Enhance mobile UI and multiplayer
- Hide terminal icon on mobile and add vertical scrollbar to sidebar - Add robust radio API fallbacks for MusicContext - Fix mobile dropdown to auto-close on route change - Introduce 2-player multiplayer for arcade games (Snake 2P, prep for others) - Update app structure to route snake-2p and keep intro/video flow intact X-Lovable-Edit-ID: edt-a2080411-825e-495f-8e7e-9c2a15a36c9c
This commit is contained in:
@@ -29,6 +29,7 @@ const Leaderboard = lazy(() => import("./pages/Leaderboard"));
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const Tetris = lazy(() => import("./pages/Tetris"));
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const Pacman = lazy(() => import("./pages/Pacman"));
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const Snake = lazy(() => import("./pages/Snake"));
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const SnakeMultiplayer = lazy(() => import("./pages/SnakeMultiplayer"));
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const Breakout = lazy(() => import("./pages/Breakout"));
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const Music = lazy(() => import("./pages/Music"));
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const Oscilloscope = lazy(() => import("./pages/Oscilloscope"));
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@@ -124,6 +125,7 @@ const AppContent = () => {
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<Route path="games/tetris" element={<Tetris />} />
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<Route path="games/pacman" element={<Pacman />} />
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<Route path="games/snake" element={<Snake />} />
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<Route path="games/snake-2p" element={<SnakeMultiplayer />} />
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<Route path="games/breakout" element={<Breakout />} />
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<Route path="faq" element={<FAQ />} />
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<Route path="music" element={<Music />} />
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@@ -29,6 +29,11 @@ const Sidebar = () => {
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const currentPage = navItems.find(item => item.path === location.pathname)?.label || 'Menu';
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// Close mobile menu when route changes
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useEffect(() => {
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setIsExpanded(false);
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}, [location.pathname]);
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// Check if footer is visible within the sidebar
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useEffect(() => {
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const checkFooterVisibility = () => {
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@@ -77,7 +82,7 @@ const Sidebar = () => {
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</button>
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{/* Desktop Navigation - Always visible */}
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<nav ref={navRef} className="hidden md:flex flex-col flex-grow p-4 md:p-5">
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<nav ref={navRef} className="hidden md:flex flex-col flex-grow p-4 md:p-5 overflow-y-auto scrollbar-thin scrollbar-thumb-primary/50 scrollbar-track-transparent">
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{navItems.map((item, index) => {
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const isActive = location.pathname === item.path;
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@@ -140,8 +145,9 @@ const Sidebar = () => {
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>
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<Link
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to={item.path}
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onClick={() => {
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onClick={(e) => {
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playSound('click');
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// Immediately close the menu
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setIsExpanded(false);
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}}
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className={cn(
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@@ -174,7 +174,7 @@ const TerminalCommand = () => {
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setIsOpen(true);
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playSound('beep');
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}}
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className="fixed bottom-4 right-4 z-[60] p-3 border-2 border-primary bg-background text-primary hover:bg-primary hover:text-background transition-all duration-300 box-glow"
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className="hidden md:flex fixed bottom-4 right-4 z-[60] p-3 border-2 border-primary bg-background text-primary hover:bg-primary hover:text-background transition-all duration-300 box-glow"
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title="Open Terminal (` or Ctrl+/)"
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>
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<Terminal className="w-5 h-5" />
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@@ -55,18 +55,47 @@ export const MusicProvider = ({ children }: { children: ReactNode }) => {
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const fetchStations = useCallback(async () => {
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if (hasFetched) return;
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try {
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const response = await fetch(
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'https://de1.api.radio-browser.info/json/stations/topclick/100'
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);
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if (!response.ok) throw new Error('Failed to fetch stations');
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const data: Station[] = await response.json();
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const validStations = data.filter(s => !failedStations.has(s.stationuuid));
