375 lines
18 KiB
TypeScript
375 lines
18 KiB
TypeScript
import { useState, useEffect, useCallback, useRef } from 'react';
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import { motion } from 'framer-motion';
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import { useSettings } from '@/contexts/SettingsContext';
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import { useAchievements } from '@/contexts/AchievementsContext';
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import { Link } from 'react-router-dom';
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import GlitchCrash from '@/components/GlitchCrash';
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import { Maximize2, Minimize2 } from 'lucide-react';
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import { useBrowserFullscreen } from '@/hooks/useGameDimensions';
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import GameTouchButton from '@/components/GameTouchButton';
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import { MobileControlsDock, MobileControlsSpacer } from '@/components/MobileControlsDock';
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const BOARD_WIDTH = 10;
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const BOARD_HEIGHT = 20;
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const TICK_SPEED = 500;
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const HIGHSCORE_KEY = 'tetris-highscore';
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const MAX_SCORE = 4294967296;
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type Board = (string | null)[][];
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const TETROMINOS = {
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I: { shape: [[1, 1, 1, 1]], color: 'hsl(var(--primary))' },
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O: { shape: [[1, 1], [1, 1]], color: 'hsl(var(--primary))' },
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T: { shape: [[0, 1, 0], [1, 1, 1]], color: 'hsl(var(--primary))' },
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S: { shape: [[0, 1, 1], [1, 1, 0]], color: 'hsl(var(--primary))' },
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Z: { shape: [[1, 1, 0], [0, 1, 1]], color: 'hsl(var(--primary))' },
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J: { shape: [[1, 0, 0], [1, 1, 1]], color: 'hsl(var(--primary))' },
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L: { shape: [[0, 0, 1], [1, 1, 1]], color: 'hsl(var(--primary))' },
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};
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type TetrominoKey = keyof typeof TETROMINOS;
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interface Piece {
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shape: number[][];
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color: string;
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x: number;
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y: number;
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}
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const createBoard = (): Board => Array.from({ length: BOARD_HEIGHT }, () => Array(BOARD_WIDTH).fill(null));
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const randomTetromino = (): Piece => {
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const keys = Object.keys(TETROMINOS) as TetrominoKey[];
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const key = keys[Math.floor(Math.random() * keys.length)];
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const tetromino = TETROMINOS[key];
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return { shape: tetromino.shape, color: tetromino.color, x: Math.floor(BOARD_WIDTH / 2) - Math.floor(tetromino.shape[0].length / 2), y: 0 };
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};
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const rotate = (matrix: number[][]): number[][] => {
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const rows = matrix.length;
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const cols = matrix[0].length;
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const result: number[][] = [];
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for (let col = 0; col < cols; col++) {
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const newRow: number[] = [];
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for (let row = rows - 1; row >= 0; row--) newRow.push(matrix[row][col]);
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result.push(newRow);
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}
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return result;
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};
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const Tetris = () => {
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const { playSound } = useSettings();
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const { checkGameScoreAchievements, unlockMaxScore } = useAchievements();
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const [board, setBoard] = useState<Board>(createBoard);
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const [piece, setPiece] = useState<Piece>(randomTetromino);
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const [nextPiece, setNextPiece] = useState<Piece>(randomTetromino);
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const [score, setScore] = useState(0);
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const [highScore, setHighScore] = useState(0);
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const [lines, setLines] = useState(0);
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const [gameOver, setGameOver] = useState(false);
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const [gameComplete, setGameComplete] = useState(false);
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const [isPaused, setIsPaused] = useState(false);
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const [gameStarted, setGameStarted] = useState(false);
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const [showGlitchCrash, setShowGlitchCrash] = useState(false);
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const [isFullscreen, setIsFullscreen] = useState(false);
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const gameRef = useRef<HTMLDivElement>(null);
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const { enterFullscreen, exitFullscreen } = useBrowserFullscreen();
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const getCellSize = useCallback(() => {
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if (typeof window === 'undefined') return 24;
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const isMobile = window.innerWidth < 768;
