Files
personal_website/src/pages/Breakout.tsx
T
gpt-engineer-app[bot] 75946c9feb Changes
2026-01-03 00:50:06 +00:00

325 lines
17 KiB
TypeScript

import { useState, useEffect, useCallback, useRef } from 'react';
import { motion } from 'framer-motion';
import { useSettings } from '@/contexts/SettingsContext';
import { useAchievements } from '@/contexts/AchievementsContext';
import { Link } from 'react-router-dom';
import GlitchCrash from '@/components/GlitchCrash';
import { Maximize2, Minimize2 } from 'lucide-react';
import { useBrowserFullscreen } from '@/hooks/useGameDimensions';
import GameTouchButton from '@/components/GameTouchButton';
import { MobileControlsDock, MobileControlsSpacer } from '@/components/MobileControlsDock';
const PADDLE_HEIGHT = 14;
const BRICK_ROWS = 6;
const BRICK_COLS = 10;
const BRICK_HEIGHT = 20;
const BRICK_GAP = 4;
const MAX_SCORE = 4294967296;
const HIGHSCORE_KEY = 'breakout-highscore';
interface Brick {
x: number;
y: number;
width: number;
height: number;
alive: boolean;
color: string;
}
const Breakout = () => {
const { playSound } = useSettings();
const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
const [isFullscreen, setIsFullscreen] = useState(false);
const [score, setScore] = useState(0);
const [highScore, setHighScore] = useState(0);
const [level, setLevel] = useState(1);
const [lives, setLives] = useState(3);
const [gameOver, setGameOver] = useState(false);
const [gameStarted, setGameStarted] = useState(false);
const [isPaused, setIsPaused] = useState(false);
const [showGlitchCrash, setShowGlitchCrash] = useState(false);
const canvasRef = useRef<HTMLCanvasElement>(null);
const gameRef = useRef<HTMLDivElement>(null);
const paddleXRef = useRef(160);
const ballRef = useRef({ x: 200, y: 450, dx: 4, dy: -4 });
const bricksRef = useRef<Brick[]>([]);
const keysRef = useRef<Set<string>>(new Set());
const animationRef = useRef<number>();
const { enterFullscreen, exitFullscreen } = useBrowserFullscreen();
const getCanvasSize = useCallback(() => {
if (typeof window === 'undefined') return { width: 480, height: 580 };
const isMobile = window.innerWidth < 768;
if (isMobile) {
const maxWidth = window.innerWidth - 32;
// Reserve space for header + fixed controls dock on mobile
const maxHeight = window.innerHeight - 380;
const aspectRatio = 480 / 580;
let width = maxWidth;
let height = width / aspectRatio;
if (height > maxHeight) { height = maxHeight; width = height * aspectRatio; }
return { width: Math.floor(width), height: Math.floor(height) };
}
return isFullscreen ? { width: 600, height: 720 } : { width: 480, height: 580 };
}, [isFullscreen]);
const [canvasSize, setCanvasSize] = useState(getCanvasSize);
const isMobile = typeof window !== 'undefined' && window.innerWidth < 768;
useEffect(() => {
const handleResize = () => setCanvasSize(getCanvasSize());
window.addEventListener('resize', handleResize);
return () => window.removeEventListener('resize', handleResize);
}, [getCanvasSize]);
useEffect(() => { setCanvasSize(getCanvasSize()); }, [isFullscreen, getCanvasSize]);
const paddleWidth = isMobile ? 70 : (isFullscreen ? 100 : 90);
const ballSize = isMobile ? 10 : (isFullscreen ? 14 : 12);
useEffect(() => {
if (gameStarted && isMobile && !isFullscreen) { setIsFullscreen(true); enterFullscreen(); }
}, [gameStarted, isMobile, isFullscreen, enterFullscreen]);
const toggleFullscreen = async () => {
if (!isFullscreen) { setIsFullscreen(true); await enterFullscreen(); }
else { setIsFullscreen(false); await exitFullscreen(); }
playSound('click');
};
useEffect(() => {
const handleEscape = (e: KeyboardEvent) => { if (e.key === 'Escape' && isFullscreen) { setIsFullscreen(false); exitFullscreen(); } };
window.addEventListener('keydown', handleEscape);