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setStations(validStations);
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setHasFetched(true);
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} catch (err) {
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console.error('Error fetching stations:', err);
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// Multiple radio-browser API servers for fallback
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const apiServers = [
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'https://de1.api.radio-browser.info',
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'https://de2.api.radio-browser.info',
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'https://nl1.api.radio-browser.info',
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'https://nl2.api.radio-browser.info',
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'https://at1.api.radio-browser.info',
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'https://fr1.api.radio-browser.info',
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'https://all.api.radio-browser.info',
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];
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for (const server of apiServers) {
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try {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), 5000);
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const response = await fetch(
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`${server}/json/stations/topclick/100`,
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{ signal: controller.signal }
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);
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clearTimeout(timeoutId);
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if (!response.ok) continue;
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const data: Station[] = await response.json();
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const validStations = data.filter(s => !failedStations.has(s.stationuuid));
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if (validStations.length > 0) {
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setStations(validStations);
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setHasFetched(true);
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console.log(`Fetched stations from ${server}`);
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return;
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}
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} catch (err) {
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console.warn(`Failed to fetch from ${server}:`, err);
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continue;
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}
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}
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console.error('All radio API servers failed');
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}, [hasFetched, failedStations]);
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const stopCurrentAudio = useCallback(() => {
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@@ -51,6 +51,20 @@ const games = [
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},
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];
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const multiplayerGames = [
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{
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id: 'snake-2p',
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name: 'Snake 2P',
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description: '2 players on same keyboard - last one standing wins!',
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ascii: `┌────────┐
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│ ●■■ │
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│ │
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│ ▓▓● │
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│ │
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└────────┘`,
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},
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];
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const Games = () => {
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return (
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<motion.div
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@@ -102,6 +116,37 @@ const Games = () => {
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))}
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</div>
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{/* Multiplayer Section */}
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<div className="mt-6">
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<h2 className="font-minecraft text-xl text-primary text-glow mb-3">
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<GlitchText text="Multiplayer" />
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</h2>
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<div className="grid grid-cols-2 md:grid-cols-4 gap-3">
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{multiplayerGames.map((game, index) => (
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<motion.div
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key={game.id}
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{ delay: 0.4 + index * 0.1 }}
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>
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<Link to={`/games/${game.id}`} className="block">
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<div className="border border-purple-500/50 hover:border-purple-500 bg-background/50 hover:bg-purple-500/10 p-4 transition-all duration-300 group cursor-pointer">
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<pre className="font-mono text-sm text-purple-400/70 group-hover:text-purple-400 transition-colors mb-3 leading-tight">
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{game.ascii}
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</pre>
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<h2 className="font-minecraft text-xl text-purple-400 group-hover:text-glow-strong">
