fix: properly unlock on niri by flushing Wayland connection before exit
The ext-session-lock-v1 protocol does not guarantee a `finished` event after the client calls `unlock_and_destroy` — that event is only sent when the compositor independently terminates the lock. Waiting for it caused rustlock to hang forever on niri (and any spec-compliant compositor). The previous attempt to fix this by setting exit=true immediately broke unlocking because the while loop stopped calling event_loop.dispatch, leaving the unlock_and_destroy bytes unflushed in the client-side Wayland send buffer and never reaching the compositor. Store the Connection in WaylandLock and explicitly call conn.flush() after session_lock.unlock(), ensuring the unlock request is sent before we exit. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+5
-7
@@ -104,6 +104,7 @@ impl log::Log for DualLogger {
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}
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struct WaylandLock {
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conn: Connection,
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loop_handle: LoopHandle<'static, Self>,
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lock_manager: Arc<Mutex<LockManager>>,
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config: Config,
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@@ -123,7 +124,6 @@ struct WaylandLock {
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captured_backgrounds: Vec<Option<cairo::ImageSurface>>,
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pending_screenshots: usize,
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exit: bool,
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unlocking: bool,
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screenshot_manager: Option<ScreenshotManager>,
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grace_until: Option<Instant>,
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system_manager: Arc<SystemManager>,
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@@ -140,8 +140,9 @@ impl WaylandLock {
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log::info!("✅ Authentication successful - unlocking session");
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if let Some(session_lock) = &self.session_lock {
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session_lock.unlock();
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self.unlocking = true;
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log::debug!("Unlock requested - waiting for compositor finished event");
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let _ = self.conn.flush();
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self.exit = true;
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log::debug!("Unlock requested - exiting");
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} else {
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log::error!("No session_lock available to unlock!");
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self.exit = true;
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@@ -617,6 +618,7 @@ fn main() -> Result<(), Box<dyn Error>> {
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let pool = SlotPool::new(1, &shm_state)?;
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let mut state = WaylandLock {
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conn: conn.clone(),
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loop_handle: event_loop.handle(),
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lock_manager: lock_manager.clone(),
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config: config.clone(),
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@@ -636,7 +638,6 @@ fn main() -> Result<(), Box<dyn Error>> {
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captured_backgrounds: Vec::new(),
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pending_screenshots: 0,
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exit: false,
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unlocking: false,
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screenshot_manager: ScreenshotManager::new(&globals, &qh).ok(),
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grace_until: None,
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system_manager: system_manager.clone(),
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@@ -727,9 +728,6 @@ fn main() -> Result<(), Box<dyn Error>> {
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}
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}
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if state.unlocking {
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return calloop::timer::TimeoutAction::ToDuration(Duration::from_millis(100));
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}
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let mut status = state.system_manager.get_status();
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status.keyboard_layout = Some(state.current_layout.to_string());
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