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if (isMobile) {
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const maxWidth = window.innerWidth - 40;
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// Reserve space for header + fixed controls dock on mobile
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const maxHeight = window.innerHeight - 440;
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return Math.min(Math.floor(maxWidth / BOARD_WIDTH), Math.floor(maxHeight / BOARD_HEIGHT), 22);
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}
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return isFullscreen ? 30 : 24;
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}, [isFullscreen]);
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const [cellSize, setCellSize] = useState(getCellSize);
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const isMobile = typeof window !== 'undefined' && window.innerWidth < 768;
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useEffect(() => {
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const handleResize = () => setCellSize(getCellSize());
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window.addEventListener('resize', handleResize);
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return () => window.removeEventListener('resize', handleResize);
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}, [getCellSize]);
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useEffect(() => {
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setCellSize(getCellSize());
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}, [isFullscreen, getCellSize]);
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useEffect(() => {
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if (gameStarted && isMobile && !isFullscreen) {
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setIsFullscreen(true);
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enterFullscreen();
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}
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}, [gameStarted, isMobile, isFullscreen, enterFullscreen]);
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const toggleFullscreen = async () => {
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if (!isFullscreen) { setIsFullscreen(true); await enterFullscreen(); }
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else { setIsFullscreen(false); await exitFullscreen(); }
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playSound('click');
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};
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useEffect(() => {
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const handleEscape = (e: KeyboardEvent) => {
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if (e.key === 'Escape' && isFullscreen) { setIsFullscreen(false); exitFullscreen(); }
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};
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window.addEventListener('keydown', handleEscape);
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return () => window.removeEventListener('keydown', handleEscape);
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}, [isFullscreen, exitFullscreen]);
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useEffect(() => {
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const saved = localStorage.getItem(HIGHSCORE_KEY);
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if (saved) setHighScore(Math.min(parseInt(saved, 10), MAX_SCORE));
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}, []);
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// Check score achievements
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useEffect(() => {
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if (score > 0) {
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checkGameScoreAchievements('tetris', score);
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if (score >= MAX_SCORE) unlockMaxScore();
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}
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}, [score, checkGameScoreAchievements, unlockMaxScore]);
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const isValidMove = useCallback((newPiece: Piece, currentBoard: Board): boolean => {
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for (let y = 0; y < newPiece.shape.length; y++) {
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for (let x = 0; x < newPiece.shape[y].length; x++) {
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if (newPiece.shape[y][x]) {
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const newX = newPiece.x + x;
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const newY = newPiece.y + y;
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if (newX < 0 || newX >= BOARD_WIDTH || newY >= BOARD_HEIGHT) return false;
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if (newY >= 0 && currentBoard[newY][newX]) return false;
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}
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}
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}
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return true;
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}, []);
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const mergePiece = useCallback((currentBoard: Board, currentPiece: Piece): Board => {
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const newBoard = currentBoard.map(row => [...row]);
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for (let y = 0; y < currentPiece.shape.length; y++) {
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for (let x = 0; x < currentPiece.shape[y].length; x++) {
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if (currentPiece.shape[y][x]) {
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const boardY = currentPiece.y + y;
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const boardX = currentPiece.x + x;
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if (boardY >= 0) newBoard[boardY][boardX] = currentPiece.color;
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}
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}
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}
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return newBoard;
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}, []);
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const clearLines = useCallback((currentBoard: Board): { board: Board; cleared: number } => {
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const newBoard = currentBoard.filter(row => row.some(cell => !cell));