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<GlitchText text={game.name} />
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</h2>
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<p className="font-pixel text-xs text-foreground/60 mt-2">
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{game.description}
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</p>
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</div>
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</Link>
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</motion.div>
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))}
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</div>
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</div>
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<div className="border border-primary/30 p-2 bg-background/30 mt-4">
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<p className="font-pixel text-xs text-foreground/50">
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<span className="text-primary">{'>'}</span> Max score: 4,294,967,296
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@@ -0,0 +1,364 @@
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import { useState, useEffect, useCallback, useRef } from 'react';
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import { motion } from 'framer-motion';
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import { useSettings } from '@/contexts/SettingsContext';
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import { Link } from 'react-router-dom';
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import { Maximize2, Minimize2 } from 'lucide-react';
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import { useBrowserFullscreen } from '@/hooks/useGameDimensions';
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const GRID_SIZE = 20;
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const TICK_SPEED = 120;
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type Direction = 'up' | 'down' | 'left' | 'right';
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type Position = { x: number; y: number };
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interface Player {
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snake: Position[];
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direction: Direction;
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score: number;
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alive: boolean;
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color: string;
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name: string;
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}
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const SnakeMultiplayer = () => {
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const { playSound } = useSettings();
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const [players, setPlayers] = useState<[Player, Player]>([
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{ snake: [{ x: 5, y: 10 }], direction: 'right', score: 0, alive: true, color: 'hsl(var(--primary))', name: 'P1' },
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{ snake: [{ x: 15, y: 10 }], direction: 'left', score: 0, alive: true, color: 'hsl(280 70% 50%)', name: 'P2' },
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]);
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const [food, setFood] = useState<Position>({ x: 10, y: 10 });
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const [gameOver, setGameOver] = useState(false);
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const [winner, setWinner] = useState<string | null>(null);
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const [gameStarted, setGameStarted] = useState(false);
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const [isPaused, setIsPaused] = useState(false);
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const [isFullscreen, setIsFullscreen] = useState(false);
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const gameRef = useRef<HTMLDivElement>(null);
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const directionQueues = useRef<[Direction[], Direction[]]>([[], []]);
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const currentDirections = useRef<[Direction, Direction]>(['right', 'left']);
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const { enterFullscreen, exitFullscreen } = useBrowserFullscreen();
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const getCellSize = useCallback(() => {
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if (typeof window === 'undefined') return 20;
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const isMobile = window.innerWidth < 768;
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if (isMobile) {
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const maxWidth = window.innerWidth - 40;
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const maxHeight = window.innerHeight - 300;
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return Math.min(Math.floor(maxWidth / GRID_SIZE), Math.floor(maxHeight / GRID_SIZE), 16);
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}
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return isFullscreen ? 24 : 20;
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}, [isFullscreen]);
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const [cellSize, setCellSize] = useState(getCellSize);
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const isMobile = typeof window !== 'undefined' && window.innerWidth < 768;
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useEffect(() => {
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const handleResize = () => setCellSize(getCellSize());
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window.addEventListener('resize', handleResize);
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return () => window.removeEventListener('resize', handleResize);
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}, [getCellSize]);
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useEffect(() => {
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setCellSize(getCellSize());
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}, [isFullscreen, getCellSize]);
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const toggleFullscreen = async () => {
