRatio = 480 / 580;
let width = Math.min(maxWidth, 400);
let width = maxWidth;
let height = width / aspectRatio;
if (height > maxHeight) { height = maxHeight; width = height * aspectRatio; }
return { width: Math.floor(width), height: Math.floor(height) };
@ -270,7 +269,7 @@ const Breakout = () => {
)}
{isMobile && (
<div className="mt-2 flex flex-col items-center gap-1 w-full flex-shrink-0">
<div className="mt-4 flex flex-col items-center gap-2 w-full">
<div className="flex gap-4 text-center">
<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
@ -278,10 +277,10 @@ const Breakout = () => {
<div><p className="font-pixel text-[8px] text-foreground/60"></p><p className="font-minecraft text-sm text-primary">{lives}</p></div>
</div>
{gameStarted && !gameOver && (
<div className="flex gap-4 mt-1">
<GameTouchButton onAction={moveLeft} className="p-3 px-6 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-3 px-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={moveRight} className="p-3 px-6 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}></GameTouchButton>
<div className="flex gap-4 mt-2">
<GameTouchButton onAction={moveLeft} className="p-4 px-8 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-4 px-6 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={moveRight} className="p-4 px-8 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}></GameTouchButton>
</div>
)}
{(!gameStarted || gameOver) && (

View File

@ -73,9 +73,8 @@ const Pacman = () => {
if (typeof window === 'undefined') return 20;
const isMobile = window.innerWidth < 768;
if (isMobile) {
const maxWidth = window.innerWidth - 32;
// Reserve space for: header(50) + stats(40) + controls(120) + margins(30) = 240
const maxHeight = window.innerHeight - 240;
const maxWidth = window.innerWidth - 40;
const maxHeight = window.innerHeight - 300;
return Math.min(Math.floor(maxWidth / GRID_WIDTH), Math.floor(maxHeight / GRID_HEIGHT), 16);
}
return isFullscreen ? 26 : 20;
@ -343,22 +342,22 @@ const Pacman = () => {
)}
{isMobile && (
<div className="mt-2 flex flex-col items-center gap-1 w-full flex-shrink-0">
<div className="mt-4 flex flex-col items-center gap-2 w-full">
<div className="flex gap-4 text-center">
<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">LVL</p><p className="font-minecraft text-sm text-primary">{level}</p></div>
</div>
{gameStarted && !gameOver && !gameComplete && (
<div className="grid grid-cols-3 gap-1 mt-1">
<div className="grid grid-cols-3 gap-1 mt-2">
<div />
<GameTouchButton onAction={() => setNextDirection('up')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={() => setNextDirection('up')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
<GameTouchButton onAction={() => setNextDirection('left')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={() => setNextDirection('right')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={() => setNextDirection('left')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={() => setNextDirection('right')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
<GameTouchButton onAction={() => setNextDirection('down')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={() => setNextDirection('down')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
</div>
)}

View File

@ -39,9 +39,8 @@ const Snake = () => {
if (typeof window === 'undefined') return 24;
const isMobile = window.innerWidth < 768;
if (isMobile) {
const maxWidth = window.innerWidth - 32;
// Reserve space for: header(50) + stats(40) + controls(120) + margins(30) = 240
const maxHeight = window.innerHeight - 240;
const maxWidth = window.innerWidth - 40;
const maxHeight = window.innerHeight - 300;
return Math.min(Math.floor(maxWidth / GRID_SIZE), Math.floor(maxHeight / GRID_SIZE), 18);
}
return isFullscreen ? 28 : 24;
@ -304,22 +303,22 @@ const Snake = () => {
{/* Mobile Controls */}
{isMobile && (
<div className="mt-2 flex flex-col items-center gap-1 w-full flex-shrink-0">
<div className="mt-4 flex flex-col items-center gap-2 w-full">
<div className="flex gap-4 text-center">
<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">LEN</p><p className="font-minecraft text-sm text-primary">{snake.length}</p></div>
</div>
{gameStarted && !gameOver && !gameComplete && (
<div className="grid grid-cols-3 gap-1 mt-1">
<div className="grid grid-cols-3 gap-1 mt-2">
<div />
<GameTouchButton onAction={() => directionQueueRef.current.push('up')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={() => directionQueueRef.current.push('up')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
<GameTouchButton onAction={() => directionQueueRef.current.push('left')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={() => directionQueueRef.current.push('right')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={() => directionQueueRef.current.push('left')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={() => directionQueueRef.current.push('right')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
<GameTouchButton onAction={() => directionQueueRef.current.push('down')} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={() => directionQueueRef.current.push('down')} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
</div>
)}

View File

@ -76,10 +76,9 @@ const Tetris = () => {
if (typeof window === 'undefined') return 24;
const isMobile = window.innerWidth < 768;
if (isMobile) {
const maxWidth = window.innerWidth - 32;
// Reserve space for: header(50) + stats(40) + controls(120) + margins(30) = 240
const maxHeight = window.innerHeight - 240;
return Math.min(Math.floor(maxWidth / BOARD_WIDTH), Math.floor(maxHeight / BOARD_HEIGHT), 20);
const maxWidth = window.innerWidth - 40;
const maxHeight = window.innerHeight - 320;
return Math.min(Math.floor(maxWidth / BOARD_WIDTH), Math.floor(maxHeight / BOARD_HEIGHT), 22);
}
return isFullscreen ? 30 : 24;
}, [isFullscreen]);
@ -317,22 +316,22 @@ const Tetris = () => {
</div>
)}
{isMobile && (
<div className="mt-2 flex flex-col items-center gap-1 w-full flex-shrink-0">
<div className="mt-4 flex flex-col items-center gap-2 w-full">
<div className="flex gap-4 text-center">
<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">LINES</p><p className="font-minecraft text-sm text-primary">{lines}</p></div>
</div>
{gameStarted && !gameOver && !gameComplete && (
<div className="grid grid-cols-3 gap-1 mt-1">
<div className="grid grid-cols-3 gap-1 mt-2">
<div />
<GameTouchButton onAction={rotatePiece} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={200}></GameTouchButton>
<GameTouchButton onAction={rotatePiece} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={200}></GameTouchButton>
<div />
<GameTouchButton onAction={moveLeft} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={hardDrop} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px]" interval={500}>DROP</GameTouchButton>
<GameTouchButton onAction={moveRight} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<button onClick={togglePause} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={moveDown} className="p-3 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={moveLeft} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<GameTouchButton onAction={hardDrop} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px]" interval={500}>DROP</GameTouchButton>
<GameTouchButton onAction={moveRight} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<button onClick={togglePause} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={moveDown} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg"></GameTouchButton>
<div />
</div>
)}