- Ensure oscilloscope starts immediately and animates at full FPS
- Sync visualization with audio element without relying on slow timeupdate
- Update OscilloscopeDisplay to read from audio element directly and handle seek properly
- Adjust playback integration in Oscilloscope.tsx to pass proper refs and props
X-Lovable-Edit-ID: edt-073ab13c-7eb6-4c9d-b2fd-ac84088b119a
- Rename ControlPanel to OscilloscopeControls for clarity
- Integrate live audio playback with a progress bar and time display
- Remove MP4 export; WebM only with updated export options
- Align oscilloscope components to use shared audio analyzer context
- Enable immediate oscilloscope initialization and live display modes (Combined/XY)
- Improve styling and responsive sizing of mini/full oscilloscope views
X-Lovable-Edit-ID: edt-28a85a31-f522-4420-8353-3be1a784d5c4
- Ensure oscilloscope renders immediately by initializing audio analyzer context on load
- Simplify live display mode to support only Combined and All/XY, and wire display mode to live visualization
- Adjust panels to reflect new mode options and ensure live data switches render correctly
- Update OscilloscopeDisplay to honor live display mode changes and use shared audio analyzer
- Minor tweaks to MiniOscilloscope for consistent visualization and navigation behavior
X-Lovable-Edit-ID: edt-33738654-f505-4a6a-9854-8683f1b4efdb
- Separate live display controls from export display mode
- Allow live visualization options (line thickness, grid, glow) to affect the real-time graph
- Update Oscilloscope to pass new liveSettings to panels and display components
- Fix duplicate variable declarations in OscilloscopeDisplay drawFrame logic
X-Lovable-Edit-ID: edt-fc124d7f-b9d9-4269-96b8-0925004fe070
Remove idle NO SIGNAL state, widen mini oscilloscope, align with theme colors, and connect full oscilloscope to shared audio analyzer to visualize music and sound effects continuously. Also updated OscilloscopeDisplay to use shared analyzer data.
X-Lovable-Edit-ID: edt-8830a45a-8e37-44e7-b833-ddf573c55606
- Implement shared AudioAnalyzer flow by wiring MiniOscilloscope and MusicContext to a single AudioContext and AnalyserNode
- Route music and sound effects through the shared analyzer
- Restore and enlarge mini oscilloscope, ensure it opens /oscilloscope on click
- Update App wiring to include AudioAnalyzerProvider and adapt contexts accordingly
X-Lovable-Edit-ID: edt-787fd745-f007-47ee-b161-626997f20f27
- Fix connection to music audio for MiniOscilloscope by wiring to MusicContext audioElement and ensuring real-time waveform from active audio sources.
- Update MiniOscilloscope to discover and attach to all current and future audio elements, with idle animation and click navigation to /oscilloscope.
- Adjust MusicContext to expose audioElement for external consumers.
X-Lovable-Edit-ID: edt-731dd6ba-bc18-4933-beb8-3df453876b84
Introduce a new MiniOscilloscope bar at bottom that links to /oscilloscope, modify MainLayout to render it, and fix offline video export scaffolding to support audio chunks and buffer, enabling integration with oscilloscope feature. Adjust layout to ensure accessibility and navigation.
