325 lines
17 KiB
TypeScript
325 lines
17 KiB
TypeScript
import { useState, useEffect, useCallback, useRef } from 'react';
|
|
import { motion } from 'framer-motion';
|
|
import { useSettings } from '@/contexts/SettingsContext';
|
|
import { useAchievements } from '@/contexts/AchievementsContext';
|
|
import { Link } from 'react-router-dom';
|
|
import GlitchCrash from '@/components/GlitchCrash';
|
|
import { Maximize2, Minimize2 } from 'lucide-react';
|
|
import { useBrowserFullscreen } from '@/hooks/useGameDimensions';
|
|
import GameTouchButton from '@/components/GameTouchButton';
|
|
import { MobileControlsDock, MobileControlsSpacer } from '@/components/MobileControlsDock';
|
|
|
|
const PADDLE_HEIGHT = 14;
|
|
const BRICK_ROWS = 6;
|
|
const BRICK_COLS = 10;
|
|
const BRICK_HEIGHT = 20;
|
|
const BRICK_GAP = 4;
|
|
const MAX_SCORE = 4294967296;
|
|
const HIGHSCORE_KEY = 'breakout-highscore';
|
|
|
|
interface Brick {
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
alive: boolean;
|
|
color: string;
|
|
}
|
|
|
|
const Breakout = () => {
|
|
const { playSound } = useSettings();
|
|
const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
|
|
const [isFullscreen, setIsFullscreen] = useState(false);
|
|
const [score, setScore] = useState(0);
|
|
const [highScore, setHighScore] = useState(0);
|
|
const [level, setLevel] = useState(1);
|
|
const [lives, setLives] = useState(3);
|
|
const [gameOver, setGameOver] = useState(false);
|
|
const [gameStarted, setGameStarted] = useState(false);
|
|
const [isPaused, setIsPaused] = useState(false);
|
|
const [showGlitchCrash, setShowGlitchCrash] = useState(false);
|
|
|
|
const canvasRef = useRef<HTMLCanvasElement>(null);
|
|
const gameRef = useRef<HTMLDivElement>(null);
|
|
const paddleXRef = useRef(160);
|
|
const ballRef = useRef({ x: 200, y: 450, dx: 4, dy: -4 });
|
|
const bricksRef = useRef<Brick[]>([]);
|
|
const keysRef = useRef<Set<string>>(new Set());
|
|
const animationRef = useRef<number>();
|
|
|
|
const { enterFullscreen, exitFullscreen } = useBrowserFullscreen();
|
|
|
|
const getCanvasSize = useCallback(() => {
|
|
if (typeof window === 'undefined') return { width: 480, height: 580 };
|
|
const isMobile = window.innerWidth < 768;
|
|
if (isMobile) {
|
|
const maxWidth = window.innerWidth - 32;
|
|
// Reserve space for header + fixed controls dock on mobile
|
|
const maxHeight = window.innerHeight - 380;
|
|
const aspectRatio = 480 / 580;
|
|
let width = maxWidth;
|
|
let height = width / aspectRatio;
|
|
if (height > maxHeight) { height = maxHeight; width = height * aspectRatio; }
|
|
return { width: Math.floor(width), height: Math.floor(height) };
|
|
}
|
|
return isFullscreen ? { width: 600, height: 720 } : { width: 480, height: 580 };
|
|
}, [isFullscreen]);
|
|
|
|
const [canvasSize, setCanvasSize] = useState(getCanvasSize);
|
|
const isMobile = typeof window !== 'undefined' && window.innerWidth < 768;
|
|
|
|
useEffect(() => {
|
|
const handleResize = () => setCanvasSize(getCanvasSize());
|
|
window.addEventListener('resize', handleResize);
|
|
return () => window.removeEventListener('resize', handleResize);
|
|
}, [getCanvasSize]);
|
|
|
|
useEffect(() => { setCanvasSize(getCanvasSize()); }, [isFullscreen, getCanvasSize]);
|
|
|
|
const paddleWidth = isMobile ? 70 : (isFullscreen ? 100 : 90);
