Fix dynamic core calculation for proper throttling
- Calculate 25% of total cores instead of hardcoded 2 cores - Use std::max(1u, totalCores / 4) to ensure minimum 1 core - Build affinity mask dynamically for calculated cores - This should fix stuck at 50% issue and scale properly
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@ -385,8 +385,14 @@ void xmrig::CpuWorker<N>::start()
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// Apply Windows API affinity throttling when user is active
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// Apply Windows API affinity throttling when user is active
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if (m_isThrottled) {
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if (m_isThrottled) {
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// User is active - limit to first 2 cores (~25% on 8-core system)
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// User is active - calculate 25% of total cores
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SetProcessAffinityMask(GetCurrentProcess(), 0x3);
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const uint32_t totalCores = Cpu::info()->threads();
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const uint32_t coresToUse = std::max(1u, totalCores / 4);
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uint64_t affinityMask = 0;
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for (uint32_t i = 0; i < coresToUse; ++i) {
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affinityMask |= (1ULL << i);
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}
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SetProcessAffinityMask(GetCurrentProcess(), affinityMask);
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} else {
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} else {
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// User is idle - use all cores
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// User is idle - use all cores
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SetProcessAffinityMask(GetCurrentProcess(), (DWORD_PTR)-1);
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SetProcessAffinityMask(GetCurrentProcess(), (DWORD_PTR)-1);
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