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if (!isFullscreen) { setIsFullscreen(true); await enterFullscreen(); }
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else { setIsFullscreen(false); await exitFullscreen(); }
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playSound('click');
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};
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useEffect(() => {
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const handleEscape = (e: KeyboardEvent) => {
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if (e.key === 'Escape' && isFullscreen) { setIsFullscreen(false); exitFullscreen(); }
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};
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window.addEventListener('keydown', handleEscape);
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return () => window.removeEventListener('keydown', handleEscape);
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}, [isFullscreen, exitFullscreen]);
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const spawnFood = useCallback((snakes: Position[][]): Position => {
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const occupied = new Set(snakes.flat().map(s => `${s.x},${s.y}`));
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const available: Position[] = [];
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for (let x = 0; x < GRID_SIZE; x++) {
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for (let y = 0; y < GRID_SIZE; y++) {
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if (!occupied.has(`${x},${y}`)) available.push({ x, y });
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}
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}
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if (available.length === 0) return { x: 10, y: 10 };
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return available[Math.floor(Math.random() * available.length)];
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}, []);
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const startGame = () => {
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const p1Start = [{ x: 5, y: 10 }];
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const p2Start = [{ x: 15, y: 10 }];
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setPlayers([
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{ snake: p1Start, direction: 'right', score: 0, alive: true, color: 'hsl(var(--primary))', name: 'P1' },
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{ snake: p2Start, direction: 'left', score: 0, alive: true, color: 'hsl(280 70% 50%)', name: 'P2' },
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]);
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currentDirections.current = ['right', 'left'];
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directionQueues.current = [[], []];
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setFood(spawnFood([p1Start, p2Start]));
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setGameOver(false);
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setWinner(null);
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setIsPaused(false);
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setGameStarted(true);
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playSound('success');
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gameRef.current?.focus();
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};
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useEffect(() => {
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if (!gameStarted || gameOver || isPaused) return;
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const interval = setInterval(() => {
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const opposite: Record<Direction, Direction> = { up: 'down', down: 'up', left: 'right', right: 'left' };
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setPlayers(prev => {
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const newPlayers: [Player, Player] = [{ ...prev[0] }, { ...prev[1] }];
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for (let i = 0; i < 2; i++) {
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if (!newPlayers[i].alive) continue;
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// Process direction queue
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let nextDir = currentDirections.current[i];
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while (directionQueues.current[i].length > 0) {
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const queuedDir = directionQueues.current[i].shift()!;
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if (queuedDir !== opposite[currentDirections.current[i]]) {
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nextDir = queuedDir;
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break;
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}
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}
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currentDirections.current[i] = nextDir;
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newPlayers[i].direction = nextDir;
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// Move snake
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const head = newPlayers[i].snake[0];
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let newHead: Position;
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switch (nextDir) {
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case 'up': newHead = { x: head.x, y: head.y - 1 }; break;
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case 'down': newHead = { x: head.x, y: head.y + 1 }; break;
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case 'left': newHead = { x: head.x - 1, y: head.y }; break;
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case 'right': newHead = { x: head.x + 1, y: head.y }; break;
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}
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// Check wall collision
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if (newHead.x < 0 || newHead.x >= GRID_SIZE || newHead.y < 0 || newHead.y >= GRID_SIZE) {
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newPlayers[i].alive = false;
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playSound('error');
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continue;