|
|
const ballSize = isMobile ? 10 : (isFullscreen ? 14 : 12);
|
|
|
|
useEffect(() => {
|
|
if (gameStarted && isMobile && !isFullscreen) { setIsFullscreen(true); enterFullscreen(); }
|
|
}, [gameStarted, isMobile, isFullscreen, enterFullscreen]);
|
|
|
|
const toggleFullscreen = async () => {
|
|
if (!isFullscreen) { setIsFullscreen(true); await enterFullscreen(); }
|
|
else { setIsFullscreen(false); await exitFullscreen(); }
|
|
playSound('click');
|
|
};
|
|
|
|
useEffect(() => {
|
|
const handleEscape = (e: KeyboardEvent) => { if (e.key === 'Escape' && isFullscreen) { setIsFullscreen(false); exitFullscreen(); } };
|
|
window.addEventListener('keydown', handleEscape);
|
|
return () => window.removeEventListener('keydown', handleEscape);
|
|
}, [isFullscreen, exitFullscreen]);
|
|
|
|
useEffect(() => {
|
|
const saved = localStorage.getItem(HIGHSCORE_KEY);
|
|
if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
|
|
}, []);
|
|
|
|
// Check score achievements
|
|
useEffect(() => {
|
|
if (score > 0) {
|
|
checkGameScoreAchievements('breakout', score);
|
|
if (score >= MAX_SCORE) unlockMaxScore();
|
|
}
|
|
}, [score, checkGameScoreAchievements, unlockMaxScore]);
|
|
|
|
const initBricks = useCallback(() => {
|
|
const bricks: Brick[] = [];
|
|
const brickWidth = (canvasSize.width - (BRICK_COLS + 1) * BRICK_GAP) / BRICK_COLS;
|
|
const colors = ['hsl(0 70% 50%)', 'hsl(30 70% 50%)', 'hsl(60 70% 50%)', 'hsl(120 70% 50%)', 'hsl(200 70% 50%)', 'hsl(280 70% 50%)'];
|
|
for (let row = 0; row < BRICK_ROWS; row++) {
|
|
for (let col = 0; col < BRICK_COLS; col++) {
|
|
bricks.push({ x: BRICK_GAP + col * (brickWidth + BRICK_GAP), y: 60 + row * (BRICK_HEIGHT + BRICK_GAP), width: brickWidth, height: BRICK_HEIGHT, alive: true, color: colors[row % colors.length] });
|
|
}
|
|
}
|
|
return bricks;
|
|
}, [canvasSize.width]);
|
|
|
|
const resetBall = useCallback(() => {
|
|
// Slower base speed (2.5 instead of 4), with gentler level scaling
|
|
const speed = 2.5 + level * 0.3;
|
|
ballRef.current = { x: canvasSize.width / 2, y: canvasSize.height - 60, dx: (Math.random() > 0.5 ? 1 : -1) * speed, dy: -speed };
|
|
paddleXRef.current = canvasSize.width / 2 - paddleWidth / 2;
|
|
}, [canvasSize.width, canvasSize.height, paddleWidth, level]);
|
|
|
|
const startGame = () => {
|
|
setScore(0); setLevel(1); setLives(3); setGameOver(false); setIsPaused(false); setGameStarted(true);
|
|
bricksRef.current = initBricks(); resetBall(); playSound('success'); gameRef.current?.focus();
|
|
};
|
|
|
|
const nextLevel = useCallback(() => {
|
|
setLevel(prev => prev + 1); bricksRef.current = initBricks(); resetBall(); playSound('success');
|
|
}, [initBricks, resetBall, playSound]);
|
|
|
|
useEffect(() => {
|
|
const handleKeyDown = (e: KeyboardEvent) => {
|
|
if (['ArrowLeft', 'ArrowRight', 'a', 'd'].includes(e.key)) { e.preventDefault(); keysRef.current.add(e.key); }
|
|
if (e.key === 'p' && gameStarted && !gameOver) { setIsPaused(prev => !prev); playSound('click'); }
|
|
};
|
|
const handleKeyUp = (e: KeyboardEvent) => { keysRef.current.delete(e.key); };
|
|
window.addEventListener('keydown', handleKeyDown);
|
|
window.addEventListener('keyup', handleKeyUp);
|
|
return () => { window.removeEventListener('keydown', handleKeyDown); window.removeEventListener('keyup', handleKeyUp); };