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const cleared = BOARD_HEIGHT - newBoard.length;
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while (newBoard.length < BOARD_HEIGHT) newBoard.unshift(Array(BOARD_WIDTH).fill(null));
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return { board: newBoard, cleared };
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}, []);
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const moveDown = useCallback(() => {
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if (gameOver || gameComplete || isPaused || !gameStarted) return;
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const newPiece = { ...piece, y: piece.y + 1 };
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if (isValidMove(newPiece, board)) {
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setPiece(newPiece);
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} else {
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const mergedBoard = mergePiece(board, piece);
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const { board: clearedBoard, cleared } = clearLines(mergedBoard);
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if (cleared > 0) {
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playSound('success');
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setLines(prev => prev + cleared);
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setScore(prev => {
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const newScore = Math.min(prev + cleared * 100 * cleared, MAX_SCORE);
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if (newScore >= MAX_SCORE) setShowGlitchCrash(true);
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if (newScore > highScore) { setHighScore(newScore); localStorage.setItem(HIGHSCORE_KEY, newScore.toString()); }
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return newScore;
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});
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} else { playSound('click'); }
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setBoard(clearedBoard);
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const newTetromino = nextPiece;
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setNextPiece(randomTetromino());
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if (!isValidMove(newTetromino, clearedBoard)) { setGameOver(true); playSound('error'); }
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else { setPiece(newTetromino); }
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}
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}, [piece, board, gameOver, gameComplete, isPaused, gameStarted, isValidMove, mergePiece, clearLines, playSound, highScore, nextPiece]);
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const moveLeft = useCallback(() => {
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if (gameOver || gameComplete || isPaused || !gameStarted) return;
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const newPiece = { ...piece, x: piece.x - 1 };
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if (isValidMove(newPiece, board)) { setPiece(newPiece); playSound('hover'); }
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}, [piece, board, gameOver, gameComplete, isPaused, gameStarted, isValidMove, playSound]);
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const moveRight = useCallback(() => {
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if (gameOver || gameComplete || isPaused || !gameStarted) return;
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const newPiece = { ...piece, x: piece.x + 1 };
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if (isValidMove(newPiece, board)) { setPiece(newPiece); playSound('hover'); }
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}, [piece, board, gameOver, gameComplete, isPaused, gameStarted, isValidMove, playSound]);
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const rotatePiece = useCallback(() => {
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if (gameOver || gameComplete || isPaused || !gameStarted) return;
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const rotatedShape = rotate(piece.shape);
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const newPiece = { ...piece, shape: rotatedShape };
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if (isValidMove(newPiece, board)) { setPiece(newPiece); playSound('hover'); }
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}, [piece, board, gameOver, gameComplete, isPaused, gameStarted, isValidMove, playSound]);
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const hardDrop = useCallback(() => {
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if (gameOver || gameComplete || isPaused || !gameStarted) return;
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let newPiece = { ...piece };
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while (isValidMove({ ...newPiece, y: newPiece.y + 1 }, board)) newPiece.y++;
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setPiece(newPiece);
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playSound('click');
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}, [piece, board, gameOver, gameComplete, isPaused, gameStarted, isValidMove, playSound]);
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const startGame = () => {
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setBoard(createBoard());
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setPiece(randomTetromino());
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setNextPiece(randomTetromino());
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setScore(0);
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setLines(0);
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setGameOver(false);
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setGameComplete(false);
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setIsPaused(false);
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setGameStarted(true);
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playSound('success');
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gameRef.current?.focus();
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};
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const togglePause = () => {
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if (!gameStarted || gameOver || gameComplete) return;
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setIsPaused(prev => !prev);
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playSound('click');
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};
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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if (!gameStarted) return;