return () => window.removeEventListener('keydown', handleEscape);
}, [isFullscreen, exitFullscreen]);
useEffect(() => {
const saved = localStorage.getItem(HIGHSCORE_KEY);
if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
}, []);
// Check score achievements
useEffect(() => {
if (score > 0) {
checkGameScoreAchievements('breakout', score);
if (score >= MAX_SCORE) unlockMaxScore();
}
}, [score, checkGameScoreAchievements, unlockMaxScore]);
const initBricks = useCallback(() => {
const bricks: Brick[] = [];
const brickWidth = (canvasSize.width - (BRICK_COLS + 1) * BRICK_GAP) / BRICK_COLS;
const colors = ['hsl(0 70% 50%)', 'hsl(30 70% 50%)', 'hsl(60 70% 50%)', 'hsl(120 70% 50%)', 'hsl(200 70% 50%)', 'hsl(280 70% 50%)'];
for (let row = 0; row < BRICK_ROWS; row++) {
for (let col = 0; col < BRICK_COLS; col++) {
bricks.push({ x: BRICK_GAP + col * (brickWidth + BRICK_GAP), y: 60 + row * (BRICK_HEIGHT + BRICK_GAP), width: brickWidth, height: BRICK_HEIGHT, alive: true, color: colors[row % colors.length] });
}
}
return bricks;
}, [canvasSize.width]);
const resetBall = useCallback(() => {
// Slower base speed (2.5 instead of 4), with gentler level scaling
const speed = 2.5 + level * 0.3;
ballRef.current = { x: canvasSize.width / 2, y: canvasSize.height - 60, dx: (Math.random() > 0.5 ? 1 : -1) * speed, dy: -speed };
paddleXRef.current = canvasSize.width / 2 - paddleWidth / 2;
}, [canvasSize.width, canvasSize.height, paddleWidth, level]);
const startGame = () => {
setScore(0); setLevel(1); setLives(3); setGameOver(false); setIsPaused(false); setGameStarted(true);
bricksRef.current = initBricks(); resetBall(); playSound('success'); gameRef.current?.focus();
};
const nextLevel = useCallback(() => {
setLevel(prev => prev + 1); bricksRef.current = initBricks(); resetBall(); playSound('success');
}, [initBricks, resetBall, playSound]);
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (['ArrowLeft', 'ArrowRight', 'a', 'd'].includes(e.key)) { e.preventDefault(); keysRef.current.add(e.key); }
if (e.key === 'p' && gameStarted && !gameOver) { setIsPaused(prev => !prev); playSound('click'); }
};
const handleKeyUp = (e: KeyboardEvent) => { keysRef.current.delete(e.key); };
window.addEventListener('keydown', handleKeyDown);
window.addEventListener('keyup', handleKeyUp);
return () => { window.removeEventListener('keydown', handleKeyDown); window.removeEventListener('keyup', handleKeyUp); };
}, [gameStarted, gameOver, playSound]);
const handleTouchMove = useCallback((e: React.TouchEvent) => {
if (!gameStarted || gameOver || isPaused) return;
const canvas = canvasRef.current;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const touch = e.touches[0];
const x = touch.clientX - rect.left;
paddleXRef.current = Math.max(0, Math.min(canvasSize.width - paddleWidth, x - paddleWidth / 2));
}, [gameStarted, gameOver, isPaused, canvasSize.width, paddleWidth]);
const moveLeft = useCallback(() => { paddleXRef.current = Math.max(0, paddleXRef.current - 20); }, []);
const moveRight = useCallback(() => { paddleXRef.current = Math.min(canvasSize.width - paddleWidth, paddleXRef.current + 20); }, [canvasSize.width, paddleWidth]);
useEffect(() => {
if (!gameStarted || gameOver || isPaused) return;
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const gameLoop = () => {
const paddleSpeed = isMobile ? 6 : (isFullscreen ? 10 : 8);
if (keysRef.current.has('ArrowLeft') || keysRef.current.has('a')) paddleXRef.current = Math.max(0, paddleXRef.current - paddleSpeed);
if (keysRef.current.has('ArrowRight') || keysRef.current.has('d')) paddleXRef.current = Math.min(canvasSize.width - paddleWidth, paddleXRef.current + paddleSpeed);
const ball = ballRef.current;
ball.x += ball.dx; ball.y += ball.dy;
if (ball.x <= ballSize / 2 || ball.x >= canvasSize.width - ballSize / 2) { ball.dx = -ball.dx; playSound('hover'); }