X-Lovable-Edit-ID: edt-b2174f84-2f48-457a-857a-e5f0e9c64c83
- Playback Speed Control: 0.5x, 1x, 1.5x, and 2x speed options
- Looping Toggle: Enable/disable automatic looping of audio playback
- Seeking: Click anywhere on the oscilloscope display to jump to that position in the audio
✅ Export Options
- Resolution Selection: Choose from 640×480, 1280×720, or 1920×1080
- Frame Rate Options: 24, 30, or 60 FPS
- Format Selection: WebM or MP4 (if supported)
- Quality Settings: Low, Medium, or High quality presets
✅ Microphone Calibration
- Real-time Level Monitoring: Visual indicator showing current microphone input level
- Gain Control: Adjustable gain slider (0.1x to 3x) to optimize input levels
- Visual Feedback: Color-coded level indicator (red=too loud, yellow=good, green=too quiet)
- Calibration Mode: Dedicated calibration panel that appears when mic is active
- Up/Down Arrow Navigation: Users can now press ↑/↓ to navigate through previously executed commands
- History Storage: Commands are stored in state and persist during the session
- Duplicate Prevention: Avoids adding the same command multiple times consecutively
- Reset on Typing: Manual typing resets the history navigation position
✅ Tab Completion
- Auto-complete: Pressing Tab completes partial commands that match available commands
- Single Match: If only one command matches, it completes the full command
- Multiple Matches: If multiple commands match, displays all possible completions in the terminal output
- Case-insensitive: Works regardless of input case
Improve the Taobao-style canvas verification by adding visual noise, distortion, and OCR-resistant features to letters/numbers to deter AI detection while remaining readable to humans.
X-Lovable-Edit-ID: edt-903ac302-29fd-483d-a2f3-bdbeeec1df22
Enhance HumanVerification to a Taobao-style slider puzzle and ensure the Sidebar's Access Granted folds in when space is limited without making the sidebar scrollable. Includes refinements to keep the UI responsive on mobile and clarify that the access text folds rather than scrolls.
X-Lovable-Edit-ID: edt-560d57af-660c-4447-8352-e12d8094d2c8
- Detect and fold inaccessible sidebar sections when not fully visible
- Require at least 1 minute on page for visit-based achievements
- Implement overlay to resolve blocked AudioContext with user gesture
- Replace human verification canvas with Taobao-like slider puzzle for bot resistance
X-Lovable-Edit-ID: edt-51cce867-67fb-4b5b-b99d-55b173652a90
- Verify all implemented achievements have unlock triggers
- Add score-based triggers for Tetris, Pac-Man, Snake, Breakout
- Integrate AI message count checks and music listener flag into achievements
- Wire score checks into each game’s score updates
- Prepare terminal help updates and user notifications for unlocks
X-Lovable-Edit-ID: edt-9cb9ff95-cae4-4afb-8a78-64de6d64c7d7
- Fix achievements not triggering for AI chat and ensure unlocks on relevant actions
- Add auto-detect for blocked/failed sounds and prompt user to enable or disable
- Reprompt crypto consent on new sessions and across reloads
- Replace human verification with a canvas-based math challenge
- Expand achievements system with more events and terminal help integration
X-Lovable-Edit-ID: edt-c049685d-590b-4861-b3db-a24ec9578a0f
Introduce an enhanced achievements system in terminal
- Extend TerminalCommand to surface achievements via /a alias and update help with note and potential easter egg hint
- Wire /a to navigate to achievements
- Highlight hint text for easter egg tease
- Notify user when an achievement is unlocked
- Increase time-based achievement thresholds to require longer time on site
X-Lovable-Edit-ID: edt-a417bbd8-d7f2-49a4-867c-77b658051faf
Introduce a terminal-only Achievements feature and related UI, enabling hidden, reward-like progress tracking across site interactions. Includes AchievementsContext, new Achievements page, and terminal commands to access/manage achievements, plus integration hooks for time-on-site, page visits, and game interactions. Keeps existing functionality intact while making achievements accessible solely through the terminal and subtly restoring the hint/help visibility. Continuous data persisted in localStorage.
X-Lovable-Edit-ID: edt-72cd1c84-3707-4a3b-93c9-bbad19445801
Expose ability to configure a custom AI API key in UI while preserving default key usage; store custom config locally and adapt requests to use either the default provider or user-provided endpoint/key/model. Key remains accessible in code for GPT-OSS IP-locked integration, but a new Custom API path allows safer testing with user-supplied credentials.
X-Lovable-Edit-ID: edt-b36d6ce3-a723-4d18-b4b0-e2689af97347