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switch (e.key) {
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case 'ArrowLeft': case 'a': e.preventDefault(); moveLeft(); break;
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case 'ArrowRight': case 'd': e.preventDefault(); moveRight(); break;
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case 'ArrowDown': case 's': e.preventDefault(); moveDown(); break;
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case 'ArrowUp': case 'w': e.preventDefault(); rotatePiece(); break;
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case ' ': e.preventDefault(); hardDrop(); break;
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case 'p': e.preventDefault(); togglePause(); break;
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}
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};
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window.addEventListener('keydown', handleKeyDown);
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return () => window.removeEventListener('keydown', handleKeyDown);
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}, [moveLeft, moveRight, moveDown, rotatePiece, hardDrop, gameStarted]);
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useEffect(() => {
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if (!gameStarted || gameOver || gameComplete || isPaused) return;
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const interval = setInterval(moveDown, TICK_SPEED);
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return () => clearInterval(interval);
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}, [moveDown, gameStarted, gameOver, gameComplete, isPaused]);
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const renderBoard = () => {
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const displayBoard = board.map(row => [...row]);
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if (gameStarted && !gameOver && !gameComplete) {
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for (let y = 0; y < piece.shape.length; y++) {
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for (let x = 0; x < piece.shape[y].length; x++) {
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if (piece.shape[y][x]) {
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const boardY = piece.y + y;
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const boardX = piece.x + x;
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if (boardY >= 0 && boardY < BOARD_HEIGHT && boardX >= 0 && boardX < BOARD_WIDTH) displayBoard[boardY][boardX] = piece.color;
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}
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}
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}
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}
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return displayBoard.map((row, y) => (
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<div key={y} className="flex">
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{row.map((cell, x) => (
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<div key={`${y}-${x}`} className={`border border-primary/20 transition-colors duration-100 ${cell ? 'bg-primary box-glow' : 'bg-background/50'}`} style={{ width: cellSize, height: cellSize }} />
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))}
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</div>
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));
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};
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if (showGlitchCrash) return <GlitchCrash onComplete={() => window.location.reload()} />;
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return (
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<motion.div ref={gameRef} tabIndex={0} initial={{ opacity: 0 }} animate={{ opacity: 1 }} transition={{ duration: 0.5 }}
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className={`flex flex-col outline-none ${isFullscreen ? 'fixed inset-0 z-50 bg-background p-4' : 'h-full'}`}>
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<div className="flex items-center justify-between mb-2">
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<div className="flex items-center gap-4">
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<Link to="/games" className="font-pixel text-sm text-foreground/50 hover:text-primary transition-colors">{'<'} Back</Link>
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<h1 className="font-minecraft text-2xl md:text-3xl text-primary text-glow-strong">Tetris</h1>
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</div>
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<button onClick={toggleFullscreen} className="p-2 border border-primary/50 hover:bg-primary/20 transition-colors" title={isFullscreen ? 'Exit fullscreen' : 'Fullscreen'}>
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{isFullscreen ? <Minimize2 size={16} className="text-primary" /> : <Maximize2 size={16} className="text-primary" />}
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</button>
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</div>
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<div className={`flex ${isMobile ? 'flex-col items-center' : 'flex-row gap-4'} flex-1 ${isFullscreen ? 'justify-center items-center' : ''}`}>
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<div className="border-2 border-primary box-glow p-1 bg-background/80">{renderBoard()}</div>
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{!isMobile && (
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<div className="flex flex-col gap-2 min-w-[140px]">
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<div className="border border-primary/50 p-3 bg-background/50 flex flex-col items-center justify-center min-h-[80px]">
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<p className="font-pixel text-[10px] text-foreground/60 w-full mb-2">NEXT</p>
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<div className="flex flex-col gap-1">
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{nextPiece.shape.map((row, y) => (
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<div key={y} className="flex gap-1">
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{row.map((val, x) => (
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<div key={`${y}-${x}`} className={`w-3 h-3 ${val ? 'bg-primary box-glow' : 'bg-transparent'}`} />
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))}
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</div>
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))}
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</div>
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</div>