|
|
}, [gameStarted, gameOver, playSound]);
|
|
|
|
const handleTouchMove = useCallback((e: React.TouchEvent) => {
|
|
if (!gameStarted || gameOver || isPaused) return;
|
|
const canvas = canvasRef.current;
|
|
if (!canvas) return;
|
|
const rect = canvas.getBoundingClientRect();
|
|
const touch = e.touches[0];
|
|
const x = touch.clientX - rect.left;
|
|
paddleXRef.current = Math.max(0, Math.min(canvasSize.width - paddleWidth, x - paddleWidth / 2));
|
|
}, [gameStarted, gameOver, isPaused, canvasSize.width, paddleWidth]);
|
|
|
|
const moveLeft = useCallback(() => { paddleXRef.current = Math.max(0, paddleXRef.current - 20); }, []);
|
|
const moveRight = useCallback(() => { paddleXRef.current = Math.min(canvasSize.width - paddleWidth, paddleXRef.current + 20); }, [canvasSize.width, paddleWidth]);
|
|
|
|
useEffect(() => {
|
|
if (!gameStarted || gameOver || isPaused) return;
|
|
const canvas = canvasRef.current;
|
|
if (!canvas) return;
|
|
const ctx = canvas.getContext('2d');
|
|
if (!ctx) return;
|
|
|
|
const gameLoop = () => {
|
|
const paddleSpeed = isMobile ? 6 : (isFullscreen ? 10 : 8);
|
|
if (keysRef.current.has('ArrowLeft') || keysRef.current.has('a')) paddleXRef.current = Math.max(0, paddleXRef.current - paddleSpeed);
|
|
if (keysRef.current.has('ArrowRight') || keysRef.current.has('d')) paddleXRef.current = Math.min(canvasSize.width - paddleWidth, paddleXRef.current + paddleSpeed);
|
|
|
|
const ball = ballRef.current;
|
|
ball.x += ball.dx; ball.y += ball.dy;
|
|
|
|
if (ball.x <= ballSize / 2 || ball.x >= canvasSize.width - ballSize / 2) { ball.dx = -ball.dx; playSound('hover'); }
|
|
if (ball.y <= ballSize / 2) { ball.dy = -ball.dy; playSound('hover'); }
|
|
|
|
const paddleY = canvasSize.height - 30;
|
|
if (ball.y + ballSize / 2 >= paddleY && ball.y - ballSize / 2 <= paddleY + PADDLE_HEIGHT && ball.x >= paddleXRef.current && ball.x <= paddleXRef.current + paddleWidth) {
|
|
const hitPos = (ball.x - paddleXRef.current) / paddleWidth;
|
|
const angle = (hitPos - 0.5) * Math.PI * 0.7;
|
|
const speed = Math.sqrt(ball.dx * ball.dx + ball.dy * ball.dy);
|
|
ball.dx = Math.sin(angle) * speed; ball.dy = -Math.abs(Math.cos(angle) * speed);
|
|
ball.y = paddleY - ballSize / 2; playSound('click');
|
|
}
|
|
|
|
if (ball.y >= canvasSize.height) {
|
|
setLives(prev => {
|
|
const newLives = prev - 1;
|
|
if (newLives <= 0) { setGameOver(true); playSound('error'); }
|
|
else { resetBall(); playSound('error'); }
|
|
return newLives;
|
|
});
|
|
}
|
|
|
|
let allDestroyed = true;
|
|
for (const brick of bricksRef.current) {
|
|
if (!brick.alive) continue;
|
|
allDestroyed = false;
|
|
if (ball.x + ballSize / 2 >= brick.x && ball.x - ballSize / 2 <= brick.x + brick.width && ball.y + ballSize / 2 >= brick.y && ball.y - ballSize / 2 <= brick.y + brick.height) {
|
|
brick.alive = false; ball.dy = -ball.dy;
|
|
setScore(prev => {
|
|
const ns = Math.min(prev + 10, MAX_SCORE);
|
|
if (ns >= MAX_SCORE) setShowGlitchCrash(true);
|
|
if (ns > highScore) { setHighScore(ns); localStorage.setItem(HIGHSCORE_KEY, ns.toString()); }
|
|
return ns;
|
|
});
|
|
playSound('success'); break;
|
|
}
|
|
}
|
|
|
|
if (allDestroyed && bricksRef.current.length > 0) nextLevel();
|
|
|
|
const computedStyle = getComputedStyle(document.documentElement);