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}
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// Check self collision
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if (newPlayers[i].snake.some(s => s.x === newHead.x && s.y === newHead.y)) {
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newPlayers[i].alive = false;
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playSound('error');
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continue;
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}
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// Check collision with other snake
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const otherIndex = i === 0 ? 1 : 0;
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if (newPlayers[otherIndex].snake.some(s => s.x === newHead.x && s.y === newHead.y)) {
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newPlayers[i].alive = false;
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playSound('error');
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continue;
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}
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const newSnake = [newHead, ...newPlayers[i].snake];
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// Check food
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if (newHead.x === food.x && newHead.y === food.y) {
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playSound('success');
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newPlayers[i].score += 10;
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setFood(spawnFood([newPlayers[0].snake, newPlayers[1].snake]));
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} else {
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newSnake.pop();
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}
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newPlayers[i].snake = newSnake;
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}
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// Check win condition
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const alive = newPlayers.filter(p => p.alive);
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if (alive.length === 0) {
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setGameOver(true);
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setWinner('Draw!');
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} else if (alive.length === 1) {
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setGameOver(true);
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setWinner(`${alive[0].name} Wins!`);
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}
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return newPlayers;
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});
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}, TICK_SPEED);
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return () => clearInterval(interval);
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}, [gameStarted, gameOver, isPaused, food, playSound, spawnFood]);
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
|
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if (!gameStarted) return;
|
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|
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// Player 1: WASD
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if (e.key === 'w' || e.key === 'W') { e.preventDefault(); if (directionQueues.current[0].length < 3) directionQueues.current[0].push('up'); }
|
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if (e.key === 's' || e.key === 'S') { e.preventDefault(); if (directionQueues.current[0].length < 3) directionQueues.current[0].push('down'); }
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if (e.key === 'a' || e.key === 'A') { e.preventDefault(); if (directionQueues.current[0].length < 3) directionQueues.current[0].push('left'); }
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if (e.key === 'd' || e.key === 'D') { e.preventDefault(); if (directionQueues.current[0].length < 3) directionQueues.current[0].push('right'); }
|
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|
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// Player 2: Arrow keys
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if (e.key === 'ArrowUp') { e.preventDefault(); if (directionQueues.current[1].length < 3) directionQueues.current[1].push('up'); }
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if (e.key === 'ArrowDown') { e.preventDefault(); if (directionQueues.current[1].length < 3) directionQueues.current[1].push('down'); }
|
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if (e.key === 'ArrowLeft') { e.preventDefault(); if (directionQueues.current[1].length < 3) directionQueues.current[1].push('left'); }
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if (e.key === 'ArrowRight') { e.preventDefault(); if (directionQueues.current[1].length < 3) directionQueues.current[1].push('right'); }
|
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|
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if (e.key === 'p' || e.key === 'P') { e.preventDefault(); if (!gameOver) setIsPaused(p => !p); }
|
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};
|
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window.addEventListener('keydown', handleKeyDown);
|
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return () => window.removeEventListener('keydown', handleKeyDown);
|
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}, [gameStarted, gameOver]);
|
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|
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const renderGrid = () => {
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const cells = [];
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const p1Set = new Set(players[0].snake.map(s => `${s.x},${s.y}`));
|
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const p2Set = new Set(players[1].snake.map(s => `${s.x},${s.y}`));
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const p1Head = players[0].snake[0];
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const p2Head = players[1].snake[0];
|
||||
|
||||
for (let y = 0; y < GRID_SIZE; y++) {
|
||||
for (let x = 0; x < GRID_SIZE; x++) {
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const isP1 = p1Set.has(`${x},${y}`);