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<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">SCORE</p><p className="font-minecraft text-xl text-primary text-glow">{score.toLocaleString()}</p></div>
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<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">HIGH SCORE</p><p className="font-minecraft text-lg text-primary text-glow">{highScore.toLocaleString()}</p><p className="font-pixel text-[8px] text-foreground/30">max: 4,294,967,296</p></div>
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<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60">LINES</p><p className="font-minecraft text-lg text-primary text-glow">{lines}</p></div>
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<div className="border border-primary/50 p-3 bg-background/50"><p className="font-pixel text-[10px] text-foreground/60 mb-1">CONTROLS</p><p className="font-pixel text-[10px] text-foreground/80">← → ↑ ↓ / WASD</p><p className="font-pixel text-[10px] text-foreground/80">Space: Drop</p><p className="font-pixel text-[10px] text-foreground/80">P: Pause</p></div>
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{!gameStarted || gameOver || gameComplete ? (
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<button onClick={startGame} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameComplete ? 'PERFECT!' : gameOver ? 'RETRY' : 'START'}</button>
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) : (
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<button onClick={togglePause} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all">{isPaused ? 'RESUME' : 'PAUSE'}</button>
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)}
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</div>
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)}
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{isMobile && (
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<>
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<MobileControlsSpacer />
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<MobileControlsDock>
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<div className="flex flex-col items-center gap-2">
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<div className="flex gap-4 text-center">
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<div><p className="font-pixel text-[8px] text-foreground/60">SCORE</p><p className="font-minecraft text-sm text-primary">{score.toLocaleString()}</p></div>
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<div><p className="font-pixel text-[8px] text-foreground/60">HIGH</p><p className="font-minecraft text-sm text-primary">{highScore.toLocaleString()}</p></div>
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<div><p className="font-pixel text-[8px] text-foreground/60">LINES</p><p className="font-minecraft text-sm text-primary">{lines}</p></div>
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</div>
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{gameStarted && !gameOver && !gameComplete ? (
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<div className="grid grid-cols-3 gap-1 mt-2">
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<div />
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<GameTouchButton onAction={rotatePiece} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg" interval={200}>↑</GameTouchButton>
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<div />
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<GameTouchButton onAction={moveLeft} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">←</GameTouchButton>
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<GameTouchButton onAction={hardDrop} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px]" interval={500}>DROP</GameTouchButton>
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<GameTouchButton onAction={moveRight} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">→</GameTouchButton>
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<button onClick={togglePause} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-[10px] select-none">{isPaused ? '▶' : '❚❚'}</button>
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<GameTouchButton onAction={moveDown} className="p-4 border border-primary/50 active:bg-primary/40 text-primary font-pixel text-lg">↓</GameTouchButton>
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<div />
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</div>
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) : (
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<button onClick={startGame} className="font-minecraft text-sm py-3 px-8 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{gameComplete ? 'PERFECT!' : gameOver ? 'RETRY' : 'START'}</button>
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)}
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</div>
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</MobileControlsDock>
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</>
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)}
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</div>
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{!isMobile && (gameOver || isPaused || gameComplete) && gameStarted && (
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<div className="fixed inset-0 bg-background/80 flex items-center justify-center z-50">
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<div className="border-2 border-primary box-glow-strong p-6 bg-background text-center">
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<h2 className="font-minecraft text-2xl text-primary text-glow-strong mb-3">{gameComplete ? 'GAME COMPLETE!' : gameOver ? 'GAME OVER' : 'PAUSED'}</h2>
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{(gameOver || gameComplete) && (<><p className="font-pixel text-sm text-foreground/80 mb-1">Final Score: {score.toLocaleString()}</p><p className="font-pixel text-xs text-foreground/60 mb-3">Lines: {lines}</p></>)}
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<button onClick={(gameOver || gameComplete) ? startGame : () => setIsPaused(false)} className="font-minecraft text-sm py-2 px-6 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">{(gameOver || gameComplete) ? 'PLAY AGAIN' : 'RESUME'}</button>
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</div>
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</div>
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)}
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</motion.div>
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);
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};
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export default Tetris;
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