Initial commit of an attempt of making my own wayland locker like swaylock
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use cairo::ImageSurface;
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use std::time::Instant;
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use wayland_client::protocol::wl_surface;
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use crate::config::Config;
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use crate::input::{InputAction, InputHandler};
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use crate::render::Renderer;
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use crate::screenshot::Screenshot;
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/// Manages a locked surface for a single output
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pub struct LockedSurface {
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width: i32,
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height: i32,
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config: Config,
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pub renderer: Renderer,
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input_handler: InputHandler,
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background: Option<ImageSurface>,
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fade_alpha: f64,
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wrong_password_shown: bool,
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key_highlight_shown: bool,
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temp_screenshot_shown: bool,
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last_update: Instant,
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wayland_surface: Option<wl_surface::WlSurface>,
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}
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impl LockedSurface {
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/// Create a new locked surface for an output
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pub fn new(width: i32, height: i32, config: &Config) -> Option<Self> {
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if width <= 0 || height <= 0 {
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return None;
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}
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let renderer = Renderer::new(width, height, config.clone());
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let input_handler = InputHandler::new(config.clone());
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// Create background if screenshots are enabled
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let background = if config.screenshots {
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// For now, create a dummy screenshot with the output dimensions
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// In a real implementation, this would capture actual screenshots via Wayland
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let mut screenshot = Screenshot {
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width: width as u32,
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height: height as u32,
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data: vec![0u8; (width * height * 4) as usize],
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};
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// Fill with a dark gray color (similar to swaylock default)
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for i in 0..(screenshot.width * screenshot.height) as usize {
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let offset = i * 4;
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screenshot.data[offset] = 40; // R
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screenshot.data[offset + 1] = 44; // G
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screenshot.data[offset + 2] = 52; // B
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screenshot.data[offset + 3] = 255; // A
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}
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// Apply effects if configured
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if let Some((blur_radius, blur_times)) = config.effect_blur {
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screenshot.apply_blur(blur_radius, blur_times);
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}
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if let Some((vignette_base, vignette_factor)) = config.effect_vignette {
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screenshot.apply_vignette(vignette_base, vignette_factor);
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}
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Some(screenshot.as_image_surface())
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} else {
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None
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};
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Some(Self {
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width,
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height,
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config: config.clone(),
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renderer,
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input_handler,
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background,
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fade_alpha: 0.0,
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wrong_password_shown: false,
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key_highlight_shown: false,
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temp_screenshot_shown: false,
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last_update: Instant::now(),
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wayland_surface: None,
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})
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}
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/// Check if this surface matches the given Wayland surface
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pub fn matches_surface(&self, surface: &wl_surface::WlSurface) -> bool {
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use wayland_client::Proxy;
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self.wayland_surface
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.as_ref()
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.map_or(false, |ws| ws.id() == surface.id())
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}
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/// Update the surface state (called on each frame)
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pub fn update(&mut self) {
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// Update timers
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self.input_handler.update();
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// Update fade animation
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if self.fade_alpha < 1.0 {
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let elapsed = self.last_update.elapsed();
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let fade_duration = std::time::Duration::from_secs_f32(self.config.fade_in);
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self.fade_alpha = (elapsed.as_secs_f64() / fade_duration.as_secs_f64()).min(1.0);
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self.renderer.set_fade_alpha(self.fade_alpha);
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}
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// Update visual feedback
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if self.input_handler.should_show_wrong_password() && !self.wrong_password_shown {
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self.renderer.show_wrong_password();
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self.wrong_password_shown = true;
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} else if !self.input_handler.should_show_wrong_password() && self.wrong_password_shown {
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self.wrong_password_shown = false;
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}
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if self.input_handler.should_show_key_highlight() && !self.key_highlight_shown {
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self.renderer.show_key_highlight();
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self.key_highlight_shown = true;
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} else if !self.input_handler.should_show_key_highlight() && self.key_highlight_shown {
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self.key_highlight_shown = false;
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}
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// Handle temp screenshot (peek feature)
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if self.input_handler.should_show_temp_screenshot() && !self.temp_screenshot_shown {
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// When temp screenshot is active, we should show the actual screen
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// For now, we'll just set a different background alpha
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self.renderer.set_fade_alpha(0.3); // Semi-transparent
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self.temp_screenshot_shown = true;
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} else if !self.input_handler.should_show_temp_screenshot() && self.temp_screenshot_shown {
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// Restore normal fade alpha
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self.renderer.set_fade_alpha(self.fade_alpha);
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self.temp_screenshot_shown = false;
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}
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// Set background if available
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if let Some(ref background) = self.background {
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self.renderer.set_background(background.clone());
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}
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// Render the frame
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self.renderer.render();
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self.last_update = Instant::now();
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}
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/// Handle resize event from Wayland
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pub fn resize(&mut self, width: i32, height: i32) {
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if width <= 0 || height <= 0 {
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return;
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}
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self.width = width;
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self.height = height;
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self.renderer.resize(width, height);
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// TODO: Re-capture screenshot if screenshots are enabled
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}
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/// Set fade alpha for animation
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pub fn set_fade_alpha(&mut self, alpha: f64) {
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self.fade_alpha = alpha.clamp(0.0, 1.0);
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self.renderer.set_fade_alpha(self.fade_alpha);
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}
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/// Show wrong password feedback
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pub fn show_wrong_password(&mut self) {
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self.input_handler.set_wrong_password_feedback();
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}
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/// Show key highlight feedback
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pub fn show_key_highlight(&mut self) {
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self.input_handler.set_key_highlight();
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}
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/// Handle a key event from Wayland
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pub fn handle_key_event(&mut self, event: smithay_client_toolkit::seat::keyboard::KeyEvent) {
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// Convert to our input handler format
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// Note: KeyEvent has fields: time, raw_code, keysym, utf8
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// We need to determine state and modifiers from context (not available in this demo)
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// For demonstration, we'll assume key press with no modifiers
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let keysym = event.keysym;
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let state = wayland_client::protocol::wl_keyboard::KeyState::Pressed;
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let modifiers = smithay_client_toolkit::seat::keyboard::Modifiers::default();
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let action = self
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.input_handler
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.handle_key_event(keysym, state, modifiers);
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match action {
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InputAction::SubmitPassword(_password) => {
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// Show key highlight for visual feedback
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self.show_key_highlight();
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// TODO: Authenticate with PAM
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// For now, just clear the password
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self.input_handler.clear_password();
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// TODO: If authentication succeeds, unlock the session
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// If authentication fails, show wrong password feedback
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self.show_wrong_password();
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}
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InputAction::Cancel => {
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// Escape key pressed
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// TODO: Handle cancel action (maybe show quit confirmation?)