|
|
const primaryHsl = computedStyle.getPropertyValue('--primary').trim();
|
|
const primaryColor = `hsl(${primaryHsl})`;
|
|
|
|
ctx.fillStyle = '#0a0a0a'; ctx.fillRect(0, 0, canvasSize.width, canvasSize.height);
|
|
|
|
for (const brick of bricksRef.current) {
|
|
if (!brick.alive) continue;
|
|
ctx.fillStyle = brick.color; ctx.fillRect(brick.x, brick.y, brick.width, brick.height);
|
|
ctx.strokeStyle = primaryColor; ctx.globalAlpha = 0.5; ctx.strokeRect(brick.x, brick.y, brick.width, brick.height); ctx.globalAlpha = 1;
|
|
}
|
|
|
|
ctx.fillStyle = primaryColor; ctx.shadowColor = primaryColor; ctx.shadowBlur = 10;
|
|
ctx.fillRect(paddleXRef.current, canvasSize.height - 30, paddleWidth, PADDLE_HEIGHT); ctx.shadowBlur = 0;
|
|
|
|
ctx.beginPath(); ctx.arc(ball.x, ball.y, ballSize / 2, 0, Math.PI * 2);
|
|
ctx.fillStyle = primaryColor; ctx.shadowColor = primaryColor; ctx.shadowBlur = 15; ctx.fill(); ctx.shadowBlur = 0;
|
|
|
|
ctx.strokeStyle = primaryColor; ctx.globalAlpha = 0.5; ctx.lineWidth = 2;
|
|
ctx.strokeRect(0, 0, canvasSize.width, canvasSize.height); ctx.globalAlpha = 1;
|
|
|
|
animationRef.current = requestAnimationFrame(gameLoop);
|
|
};
|
|
|
|
animationRef.current = requestAnimationFrame(gameLoop);
|
|
return () => { if (animationRef.current) cancelAnimationFrame(animationRef.current); };
|
|
}, [gameStarted, gameOver, isPaused, canvasSize, paddleWidth, ballSize, highScore, isFullscreen, isMobile, playSound, resetBall, nextLevel]);
|
|
|
|
useEffect(() => {
|
|
if (gameStarted && !gameOver) { bricksRef.current = initBricks(); resetBall(); }
|
|
}, [canvasSize, gameStarted, gameOver, initBricks, resetBall]);
|
|
|
|
if (showGlitchCrash) return <GlitchCrash onComplete={() => window.location.reload()} />;
|
|
|
|
return (
|
|
<motion.div ref={gameRef} tabIndex={0} initial={{ opacity: 0 }} animate={{ opacity: 1 }} transition={{ duration: 0.5 }}
|
|
className={`flex flex-col outline-none ${isFullscreen ? 'fixed inset-0 z-50 bg-background p-4' : 'h-full'}`}>
|
|
<div className="flex items-center justify-between mb-2">
|
|
<div className="flex items-center gap-4">
|
|
<Link to="/games" className="font-pixel text-sm text-foreground/50 hover:text-primary transition-colors">{'<'} Back</Link>
|
|
<h1 className="font-minecraft text-2xl md:text-3xl text-primary text-glow-strong">Breakout</h1>
|
|
</div>
|
|
<button onClick={toggleFullscreen} className="p-2 border border-primary/50 hover:bg-primary/20 transition-colors" title={isFullscreen ? 'Exit fullscreen' : 'Fullscreen'}>
|
|
{isFullscreen ? <Minimize2 size={16} className="text-primary" /> : <Maximize2 size={16} className="text-primary" />}
|
|
</button>
|
|
</div>
|
|
|
|
<div className={`flex ${isMobile ? 'flex-col items-center' : 'flex-row gap-4'} flex-1 ${isFullscreen ? 'justify-center items-center' : ''}`}>
|
|
<div className="border-2 border-primary box-glow bg-background/80">
|
|
<canvas ref={canvasRef} width={canvasSize.width} height={canvasSize.height} onTouchMove={handleTouchMove} className="block" />
|
|
</div>
|
|
|
|
{!isMobile && (
|
|
<div className="flex flex-col gap-2 min-w-[140px]">
|
|
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">SCORE</p><p className="font-minecraft text-xl text-primary text-glow">{score.toLocaleString()}</p></div>