if (ball.y <= ballSize / 2) { ball.dy = -ball.dy; playSound('hover'); }
const paddleY = canvasSize.height - 30;
if (ball.y + ballSize / 2 >= paddleY && ball.y - ballSize / 2 <= paddleY + PADDLE_HEIGHT && ball.x >= paddleXRef.current && ball.x <= paddleXRef.current + paddleWidth) {
const hitPos = (ball.x - paddleXRef.current) / paddleWidth;
const angle = (hitPos - 0.5) * Math.PI * 0.7;
const speed = Math.sqrt(ball.dx * ball.dx + ball.dy * ball.dy);
ball.dx = Math.sin(angle) * speed; ball.dy = -Math.abs(Math.cos(angle) * speed);
ball.y = paddleY - ballSize / 2; playSound('click');
}
if (ball.y >= canvasSize.height) {
setLives(prev => {
const newLives = prev - 1;
if (newLives <= 0) { setGameOver(true); playSound('error'); }
else { resetBall(); playSound('error'); }
return newLives;
});
}
let allDestroyed = true;
for (const brick of bricksRef.current) {
if (!brick.alive) continue;
allDestroyed = false;
if (ball.x + ballSize / 2 >= brick.x && ball.x - ballSize / 2 <= brick.x + brick.width && ball.y + ballSize / 2 >= brick.y && ball.y - ballSize / 2 <= brick.y + brick.height) {
brick.alive = false; ball.dy = -ball.dy;
setScore(prev => {
const ns = Math.min(prev + 10, MAX_SCORE);
if (ns >= MAX_SCORE) setShowGlitchCrash(true);
if (ns > highScore) { setHighScore(ns); localStorage.setItem(HIGHSCORE_KEY, ns.toString()); }
return ns;
});
playSound('success'); break;
}
}
if (allDestroyed && bricksRef.current.length > 0) nextLevel();
const computedStyle = getComputedStyle(document.documentElement);
const primaryHsl = computedStyle.getPropertyValue('--primary').trim();
const primaryColor = `hsl(${primaryHsl})`;
ctx.fillStyle = '#0a0a0a'; ctx.fillRect(0, 0, canvasSize.width, canvasSize.height);
for (const brick of bricksRef.current) {
if (!brick.alive) continue;
ctx.fillStyle = brick.color; ctx.fillRect(brick.x, brick.y, brick.width, brick.height);
ctx.strokeStyle = primaryColor; ctx.globalAlpha = 0.5; ctx.strokeRect(brick.x, brick.y, brick.width, brick.height); ctx.globalAlpha = 1;
}
ctx.fillStyle = primaryColor; ctx.shadowColor = primaryColor; ctx.shadowBlur = 10;
ctx.fillRect(paddleXRef.current, canvasSize.height - 30, paddleWidth, PADDLE_HEIGHT); ctx.shadowBlur = 0;
ctx.beginPath(); ctx.arc(ball.x, ball.y, ballSize / 2, 0, Math.PI * 2);
ctx.fillStyle = primaryColor; ctx.shadowColor = primaryColor; ctx.shadowBlur = 15; ctx.fill(); ctx.shadowBlur = 0;
ctx.strokeStyle = primaryColor; ctx.globalAlpha = 0.5; ctx.lineWidth = 2;
ctx.strokeRect(0, 0, canvasSize.width, canvasSize.height); ctx.globalAlpha = 1;
animationRef.current = requestAnimationFrame(gameLoop);
};
animationRef.current = requestAnimationFrame(gameLoop);
return () => { if (animationRef.current) cancelAnimationFrame(animationRef.current); };
}, [gameStarted, gameOver, isPaused, canvasSize, paddleWidth, ballSize, highScore, isFullscreen, isMobile, playSound, resetBall, nextLevel]);
useEffect(() => {
if (gameStarted && !gameOver) { bricksRef.current = initBricks(); resetBall(); }
}, [canvasSize, gameStarted, gameOver, initBricks, resetBall]);
if (showGlitchCrash) return <GlitchCrash onComplete={() => window.location.reload()} />;
return (
<motion.div ref={gameRef} tabIndex={0} initial={{ opacity: 0 }} animate={{ opacity: 1 }} transition={{ duration: 0.5 }}
className={`flex flex-col outline-none ${isFullscreen ? 'fixed inset-0 z-50 bg-background p-4' : 'h-full'}`}>
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-4">
<Link to="/games" className="font-pixel text-sm text-foreground/50 hover:text-primary transition-colors">{'<'} Back</Link>
<h1 className="font-minecraft text-2xl md:text-3xl text-primary text-glow-strong">Breakout</h1>
</div>