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}
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InputAction::TempScreenshot => {
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// Temp screenshot (peek) activated
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// Already handled in update() method via timer
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}
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InputAction::PasswordChanged => {
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// Password changed, update display
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// TODO: Update password display in renderer
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}
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InputAction::None => {}
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}
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}
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/// Get the rendered image surface for this locked surface
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pub fn as_image_surface(&self) -> &ImageSurface {
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self.renderer.as_image_surface()
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}
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/// Get the current display password (masked)
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pub fn get_display_password(&self) -> String {
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self.input_handler.get_display_password()
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}
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/// Get the output dimensions
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pub fn dimensions(&self) -> (i32, i32) {
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(self.width, self.height)
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}
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/// Set the Wayland surface for this locked surface
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pub fn set_wayland_surface(&mut self, surface: wl_surface::WlSurface) {
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self.wayland_surface = Some(surface);
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}
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/// Get the Wayland surface for this locked surface
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pub fn wayland_surface(&self) -> Option<&wl_surface::WlSurface> {
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self.wayland_surface.as_ref()
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}
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/// Check if this surface has a Wayland surface attached
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pub fn has_wayland_surface(&self) -> bool {
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self.wayland_surface.is_some()
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}
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}
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/// Manager for all locked surfaces (multiple outputs)
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pub struct LockManager {
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surfaces: Vec<LockedSurface>,
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config: Config,
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auth: crate::auth::Auth,
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locked: bool,
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}
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impl LockManager {
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/// Create a new lock manager
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pub fn new(config: Config) -> Self {
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let auth = crate::auth::Auth::new(config.pam_service.clone());
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Self {
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surfaces: Vec::new(),
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config,
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auth,
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locked: false,
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}
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}
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/// Add a locked surface for an output
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pub fn add_surface(&mut self, width: i32, height: i32) -> bool {
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match LockedSurface::new(width, height, &self.config) {
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Some(surface) => {
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self.surfaces.push(surface);
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true
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}
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None => false,
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}
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}
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/// Update all locked surfaces
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pub fn update(&mut self) {
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for surface in &mut self.surfaces {
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surface.update();
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}
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}
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/// Handle a key event (distribute to all surfaces or focused surface)
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pub fn handle_key_event(&mut self, event: smithay_client_toolkit::seat::keyboard::KeyEvent) {
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// For now, send to all surfaces
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// In a real implementation, we would determine which surface has focus
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for surface in &mut self.surfaces {
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surface.handle_key_event(event.clone());
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}
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}
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/// Check if session is locked
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pub fn is_locked(&self) -> bool {
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self.locked
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}
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/// Lock the session
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pub fn lock(&mut self) {
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self.locked = true;
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// TODO: Implement actual Wayland session locking
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}
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/// Unlock the session
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pub fn unlock(&mut self) {
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self.locked = false;
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// TODO: Implement actual Wayland session unlocking
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}
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/// Get the number of locked surfaces
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pub fn surface_count(&self) -> usize {
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self.surfaces.len()
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}
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/// Get a reference to a locked surface by index
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pub fn get_surface(&self, index: usize) -> Option<&LockedSurface> {
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self.surfaces.get(index)
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}
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/// Get a mutable reference to a locked surface by index
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pub fn get_surface_mut(&mut self, index: usize) -> Option<&mut LockedSurface> {
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self.surfaces.get_mut(index)
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}
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/// Initialize lock surfaces for all outputs (called after session is locked)
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pub fn initialize_lock_surfaces(&mut self) {
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// In a real implementation, this would create Wayland surfaces for each output
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// For now, we'll create dummy surfaces with default dimensions
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if self.surfaces.is_empty() {
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// Add a default surface (single monitor)
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self.add_surface(1920, 1080);
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}
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}
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/// Toggle temp screenshot peek mode
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pub fn toggle_peek(&mut self) {
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for surface in &mut self.surfaces {
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surface.input_handler.update_temp_screenshot();
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}
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}
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/// Find a locked surface by Wayland surface
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pub fn find_surface_by_wayland_surface(
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&mut self,
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wayland_surface: &wl_surface::WlSurface,
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) -> Option<&mut LockedSurface> {
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self.surfaces
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.iter_mut()
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.find(|surface| surface.matches_surface(wayland_surface))
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}
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}
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