|
|
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">HIGH SCORE</p><p className="font-minecraft text-lg text-primary text-glow">{highScore.toLocaleString()}</p><p className="font-pixel text-[8px] text-foreground/30">max: 4,294,967,296</p></div>
|
|
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">LEVEL</p><p className="font-minecraft text-lg text-primary text-glow">{level}</p></div>
|
|
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">LIVES</p><p className="font-minecraft text-lg text-primary text-glow">{'♥'.repeat(lives)}</p></div>
|
|
<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60 mb-1">CONTROLS</p><p className="font-pixel text-[10px] text-foreground/80">← → / A D</p><p className="font-pixel text-[10px] text-foreground/80">P: Pause</p></div>
|
|
{!gameStarted || gameOver ? (
|
|
<button onClick={startGame} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameOver ? 'RETRY' : 'START'}</button>
|
|
) : (
|
|
<button onClick={() => setIsPaused(p => !p)} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all">{isPaused ? 'RESUME' : 'PAUSE'}</button>
|
|
)}
|
|
</div>
|
|
)}
|
|
|
|
{isMobile && (
|
|
<>
|
|
<MobileControlsSpacer heightClassName="h-36" />
|
|
<MobileControlsDock>
|
|
<div className="flex flex-col items-center gap-2">
|
|
<div className="flex gap-4 text-center">
|
|
<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
|
|
<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
|
|
<div><p className="font-pixel text-[8px] text-foreground/60">LVL</p><p className="font-minecraft text-sm text-primary">{level}</p></div>
|
|
<div><p className="font-pixel text-[8px] text-foreground/60">♥</p><p className="font-minecraft text-sm text-primary">{lives}</p></div>
|
|
</div>
|
|
|
|
{gameStarted && !gameOver ? (
|
|
<div className="flex gap-3 mt-2">
|
|
<GameTouchButton onAction={moveLeft} className="p-4 px-8 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}>←</GameTouchButton>
|
|
<button onClick={() => setIsPaused(p => !p)} className="p-4 px-6 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
|
|
<GameTouchButton onAction={moveRight} className="p-4 px-8 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={30}>→</GameTouchButton>
|
|
</div>
|
|
) : (
|
|
<button onClick={startGame} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameOver ? 'RETRY' : 'START'}</button>
|
|
)}
|
|
</div>
|
|
</MobileControlsDock>
|
|
</>
|
|
)}
|
|
</div>
|
|
|
|
{!isMobile && (gameOver || isPaused) && gameStarted && (
|
|
<div className="fixed inset-0 bg-background/80 flex items-center justify-center z-50">
|
|
<div className="border-2 border-primary box-glow-strong p-6 bg-background text-center">
|
|
<h2 className="font-minecraft text-2xl text-primary text-glow-strong mb-3">{gameOver ? 'GAME OVER' : 'PAUSED'}</h2>
|
|
{gameOver && (<><p className="font-pixel text-sm text-foreground/80 mb-1">Final Score: {score.toLocaleString()}</p><p className="font-pixel text-xs text-foreground/60 mb-3">Level: {level}</p></>)}
|
|
<button onClick={gameOver ? startGame : () => setIsPaused(false)} className="font-minecraft text-sm py-2 px-6 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameOver ? 'PLAY AGAIN' : 'RESUME'}</button>
|
|
</div>
|
|
</div>
|
|
)}
|
|
</motion.div>
|
|
);
|
|
};
|
|
|
|
export default Breakout;
|