<button onClick={toggleFullscreen} className="p-2 border border-primary/50 hover:bg-primary/20 transition-colors" title={isFullscreen ? 'Exit fullscreen' : 'Fullscreen'}>
{isFullscreen ? <Minimize2 size={16} className="text-primary" /> : <Maximize2 size={16} className="text-primary" />}
</button>
</div>
<div className={`flex ${isMobile ? 'flex-col items-center' : 'flex-row gap-4'} flex-1 ${isFullscreen ? 'justify-center items-center' : ''}`}>
<div className="border-2 border-primary box-glow bg-background/80">
<canvas ref={canvasRef} width={canvasSize.width} height={canvasSize.height} onTouchMove={handleTouchMove} className="block" />
</div>
{!isMobile && (
<div className="flex flex-col gap-2 min-w-[140px]">
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">SCORE</p><p className="font-minecraft text-xl text-primary text-glow">{score.toLocaleString()}</p></div>
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">HIGH SCORE</p><p className="font-minecraft text-lg text-primary text-glow">{highScore.toLocaleString()}</p><p className="font-pixel text-[8px] text-foreground/30">max: 4,294,967,296</p></div>
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">LEVEL</p><p className="font-minecraft text-lg text-primary text-glow">{level}</p></div>
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">LIVES</p><p className="font-minecraft text-lg text-primary text-glow">{'♥'.repeat(lives)}</p></div>
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60 mb-1">CONTROLS</p><p className="font-pixel text-[10px] text-foreground/80"> / A D</p><p className="font-pixel text-[10px] text-foreground/80">P: Pause</p></div>
{!gameStarted || gameOver ? (
<button onClick={startGame} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameOver ? 'RETRY' : 'START'}</button>
) : (
<button onClick={() => setIsPaused(p => !p)} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all">{isPaused ? 'RESUME' : 'PAUSE'}</button>
)}
</div>
)}
{isMobile && (
<>
<MobileControlsSpacer heightClassName="h-36" />
<MobileControlsDock>
<div className="flex flex-col items-center gap-2">
<div className="flex gap-4 text-center">
<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60">LVL</p><p className="font-minecraft text-sm text-primary">{level}</p></div>
<div><p className="font-pixel text-[8px] text-foreground/60"></p><p className="font-minecraft text-sm text-primary">{lives}</p></div>
</div>
{gameStarted && !gameOver ? (
<div className="flex gap-3 mt-2">
<GameTouchButton onAction={moveLeft} className="p-4 px-8 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}></GameTouchButton>
<button onClick={() => setIsPaused(p => !p)} className="p-4 px-6 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
<GameTouchButton onAction={moveRight} className="p-4 px-8 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}></GameTouchButton>
</div>
) : (
<button onClick={startGame} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameOver ? 'RETRY' : 'START'}</button>
)}
</div>
</MobileControlsDock>
</>
)}
</div>
{!isMobile && (gameOver || isPaused) && gameStarted && (
<div className="fixed inset-0 bg-background/80 flex items-center justify-center z-50">
<div className="border-2 border-primary box-glow-strong p-6 bg-background text-center">
<h2 className="font-minecraft text-2xl text-primary text-glow-strong mb-3">{gameOver ? 'GAME OVER' : 'PAUSED'}</h2>
{gameOver && (<><p className="font-pixel text-sm text-foreground/80 mb-1">Final Score: {score.toLocaleString()}</p><p className="font-pixel text-xs text-foreground/60 mb-3">Level: {level}</p></>)}
<button onClick={gameOver ? startGame : () => setIsPaused(false)} className="font-minecraft text-sm py-2 px-6 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameOver ? 'PLAY AGAIN' : 'RESUME'}</button>
</div>
</div>
)}
</motion.div>
);
};
export default Breakout;