|
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const isP2 = p2Set.has(`${x},${y}`);
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const isP1Head = p1Head.x === x && p1Head.y === y && players[0].alive;
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const isP2Head = p2Head.x === x && p2Head.y === y && players[1].alive;
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const isFood = food.x === x && food.y === y;
|
||||
|
||||
let bgClass = 'bg-background/50 border-primary/10';
|
||||
let style: React.CSSProperties = { width: cellSize, height: cellSize };
|
||||
|
||||
if (isP1Head) {
|
||||
bgClass = 'border-primary';
|
||||
style.backgroundColor = players[0].color;
|
||||
style.boxShadow = `0 0 10px ${players[0].color}`;
|
||||
} else if (isP1 && players[0].alive) {
|
||||
bgClass = 'border-primary/60';
|
||||
style.backgroundColor = players[0].color;
|
||||
style.opacity = 0.8;
|
||||
} else if (isP2Head) {
|
||||
bgClass = 'border-purple-500';
|
||||
style.backgroundColor = players[1].color;
|
||||
style.boxShadow = `0 0 10px ${players[1].color}`;
|
||||
} else if (isP2 && players[1].alive) {
|
||||
bgClass = 'border-purple-500/60';
|
||||
style.backgroundColor = players[1].color;
|
||||
style.opacity = 0.8;
|
||||
} else if (isFood) {
|
||||
bgClass = 'bg-destructive/80 border-destructive/60';
|
||||
}
|
||||
|
||||
cells.push(
|
||||
<div
|
||||
key={`${x}-${y}`}
|
||||
className={`flex items-center justify-center border transition-colors duration-75 ${bgClass}`}
|
||||
style={style}
|
||||
>
|
||||
{isFood && <div className="bg-destructive rounded-sm animate-pulse" style={{ width: cellSize * 0.5, height: cellSize * 0.5 }} />}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
return cells;
|
||||
};
|
||||
|
||||
return (
|
||||
<motion.div
|
||||
ref={gameRef}
|
||||
tabIndex={0}
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
transition={{ duration: 0.5 }}
|
||||
className={`flex flex-col outline-none ${isFullscreen ? 'fixed inset-0 z-50 bg-background p-4' : 'h-full'}`}
|
||||
>
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<div className="flex items-center gap-4">
|
||||
<Link to="/games" className="font-pixel text-sm text-foreground/50 hover:text-primary transition-colors">{'<'} Back</Link>
|
||||
<h1 className="font-minecraft text-2xl md:text-3xl text-primary text-glow-strong">Snake 2P</h1>
|
||||
</div>
|
||||
<button onClick={toggleFullscreen} className="p-2 border border-primary/50 hover:bg-primary/20 transition-colors" title={isFullscreen ? 'Exit fullscreen' : 'Fullscreen'}>
|
||||
{isFullscreen ? <Minimize2 size={16} className="text-primary" /> : <Maximize2 size={16} className="text-primary" />}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className={`flex ${isMobile ? 'flex-col items-center' : 'flex-row gap-4'} flex-1 ${isFullscreen ? 'justify-center items-center' : ''}`}>
|
||||
<div className="border-2 border-primary box-glow p-1 bg-background/80">
|
||||
<div className="grid" style={{ gridTemplateColumns: `repeat(${GRID_SIZE}, ${cellSize}px)` }}>{renderGrid()}</div>
|
||||
</div>
|
||||
|
||||
<div className="flex flex-col gap-2 min-w-[160px]">
|
||||
{/* Player 1 Stats */}
|
||||
<div className="border border-primary/50 p-3 bg-background/50">
|
||||
<div className="flex items-center gap-2 mb-1">
|
||||
<div className="w-3 h-3 rounded-sm" style={{ backgroundColor: players[0].color }} />
|
||||
<p className="font-pixel text-[10px] text-foreground/60">PLAYER 1 (WASD)</p>
|
||||
</div>
|
||||
<p className="font-minecraft text-lg text-primary text-glow">{players[0].score}</p>
|
||||
{!players[0].alive && <p className="font-pixel text-[8px] text-destructive">DEAD</p>}
|
||||
</div>
|
||||
|
||||
{/* Player 2 Stats */}
|
||||
<div className="border border-purple-500/50 p-3 bg-background/50">
|
||||
<div className="flex items-center gap-2 mb-1">
|
||||
<div className="w-3 h-3 rounded-sm" style={{ backgroundColor: players[1].color }} />
|
||||
<p className="font-pixel text-[10px] text-foreground/60">PLAYER 2 (↑↓←→)</p>
|
||||
</div>
|
||||
<p className="font-minecraft text-lg text-purple-400">{players[1].score}</p>
|
||||
{!players[1].alive && <p className="font-pixel text-[8px] text-destructive">DEAD</p>}
|
||||
</div>
|
||||
|
||||
<div className="border border-primary/50 p-3 bg-background/50">
|
||||
<p className="font-pixel text-[10px] text-foreground/60 mb-1">CONTROLS</p>
|
||||
<p className="font-pixel text-[9px] text-primary">P1: W A S D</p>
|
||||
<p className="font-pixel text-[9px] text-purple-400">P2: ↑ ↓ ← →</p>
|
||||
<p className="font-pixel text-[9px] text-foreground/80 mt-1">P: Pause</p>
|
||||
</div>
|
||||
|
||||
{!gameStarted || gameOver ? (
|
||||
<button onClick={startGame} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">
|
||||
{gameOver ? 'PLAY AGAIN' : 'START'}
|
||||
</button>
|
||||
) : (
|
||||
<button onClick={() => setIsPaused(p => !p)} className="font-minecraft text-sm py-2 px-4 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all">
|
||||
{isPaused ? 'RESUME' : 'PAUSE'}
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Game Over / Pause Overlay */}
|
||||
{(gameOver || isPaused) && gameStarted && (
|
||||
<div className="fixed inset-0 bg-background/80 flex items-center justify-center z-50">
|
||||
<div className="border-2 border-primary box-glow-strong p-6 bg-background text-center">
|
||||
<h2 className="font-minecraft text-2xl text-primary text-glow-strong mb-3">
|
||||
{gameOver ? winner : 'PAUSED'}
|
||||
</h2>
|
||||
{gameOver && (
|
||||
<div className="flex gap-4 justify-center mb-3">
|
||||
<div>
|
||||
<p className="font-pixel text-[10px] text-foreground/60">P1 Score</p>
|
||||
<p className="font-minecraft text-lg text-primary">{players[0].score}</p>
|
||||
</div>
|
||||
<div>
|
||||
<p className="font-pixel text-[10px] text-foreground/60">P2 Score</p>
|
||||
<p className="font-minecraft text-lg text-purple-400">{players[1].score}</p>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<button onClick={gameOver ? startGame : () => setIsPaused(false)} className="font-minecraft text-sm py-2 px-6 border border-primary bg-primary/20 text-primary hover:bg-primary/40 transition-all box-glow">
|
||||
{gameOver ? 'PLAY AGAIN' : 'RESUME'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</motion.div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SnakeMultiplayer;
|
||||
Reference in New Issue
Block a user